
Interstellar mayhem! A bounty-hunting cat girl! Funktasmical genre-spanning action! This one has it all — no foolin'!
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About
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English**languages with full audio support
Engagement
Hours played at review time, across 25 reviews with recorded playtime.
Reviews
I don't normally write reviews for games in this format but Cat Girl Without Salad: Amuse-Bouche is a game I deeply care about, it isn't anything groundbreaking but the concept is fun and the characters are stupid and lovable. The game wears its dumbness on its sleeve and you can tell the developers had a lot of fun putting it together. I'll try not to spoil anything insane in this review, if it at all looks interesting please give it a chance! The game is very short and a majority of the enjoyment I had with it was the characters and their dialogue. To give a little history on this game, initially an over the top mock-up of the game was shown on the WayForward social media accounts for April Fools day in 2013. Due to a positive reception from fans the game was put into production and later released in May of 2016 as an exclusive free download to Humble Bundle Monthly (now known as Humble Choice) subscribers as part of their "Humble Vault" which now no longer exists. To my knowledge after the Humble Vault shut down the game was inaccessible to anybody who legitimately wanted a copy. Until 2020 where the game would be re-released on the Nintendo Switch for April Fools day, alongside a LimitedRun physical release. Finally, this year 2025 the game was re-released once again onto Steam for April Fools day. I don't own the Nintendo Switch edition but it appears that this Steam version of the game is almost identical to the one from 2016's Humble Vault. Cat Girl Without Salad: Amuse-Bouche is a joke game first and a side scrolling Shmup second. The game is only 3 levels long and takes less than an hour to beat, each level features full voice acting and a full length original song to accompany it! After each level is a boss battle against the character you've been bantering with throughout the main level. You take control of Kebako the Intergalactic Bounty Hunting Cat Girl, accompanied by her second in command Squiddie. Kebako has a variety of weapons you can pickup throughout the stages, all of which are based on a retro game. These weapon cartridges deal more damage than the standard pea shooter but are all quite gimmicky in the way the bullets move, all of them involving more input from the player than just holding the shoot button. Kebako will lose her currently equipped weapon cartridge upon taking a single hit of damage, weapon cartridge spawns seem to be random so you may not get the same one every time you play. Enemies also drop healing items in the form of junk food, they also have a chance to drop salad which if you read the title you should know to avoid at all costs. After you beat the final boss you unlock an alternative game mode that allows you to switch to whichever weapon you like without the fear of losing it upon taking damage. I personally had a lot of fun replaying levels with only the Dance Gun to see how high of a combo I could get with it! There is also some secret dialogue and additional score awarded to you if you destroy the item pickup the boss rewards you with after defeating them. I'm happy to finally have this game on Steam for more people to experience, I really did not think they'd ever do anything with Kebako again but I am happy to see they still remember her for every April Fools day. I also heard she makes a cameo in River City Girls 2, which I'm still yet to play but if I do end up seeing her in that game I'll be really happy!
It's a weird game. I like weird games.
Would I recommend Cat Girl Without Salad? Well, I enjoyed it a lot so far, and I think it's great for what it is. However, it doesn't feel like a fully balanced game, so if you want that, you should probably look somewhere else. The main gimmick of this shoot 'em up is that you can get 6 different optional weapons, whose mechanics are inspired by totally different genres. For example, there's the RPG gun which let's you pick different actions from a context menu. There's a gun that let's you shoot a small platformer MC who does more damage if you let him jump on top of enemies, and it's fun to chain jumps. Then there's the physics-based golf gun where you are encouraged to frantically recollect your golf balls, so you don't run out of ammo. Or you can turn the game into a rhythm game and try to get high note combos while aiming and dodging stuff on the screen at the same time. IMO, almost all of the weapons are useful and fun to use IF you understand how they work (I still have trouble with the Puzzle Gun). However, the game doesn't explain how they work, and leaves it to the player to figure it out. Unfortunately, you lose a weapon once you get hit, and it can take some time until you get the chance to collect another (random) weapon. So at the beginning, experimenting with weapons is not easy. I'd recommend to beat the 3 stages first, which unlocks the option to freely switch weapons. You can also look at [url=https://steamcommunity.com/app/3536870/discussions/0/586147117689595428]this thread[/url] where I shared what I found out about the weapons in this game (no guarantee that everything is correct). What I like about the game: + cool and innovative weapon design + I like the art style, humor, and the music (by Jake Kaufman!) + avoiding salad while trying to focus on using the non-straight-forward weapons is a fun design idea + the controls feel spot-on What I don't like: - no game settings (volume etc.) - figuring out the weapons before finishing the game first is difficult - some enemies have a lot of HP, which means less weapon drops, and less fun - the Puzzle Gun is luck-dependent, and I have trouble to make it work (not sure if it's just me ^^)
Cat Girl Without Salad es definitivamente uno de los juegos de WayForward, cuenta con personajes, enemigos y música. En definitiva, uno de los juegos de WayForward de todos los tiempos.
THE BEST GAME EVER, KEBAKO IS THE BEST PROTAGONIST EVER,JUST BUY IT, BUY IT, BUY IT!!!!!
Fun, but extremely short
Short, sweet, silly. Good for a laugh if you can get it cheap ^^
EL MEJOR JUEGO DEL UNIVERSO EXISTENTE, ¡¡¡¡SOY FAN DE ESTE JUEGO Y TE DIGO JUEGALO!!!! PERFECCIÓN HECHA JUEGO
I was all set to enjoy this. The store page brought promises of goofy fun. Just a shame those promises evaporated when I actually played it... The cartridge weapons are highly gimmicky, inadequately explained, and frankly, bad. It's made worse in that you can only have one bullet active at a time. The first boss has FOUR phases, and I had two instances of unavoidable damage during the fight. No options. The voices are incredibly loud. If you're after something wacky, keep looking.
Joguinho curto, mas divertido. Curti a forma como ele tenta combinar o gênero de jogos de "navinha" (shoot em up) com outros gêneros - e a combinação é no mínimo interessante! Visualmente é cheio de personalidade, e falando em personalidade, os personagens são carismáticos e engraçados (pra quem conseguir as falas em inglês em meio a todo o caos que rola na tela). Provavelmente não vai revolucionar a percepção de ninguém sobre esse gênero de jogos, mas se estiver de mente aberta, terá uma boa diversão por uns 20 minutos - com certo incentivo a voltar para jogar de tempos em tempos, por causa da variedade de poderes e pela diversão rápida que esse game oferece. Só não esqueça de evitar a salada -- porque salada é ruim [i]bleurgh[/i]!
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Trends
Modeled estimate over time, reconstructed from Steam's monthly review histogram.
Momentum
Pace estimated from the game's recent review growth (our daily snapshots) at its own sales-per-review ratio — a momentum signal, not booked sales.
Audience
Estimated from the language of this game's reviews — a proxy for where players are, not official Steam demographics.
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