Revenue is a rough estimate from public install counts × genre ARPD — order of magnitude only.
The iconic game from the beloved Castlevania series finally comes to mobile. This direct port of the classic console action RPG lets you jump, dash and slash your way through Dracula’s vast castle as Alucard while encountering a unique array of enemies and characters along the way. Rediscover the world of Castlevania with one of its original groundbreaking games and renowned music and graphics. □Features Fully compatible with game controllers New continue feature Unlock achievements with hard-fought battle milestones Available in 6 languages: English, Japanese, German, French, Italian, Spanish □Notes ・Pixel 4 Turn off "Smooth Display".
| Store | Price | Score | Revenue · chart |
|---|---|---|---|
| Google Play | $2.99 | Score77% | approximately $2.2M |
| Xbox | $9.99 | Score96% |
Castlevania: SotN price history
Castlevania: SotN has grossed an estimated approximately $2.2M on Google Play.
About approximately $2.2M gross, estimated range approximately $547.2K to approximately $8.8M — roughly approximately $1.5M net to the developer after refunds, VAT and Google Play's cut. Very wide range: see how often ranges like this hold on accuracy. How we estimate →
Estimated range $547.2K – $8.8M. Not checked against reported figures. How we estimate →
| App Store | $2.99 | Score79% | Chart#80 |
Matched by title. Prices and chart positions are each store's US storefront; Epic charts worldwide. * critic score.
Trends
Price over time on the United States storefront, quoted in USD — from our own daily price tracking. Other markets are listed under "Price by market" in the Prices tab; they are not on this axis, because one line cannot be two currencies.
Showing the last 90 days (the review-based charts: the last 4 monthly points). Full history and CSV export come with a free account.
Momentum
Pace estimated from the game's recent rating growth (our daily snapshots) at its own installs-per-rating ratio — a momentum signal, not a reported install count. No revenue pace: the spend per install behind our revenue figure is a lifetime average, not a daily one.
Related
Not enough data to name similar games: no other game shares enough of this one's tags.
Related
| Game | Revenue (estimated lifetime) | Reviews | Score | Price |
|---|---|---|---|---|
| approximately $2.2M | 58.9K | 93% | Free | |
| approximately $2.2M | 19.9K | 92% | Free | |
| approximately $2.2M | 3.8K | 82% | Free | |
| approximately $2.2M | 17.3K | 94% | Free | |
| approximately $2.2M | 84.3K | 95% | Free | |
| approximately $2.2M | 3.3K | 93% | Free |