
Dracula, weak and yearning release from immortality, must reclaim his powers and defeat Satan. An epic fantasy adventure set in an expansive modern-day world!Awoken after centuries of slumber, weakened and yearning for release from his immortal bonds, Dracula must reclaim his powers and make a pact with Death, to defeat Satan and gain...
Modeled estimate, not a reported figure. How we estimate →
Prices
Each in the currency that store quoted — not converted: the gap between two rows is the publisher's pricing, not an exchange rate.
12 of 15 markets; the rest we haven't asked for this title, not markets where it is unavailable.
Availability
We put this game to every storefront we collect. A market that answered not sold has told us something about the game; a market we never asked has not, and the two are never drawn the same.
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 404.5/day in the week to Jul 15 → 2.43/day in the week after.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 26 chart moves that followed a price cut of more than 20% went a median of 7 places towards #1, and the 2,400 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
About
Genres
Add-ons
Each DLC is estimated with the same model as a game, then summed — a modeled figure, not reported DLC sales.
Updates
Build ids and update times come straight from Steam's PICS — the same source SteamDB reads. Patch history grows as we record new builds.
Engagement
Reviews
Themes across 838 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
Lo jugué en xbox360 de salida hace 11 años y me gustó pero en esta segunda rejugada tal vez hasta me haya gustado más aún. Descubrí la saga en el 91 y desde entonces me he pasado todos los juegos, algunos montones de veces... y en mi opinión este es el segundo mejor juego de la saga en 3D por mucho, solo detrás del primer LOS, que es brutal. La historia sigue donde se quedó la primera parte y el mirror of fate, continúa el buen desarrollo de personajes y cierra la trilogía. Artísticamente es una pasada y su jugabilidad muy buena. Para mi esta trilogía tiene el espíritu de juego de aventuras, acción y plataformas de los primeros de la serie (castlevania IV por ejemplo) y algo de la exploración de los metroidvanias. Mucha gente critica el sigilo, es una mecánica que al principio del juego tiene sentido pero cuando somos poderosos ya no tanto... De todas formas no representa ni un 3% del total y son partes cortas y sencillas, muy intensitos los que desprecian el juego solo por eso.. Más quizá me ha molestado la estructura de fases.... Para los completistas de coleccionables un dolor. No disponemos de un mapa general, cada mini zona tiene varias salidas por donde ir a otras zonas y es fácil perderse (al contrario de la primera parte, aquí los biomas son más parecidos, el teletranporte pilla lejos y no cambia entre las 2 dimensiones). Me gustó mucho más la estructura del 1, con su mapa en plan castlevania clásico, fases cortas e indicando lo que te falta en cada fase. Si no eres completista no hay problema ya que el camino principal siempre está señalado. El DLC de revelations pone la guinda al pastel y al igual que en el primer juego, explica agujeros de guión que quedaban pendientes.... es corto pero en rebajas suele estar de oferta. Lo dicho, si te gustó el LOS 1 ni te lo pienses, su secuela no es tan brillante pero es un muy buen juego que no deberías perderte. Por cierto, me alegra ver que pese a que la saga LOS tuvo críticas en su día por parte de los fans más conservadores (los más ruidosos), con el tiempo, leyendo críticas y comentarios en YouTube o Steam, veo que la mayoría de la gente acabó muy contenta con esta trilogía y tiene muchos fans, merecidamente.
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Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
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12 on sale3 answered “not sold”0 we did not ask
The 3 “not sold” markets are read from the Steam price pass of Sep 10: that day the store answered for this game elsewhere and gave no price in those. The 12 priced markets are the same rows as the table above — each the latest price we hold, dated here when it is older than that pass. The 0 marked “not asked” were not put to this store at all — either it has no storefront there or we do not collect it yet, and neither is a statement about the game. A refusal is a refusal on one day; a store can list a title again tomorrow.
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English*, French, Italian, German, Spanish - Spain, Portuguese - Brazil*languages with full audio support
Hours played at review time, across 839 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
[h1]国区目前没有DLC,没有DLC,没有DLC,想玩请自行买Key激活[/h1] [h1]可能是2014年游戏圈最大冤案[/h1] 我对暗影之王1有多失望,就对暗影之王2有多惊喜 之前细细品味过暗影之王1和命运之镜这两坨后,我对这作本来是不抱多大期望的,尤其是看到那平均60几的媒体评分过后,结果目前玩下来,发现这游戏特么真是纯纯地被严重低估了。 优点: 1,终于自由起来的视角,终于爽快起来的战斗系统,演出也是全方位提升,主角的吸血鬼身份让他的战力简直完爆初代的那个憋屈的自己,哪怕洗了点也是瘦死的骆驼比马大 2,高亮攀爬点 3,QTE大幅减少,还觉得烦甚至能直接关 4,副武器变成随冷却时间恢复,不用纠结数量了 5,大地图,如今魂游泛滥成灾看到大地图确实有一种莫名的亲切感。甚至还有寻路的乌鸦,生怕你卡关,然而水银蒸汽的地图设计能力摆在那里,有些时候还是会卡就是了 6,终于有商店来消费多余的点数了 7,回复手段总算多起来了,尤其抓小怪回血 8,提升攻击力的手段总算不是只能靠魔法了,各种辅助道具也很大程度上降低了游戏的门槛 缺点: 1,依旧是防御闪避同时绑定一个键,不能改 2,拖沓的潜行,看似致命,但是比起1的那堆毛病这简直都不是事,但凡不是对潜行恨之入骨都问题不大 3,战斗比重偏低,爬墙跑图比重过高了 4,难度曲线和敌人强度依旧对手残不怎么友好,粪怪粪BOSS依旧毫不缺席,不是高手,或者不想浪费太多时间练习的话建议一周目普通难度就够了,二周目再来最高难度慢慢全收集 5,处决动画和穿越动画太拖沓了,还不能跳过,看多了很容易失去耐心 6,全游戏最粪怪物——盾牌骷髅兵,死了得拿鞭子彻底敲死也是1代开始的传统艺能,而2代这货不仅出招突出一个难以捉摸,还要拿盾,逆天的地方就在于,它拿盾你就得拿拳套破盾,没魔法了咋办?蓄。蓄魔法要什么?专注条,专注条要怎么蓄?普攻?普攻怎么破盾?emm……所以没有魔法的时候遇上这玩意儿能跑就跑吧(顺便说下你就算防反也破不了它的盾,你硬要打那只能找机会绕背,就算这样打死了收益也远低于付出,要不我为啥说它粪呢?挑战里打这货甚至还有个不破盾的限制条件,绝了。不禁怀念起了奎爷那简单粗暴的AAB破盾连招,只能说战神终究是战神,动作设计的差距真是高下立判啊) 7,剧情后期赶工非常严重,大量配角光速下线,最终BOSS撒旦相比前作强度是有了,但是靠附身阿鲁卡多换来的,从登场到下场全程毫无排面。DLC就是前传补全性质的,体量很小,唯一好处就是操作阿鲁卡多了 8,虽然武器终于可以靠升级来永久提升攻击力了,然而升级要熟练度,熟练度要用大量招式刷怪,每个招独立计算。而且……它是二周目唯一不继承的东西(为啥呢?因为最高难度升级需要更多的熟练度)……你们直接拿经验值给武器升级不香吗?水银蒸汽即使到了2014年依旧在努力地和战神做出差异化,他真的我哭死.jpg。我只想跟你们说,能力有限就别整花活了,学习别人的成功之处没有啥不好的 挑战打完了,还是挺爽的,虽然确实有些难度,但是逃课大法还是很管用,除了龙魔法最实用的逃课大法就是,在那些不让用魔法的挑战里,先开护盾,再马上重开,护盾依旧保留,最高难度保护特雷弗那个挑战,能不逃课打过去的我敬他是条汉子(在steam英文区指南找到的心得,只能说越冷门的东西,确实就越得学会自己探索,国内那些大网站往往都是能给你写个差强人意的主线攻略就谢天谢地了) 至此三部暗影之王总算是也封盘了,十几年前就留下的坑也终于填完了,这也是截止到目前为止最后的三部恶魔城新作,今后也不知道还会不会有,看看如今科乐美那吊样也知道十有八九不可能再有了。1代媒体评分85,2代63,这些游戏媒体评分确实就是天天在那里放屁,按我的想法这俩游戏的评分完全应该反过来的,玩游戏确实永远得亲自上手才能知道到底怎么样,别人的评价永远都是虚的,水银蒸汽你们总算是给自己争了口气,虽然很可惜科乐美是不会再记得这个IP了,以前总是骂暗影之王没恶魔城那味,但如今人均开放世界,这样纯粹且优秀的线性游戏反而是想玩到都难了,事到如今也别揪着有没有恶魔城那味不放了,反正恶魔城也死了,还是好好珍惜科乐美还有恶魔城这最后的波纹吧 顺便水银蒸汽你们三部暗影之王的数值设计确实都是用脚在做,但愿烈焰之刃能别再让我这么失望了吧 https://steamcommunity.com/sharedfiles/filedetails/?id=3492428495
时隔多年,重新把儿时爱玩的游戏通关一遍,小时候执着于解密和研究招式,如今重新玩一遍却没有了以前的耐心,游戏里的机关和boss可以重复玩很多次,但无忧无虑的童年,再也回不去了。
Castlevania: Lords of Shadow 2 ⭐⭐⭐⭐⭐ Una excelente conclusión para la saga Lords of Shadow. La historia de Drácula está llena de momentos memorables, con una narrativa emocionante y una ambientación oscura que captura perfectamente la esencia de Castlevania. Los escenarios son impresionantes, la banda sonora es espectacular y los gráficos siguen luciendo muy bien. El sistema de combate es dinámico y muy satisfactorio, con una gran variedad de armas, poderes vampíricos y habilidades que hacen que cada enfrentamiento sea emocionante. La exploración, los secretos y las mejoras del personaje aportan muchas horas de diversión. Si te gustan los juegos de acción, la fantasía oscura y las aventuras con combates intensos, Castlevania: Lords of Shadow 2 es una experiencia que vale totalmente la pena. ¡100% recomendado!
[i]"O que é um homem? Senão uma pilha desprezível de segredos!"[/i] O Castlevania Lords of Shadow 2 é uma boa conclusão para a série Lords of Shadow, os gráficos são ótimos e bem detalhados para época dele (2014), o combate é excelente e com bastante variedade de combos em comparação com o primeiro Lords of Shadow, a implementação do stealth não é ruim até porque ele não é impossível, basta um pouco de paciência, mas talvez ele possa acabar sendo cansativo e chato para alguns, já a trilha sonora do Lords of Shadow 2 continua bastante digna de Castlevania, épica! Com isso dito eu recomendo o Castlevania Lords of Shadow 2 para quem jogou o primeiro Lords of Shadow e até mesmo o Mirror of Fate.
THE COMBAT AND THE STORY ARE AWESOME. I LOVE CASLTEVANIA
No one makes me hate you, lord of shadows trilogy
1st fight: AMAZING... then loads of cool, promising story.... now cant even riddle myself through the first level. Its REALLY frustrating...
Bom jogo e ouso dizer que é até subestimado por alguns fãs de Castlevania, uma boa evolução do combate do primeiro LOS e com mais foco na exploração (mas nada nível Metroidvania), porém ele da uma broxada depois de um certo ponto, sinto que me arrastei mais do que devia pra zerá-lo, além de sua história acabar sendo viajada e um pouco forçada até demais, mas nada que estrague totalmente a experiência, apenas uma inconveniência.
因为游戏风云入的坑,深深被哥特风格吸引了
Active players
Estimated daily and monthly active players (DAU/MAU) modeled from peak concurrency.
Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
The games this title's players most often review too — audience affinity.
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