
Take to the stars and smuggle, shoot, scavenge and steal your way to wealth and glory! Cashtronauts is fast-paced space capitalism at its finest. How are you going to make your millions?
Modeled estimate, not a reported figure. How we estimate →
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About
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English
Engagement
Hours played at review time, across 40 reviews with recorded playtime.
Reviews
Themes across 40 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
positive critical· bar length = how often the theme comes up
Reviews
Great concept, too bad that this game will probably never see support from the developers.
Keeps crashing
I had forgotten Ithis was in my library for a while. It's a fun little passtime game. Though my one problem with it is that you can only buy fuel and ammo one unit by one unit. You start out with 50 capacity for each, but as you upgrade your ammo supply and fuelt ank both reach into the hundreds, and you have to option to buy stuff by 10/50/100 etc so if you want to fill up you just have to sit there for a hot minute pressing the interaction key. At least it works while holding said key so you don't have to spam it. And you have to doth that twice as ammo and fuela re bought separately. Aside from that it's pretty fun. ALmost everything you shoot wil ldrop money or items that can be sold, the goal is to acquire as much as possible. If you get enough money you unlock settings to tweak your games (though they kinda rtificially inflate the playtime, but a positive way to see it is it lets the player get used to everything the game has to offer gradually). Aside from those game tweakers, when you reach certain money thersholds, new stuff will happen on the map like a new enemy type. Overall it's pretty basic and might seem barebones, but honestly for the price it's worth it, especially if you wanna mess around with a friend (local coop or steam remote play). Definitely recommend this.
This is effin abhorrent
⠀
It's tight. The game escalates quickly and offers a lot of room for skill, but in a cartoony inertia kind of way.
Jueguecillo sin pretensiones, bastante entretenido para matar unas cuantas horas. Lo que ves en los vídeos es todo lo que ofrece.
good
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Tags: Tactical - Space Crew Sim Additional Tags: Delete Local Content & Remove from Library TLDR: Twinstick instance based freelancer. Fun but beatable in one sitting. Needs patching but dev abandonned due to contract with a new studio. Limited content. Grindy. This is a one small map containing a few central hotspots. A police station spawning police cars, a fuel and ammo station and a mining station to sell ore. You go out and find cash lying around, get ore, and kill pirates to sell bounty items at the police station. You die respawn and as you unlock more things the world gets more populated. The game hits a brickwall mid late game as the only thing the game can do is increase aggressivity and spawn frequency of hostiles to try to keep the balance. Quickly becomes overwhelming. Some features are not well implemented. The mercenary routinely loses track of your ship or stop helping. The hotspots to sell often need to be entered and left multiple times to register that you want to sell cargo. The aiming with the twinstick is imprecise and finnicky. Foes spawn suddenly on you in a cheap manner. Crates containing upgrades are SUPER rare making the whole upgrade feature mostly never used. The music is good but only has a few tracks and by the end of beating the game you will get a bit fed up with it. Same thing with the visuals, they are decent for what they are but they get old fast, especially the really lazy background for the space featury odd distorted square shapes. Conclusion: If this was expanded it and refined it could have been a good game, perhaps even a cult classic, but given the lapse of time this has been out it is pretty clear that the dev will never return to it. It has been 1+ year since someone asked if this could be made open source and no answer from dev either. I had my fun and it is sort of a decent twinstick freelancer but it has no replayability, has major flaws and is not terribly memorable with no plot, and only the disonsaur theme for the ships for flavor. Removing local content permanently and hiding from library for declutter.
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Trends
Concurrent players on Steam, sampled daily since tracking started.
Audience
Estimated from the language of this game's reviews — a proxy for where players are, not official Steam demographics.
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