
No flashy visuals, just pure mental gymnastics. Actively search, cross-reference, and unravel the truth from a complex database. In this hardcore text-based deduction game, the devil is always in the details. Detective, are you ready?
Modeled estimate, not a reported figure. How we estimate →
Prices
Each in the currency that store quoted — not converted: the gap between two rows is the publisher's pricing, not an exchange rate.
Every market we collect.
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
About
Genres
Engagement
Reviews
Themes across 112 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
I wanted to like this game, but I don't.
能体会到独立创作者的不易但是实在玩不下去了,其一是UI设计,这种极简的风格倒不是不能接受,这种让我联想到驾照考试界面的UI还真有点警局系统的感觉,但几乎没有的美术设计、不知道哪里找到的网图、以及实在是繁琐和麻烦的交互实在让我没有玩下去的欲望,比如关联搜索的时候,我甚至得先选择文本,再到搜索框上复制,再黏贴到关联搜索框。其二搜素系统,好多地方多一个字少一个字就搜索不到关联内容了,我实在不知道“民事纠纷”和“民事纠纷案”有什么区别,《特鲁里一家死了》在这方面的设计就比这个好上不少。其三是故事,逻辑能解释通,但感觉故事能以更好的形式展现。
Media

Related
Related
Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
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Reviews, worldwide (the counter carries no country): 0.88/day in the week to Aug 3 → 2/day in the week after.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 26 chart moves that followed a price cut of more than 20% went a median of 7 places towards #1, and the 2,402 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: Simplified Chinese, English
Hours played at review time, across 112 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
Active players
Estimated daily and monthly active players (DAU/MAU) modeled from peak concurrency.
Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
The games this title's players most often review too — audience affinity.
Related
| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
| $121K | 429 | 86% | $11.69 | |
| $227.2K | 828 | 91% | $7.79 | |
| $22.7K | 120 | 74% | $9.99 | |
| $240 | 1 | 0% | $6.99 | |
| $136 | 4 | 50% | $0.99 | |
| — | 0 | — | — |
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| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
| $747.9K | 1.3K | 82% | $34.99 | |
| $748.1K | 2.9K | 80% | $5.39 | |
| $747.6K | 829 | 76% | $21.99 | |
| $747.3K | 4.1K | 78% | $9.99 | |
| $746.5K | 2.4K | 72% | $12.99 | |
| $746.2K | 1.9K | 76% | $14.99 |