
Cartel Tycoon is a survival business sim inspired by the ‘80s and '90s narco trade. Expand and conquer, fight off rival thugs and evade the authorities. Earn people's loyalty and strive to overcome the doomed fate of a power-hungry drug lord.
Modeled estimate, not a reported figure. How we estimate →
Prices
Each in the currency that store quoted — not converted: the gap between two rows is the publisher's pricing, not an exchange rate.
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 0.57/day in the week to Sep 14 → 0.83/day in the week after.
About
Sums Steam only; PlayStation, Xbox, GOG, Epic publish no volume signal, so the true total is higher by an unknown amount.
| Store | Price | Audience | Score | Chart | Est. revenue |
|---|---|---|---|---|---|
SteamYou are here | $7.49−75% | 3.8Kreviews | 76% | — | $782.3K |
| $44.99 | 532ratings | 69% | — | not modelled | |
Updates
Build ids and update times come straight from Steam's PICS — the same source SteamDB reads. Patch history grows as we record new builds.
Engagement
Reviews
Themes across 817 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
Im normal Modus nicht Spielbar, schlecht aus balanciert somit kein Spaß und keine Empfehlung
i love this game, i just wish it had less micromanagement and more content or that it went more in depth about buying off the police/politicians and the interactions with the other cartels
Media

Related
Related
Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
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Every market we collect.
Reviews, worldwide (the counter carries no country): 0.5/day in the week to Aug 5 → 0.57/day in the week after.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 23 chart moves that followed a price cut of more than 20% went a median of 14 places towards #1, and the 2,420 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English, Russian, French, Italian, German, Spanish - Spain, Portuguese - Brazil, Simplified Chinese, Turkish
| $29.99 |
| 159ratings |
| 74% |
| — |
| not modelled |
| $7.49−75% | 45ratings | 60% | — | not modelled |
| $29.99 | — | 89% | — | not modelled |
Matched by title — a reused name can pair the wrong games. * is a critic aggregate. Prices and positions are each store's United States storefront; Epic charts worldwide. Audience and Score too, except Steam's, which is worldwide.
Hours played at review time, across 822 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
people who play this after 2023 and still dislike the game, have a skill issue
Хороший симулятор реальной жизни, можно провести параллель с Sims
Great logistics game, but not without its flaws. If you like management games, I'm sure this one will win you over, but you will find yourself questioning a lot of decisions from the developers, especially when it comes to the UI and mechanics. The game has amazing vibes and does a really good job of capturing the eccentricities of the drug trade. The illegality of the drugs, laundering money, rival gangs, winning over the people and the constant presence of the authorities really make this game shine. The story is good, but I think the developers missed an opportunity not letting the vibes and player-driven stories lead the way, instead of the very structured story you find in the game. I quickly reached the point where the story element was only a repetitive clickfest after reading all of it once. Had the characters in the game acted differently depending on their lore and the game allowed the player various means to achieve their goals, the game would have really shone. That ties into how, while really fun, a lot of the mechanics feel like they need more polish and thought. For example: The endpoints in the form of illegal and legal sea- and airports (as well as checkpoints) are a really interesting and fun concept. Unfortunately the execution ruins the dynamic I would guess the developers were going for. With legal endpoints, you need to smuggle your stuff through, adding more complexity to your supply chain, but the advantages from doing so simply aren't there. There isn't amazing throughput, you need to dedicate lieutenants (which the 3-tier illegal riverport does not), you do not receive profit from the legal goods used for smuggling, you need to pay upkeep (with the exception of the airport) and using the same legal good will result in a temporary ban on that good. It is simply much easier and more profitable to just use illegal endpoints in most cases. The same lack of thought can be found all over the place. Rivals gain power as the game progresses, but their cities remain very weak. This allows for a lot of cheesing, the worst being that you can easily amass enough weapons to suppress the 'garrison' and instantly take the city, which makes the armies disappear without retaliation. Trade agreements can be terminated at a rather minor penalty, resulting in incredible wealth for you, sale agreements are less profitable than simply selling your goods through your ports, the tech tree is poorly thought out and clashes with the 'tiered' nature of the drugs, notoriety lacks options to lower it while how much reputation you gain from what action isn't balanced and the endurance system is poorly balanced. What might be the biggest detractor of this game, or negligible depending on your background, is user friendliness. Now personally I've played a lot of games that require a lot of patience and micromanaging to play, so this hasn't bothered me so much, but the game does not often make things easier for you. The hotkeys are beyond minimal to being... odd. The game separates deletion into buildings and roads and gives you hotkeys for each, but it doesn't give you a hotkey for actually building buildings or even roads. Interacting with buildings and roads is also incredibly time consuming, with you interacting with each object to upgrade, de- and activate and customize. Lieutenants are even worse. I've lost lieutenants because they were somewhere they weren't supposed to be without me knowing. I've had to calculate how to split resources between them to fully empty them without having them linger afterwards waiting for more (and being locked from other orders until you cancel that one). It's at the level I can't fault the game for lacking more complex features you often see in supply chain games like simplified values.
Логистика лучше чем в России.
Zaopatrywanie warszawy w bardzo jakościową fetę
Симулятор офисного менеджера, КАЛ
Being playing for 300+ hrs and I love this game.
If you exit during the tutorial whe you load back in it will say you have no mission and it will softlock the game. Don't buy
Active players
Estimated daily and monthly active players (DAU/MAU) modeled from peak concurrency.
Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
The games this title's players most often review too — audience affinity.
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Related
| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
| $782.5K | 808 | 93% | $22.49 | |
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| $781.5K | 1.2K | 86% | $19.99 | |
| $783.3K | 1.6K | 89% | $19.99 | |
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| $781.3K | 2.4K | 74% | $14.99 |