
Carrier Command 2 is the real-time strategy game that puts you in command of a futuristic carrier capable of deploying a vast array of aircraft and amphibious units. Compete against AI or human players and hop into every single vehicle to take matters into your own hands!
Modeled estimate, not a reported figure. How we estimate →
Prices
Each in the currency that store quoted — not converted: the gap between two rows is the publisher's pricing, not an exchange rate.
Every market we collect.
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 0.14/day in the week to Aug 24 → 1.43/day in the week after.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 23 chart moves that followed a price cut of more than 20% went a median of 14 places towards #1, and the 2,420 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
About

Genres
Updates
Build ids and update times come straight from Steam's PICS — the same source SteamDB reads. Patch history grows as we record new builds.
Engagement
Reviews
Themes across 835 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
Хорошая игра , для компании , надеюсь не забросят и продолжат развивать ее
It's a decent game all around, however you'll only get the most out of it with at least 1 other person to play with, otherwise it's only worth picking up on sale.
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Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
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Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English*, French, German, Spanish - Spain, Japanese, Portuguese - Brazil, Russian, Simplified Chinese*languages with full audio support
Hours played at review time, across 841 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
fun
Fly the reaper, look around, self destruct because friends are diptards.
Played the solo mode for around 10 hours until i was able to predict the enemy carriers movements and spot it using an AWACS. It was a 3 hour battle against the AI which had until this point amassed a considerable carrier group, the fight was very enjoyable. The thing was nearly dead when i ran out of Torpedo ammunition, so in a final attempt to sink the fleeing AI i had to take manual command of a Manta and drop a bomb through the thick AA. In conclusion: great game, absolute banger 10/10 definitely watch a guide before you start tho
So the first mission they have you do is deploy a virus at a command center. The devs must've forgot to add the deploy button.
Chill strategic game
Really super atmosphere, reminds me of the old polygon based tank sim ArcticFox. Gives you that feeling that your all alone vs the world, that awe of desolate landscape / seascape (like a road into the distance in a beautiful picture); a world that goes on beyond the horizon. This has a wonderful into and start to boarding your carrier (all extra that i feel that's missing from computer games, 'that little something the devs thought would be awesome'). Its a challenge; a little more geared for multiplayer, however anyone that wants to experience a modern take on a older genre / idea or those that already like the premise will find a lot to love here. Keep the updates coming devs, it's a great game to support!
I really like this game design, nice sandbox game play but UI and Room's light are Doom to my eyes. hurh.. sry
combat votv
Active players
Estimated daily and monthly active players (DAU/MAU) modeled from peak concurrency.
Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
The games this title's players most often review too — audience affinity.
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