
CARRIER BATTLES is a classic hex-and-counter digital wargame covering the naval-air battles of the Pacific War, from 1942 to 1943. Find your opponent and strike at him before he sinks your precious carriers, while preventing them from invading or supporting your own amphibious operations.
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A masterpiece of historical naval warfare. The combination of carrier operations, air strike planning, and surface combat creates intense strategic depth. Every decision matters – from CAP deployment to strike package coordination. The fog of war and intelligence system keeps you guessing. Beautiful hex-map presentation and immersive Pacific War atmosphere. Learning curve is steep but rewarding. If you love carrier tactics and WWII history, this is essential. 10/10 for hardcore wargame enthusiasts. Bravo to the developers for preserving this niche genre with such dedication
说实话,我曾经真的很喜欢这款兵棋,中途岛,瓜岛都是很有意思的剧本,历史上很多战术和场景也能复现,有各种模块损伤也是我相当喜欢的设计,但是不得不说制作组这几年的投入越来敷衍,最开始的DLC比如战争迷雾,潜艇这些虽然称不上完美但是至少可以看见制作组在试图为其努力,但是最近的DLC一个比一个敷衍,飞行员DLC更是看不出任何诚意,虽然我不反对把剧本和DLC捆绑销售,但是无论是东线战争系列还是CMO,一个DLC往往附带一系列剧本,但是航母对决的新剧本不仅捆绑销售而且越来没有新意和敷衍(比如后期剧本日方可选项简单粗暴,甚至美方没有选项),价格却水涨船高(为什么一声不吭把DLC价格从22抬到35人民币?)这一切使我不得不做出这个差评,但我还是由衷希望制作组能更加上心制作以后的神风特攻机制,让后期剧本不再变成麻木地搓大机群和公式化打法,能更加有趣模拟出太平洋后期的空海对抗,那么到时候我会重新考虑更改我的评价
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Languages: English, French, Spanish - Spain, Simplified Chinese, Japanese, Italian
Hours played at review time, across 46 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
Once upon a time, there was Battleline's (later AH) Flat Top, and now there is this. I was a FT addict, and I'm on my way with this. Judicious addition of DLCs makes the games similar, and so I can relive the "joy" of aircraft operations (e.g. sailing the wrong way relative to the wind to launch quickly enough, watching the target of my carefully built strike disappear out of range, getting my CAP wrong so it's coming down just as the enemy airstrike appears out of nowhere. This is not a game for control freaks, as so much of the game is invisible to you, or those lacking the fortitude to bear losses and continue playing. The DLC have each come with a new scenario, and each have their points of interest, though I love the RN ones as they are so different, even if luck does play a larger part than usual (even if you get everything right, the torpedoes still have to do some damage!). Multiplayer works easily and well; although I've recently had occasional temporary glitches, possibly due to be opponent being behind the Chinese firewall. Currently the game has scenarios for the UK and US against the Japanese, but it would be great to see some DLCs covering the Mediterranean, and possibly the Atlantic and Murmansk convoys.
作为一个游戏时长超过1000h的忠实玩家,我不得不说,尽管存在不少细节问题(一些是游戏机制和数值上的,一些是中文翻译),游戏本身(作为一款电子棋)仍然相当有趣。侦察索敌——放出攻击波——期待攻击结果(甚至可以开启真实战争迷雾dlc,被大本营战报迷惑头脑),游戏确实让我们仿佛化身弗莱彻或南云忠一。甚至可以在机库里鱼雷换炸弹、炸弹换鱼雷,并在甲板/机库上堆满整备好/整备中的飞机,使自己的航母在仅吃一枚炸弹的情况下就因为飞机连环爆炸化为一团火球,让游戏成为真正的南云忠一模拟器......IJN水面舰队夜间突入铁底湾,在炮击机场前与USN的守卫舰队来一场激烈的水面交战,通过93雷的鱼雷突袭取得决定性的优势...... 总而言之,CB4G让玩家在1942-1944年的大量可选剧本(真实战役,或者可能发生的战役)中进行选择,在西太平洋/西南太平洋甚至印度洋进行一场为期三天的大海战。我推荐任何对二战海军感兴趣、对wargame感兴趣的人尝试这款游戏。
虽然飞机总是有一定问题,剧本的特色还是有许多要做的,,但是还是一个好游戏
Excellent game, love from Saipan (cross out) China
good
Wonderful. When can we play custom game modes?
挺好玩的,可以当南云了。希望能有创意工坊。
这款游戏是我的第一款海战类电子兵棋,作为我首次尝试的此类型游戏,我对它是很满意的,游戏重点突出了二战时期航空母舰战斗的特色,侦查、整备攻击波次、CAP、谨慎的选择目标、护航和水面战,涵盖了以航空母舰为核心的海上交战的大多数要素,可以认为该游戏重塑了我对那个时期海上战斗的观念和看法,同时它足够专一和简单,易于上手,如果有人想寻求一款拿来入门的海战类电子兵棋的话我会重点推荐这款游戏。
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