
Embark on Carnival of Souls, a first-person, rogue lite, shooter where strategic weapon choices and upgrades are key to surviving intense battles across strange dimensions.
Modeled estimate, not a reported figure. How we estimate →
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Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English**languages with full audio support
Engagement
Hours played at review time, across 29 reviews with recorded playtime.
Reviews
good
its a good time waster
Simple and fast fun. I needed some kind of shooter just to pass the time.
Extremely simple little Cod Zombies-like roguelike. Weapons feel and look good, game runs great, not alot of depth but its a fine enough time waster. $10? Meh. Could do far worse for $10 but could ALOT better for $10 too. Not a game i'm gona binge but i'll keep it installed for a little quickie from time to time.
Hello, this game is enjoyable but i can seem to get past the first level, upon finishing wave 5 the game crashes (says out of memory) I have 16gbs of ram so i find this hard to believe, can you please look into this
Game feels dead like nothing is alive just pointless shooting. As one review said its missing a soul
It's a very cool game. I wish there was more content in the game. The developer is well done
[h1]简单但不简陋[/h1] [h2]游戏推荐指数:★★★★★★★☆☆☆[/h2] [quote]买肯定是要买的,玩肯定是不玩的 快来关注[url=https://store.steampowered.com/curator/38222893/] G胖受害者鉴赏家[/url] 让选择游戏变得更加简单[/quote] 第一感觉是它把“简单直接的爽玩”做得很到位。低多边形的美术风格让每张地图看起来干净利落,子弹与元素效果在视觉上有辨识度,进攻节奏以回合/波次推进的设计很适合短时间刷几把解压。武器的表现多数时候给人实打实的手感——开火有回应、能看到伤害数字跳动,这在一款小体量射击里非常重要,能马上建立起爽快感和反馈循环。 不过把它当作长期项目来看的话,短板也很明显。首先是音乐和音效的缺失会让关卡在重复游玩时显得有点“空洞”,没有背景音乐的推动,波次之间缺少情绪起伏,容易丧失紧张感。其次是技术稳定性和关卡设计上的瑕疵:文档里提到过几种会破坏节奏的bug,比如穿模、卡点、瓦片消失甚至内存溢出,这些问题一旦发生就会把一局的体验彻底扼杀掉。再者敌人的动作和攻击动画太单一,AI表现也偏模板化,长时间玩下来会觉得场面缺少变化和层次,策略深度不够,更多是把玩家放在重复的射击循环里打分数而非设计复杂对抗。 平衡方面,游戏在前几波会让人觉得轻松愉快,但随着波次上升,敌量和难度的曲线需要更精细的打磨。目前看起来有时候是“堆量”,而非通过敌种组合或地形互动来制造有趣的难题。元素弹和手榴弹是亮点,它们带来的状态效果让战斗体验更丰富,但如果能把这些机制和载具/掩体互动做得更深,会显著提升策略性。 改进建议为补上或增强关卡音乐与音效,修复卡点和内存相关的稳定性问题,丰富敌人动作与攻击模式,优化波次生成逻辑以避免简单的数值堆叠,并在UI/反馈上增加更多信息(比如伤害来源、元素抗性提示等),这些改进能把现在的“短时爽玩”升格为“中长期可回访”的小品佳作。对玩家来说,如果你想找一个可以偶尔玩玩、节奏短、上手快的射击小品,这作目前足够;但如果你想要能长期沉浸、反复钻研的体验,建议观望后续的优化与内容扩展或等打折再入手。总体而言,它的核心概念是对的,潜力也在那儿,只要把稳定性和深度补上,就能更让人放心常驻硬盘。 [quote][h3]鉴赏员测评配置:[/h3] CPU:RYZEN 7600X GPU:AMD 7900XTX 加入[url=https://steamcommunity.com/groups/GgamePlayer] G胖受害者鉴赏组[/url] 和鉴赏员一起战斗!爽! [/quote]
Fun little shooter with some beautiful maps. However, I happened upon a few bugs (falling through surfaces, walls turning invisible, getting stuck on rocks, etc.) which can negatively impact your run or end it altogether in some cases. Still a good time. Give it a shot please! GAMEPLAY: https://www.youtube.com/watch?v=2aE9ABeIksA
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Trends
Concurrent players on Steam, sampled daily since tracking started.
Momentum
Pace estimated from the game's recent review growth (our daily snapshots) at its own sales-per-review ratio — a momentum signal, not booked sales.
Audience
Estimated from the language of this game's reviews — a proxy for where players are, not official Steam demographics.
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