
Embark on Carnival of Souls, a first-person, rogue lite, shooter where strategic weapon choices and upgrades are key to surviving intense battles across strange dimensions.
Modeled estimate, not a reported figure. How we estimate →
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About
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Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English**languages with full audio support
Engagement
Hours played at review time, across 29 reviews with recorded playtime.
Reviews
Feels like a poorly ported mobile game with no soul
Fun game, would love to have co-op on it though
The game seems really nice. Loving the low-poly art and the round-based mechanic. I would suggest the developers to put up some more work on the sound design and the balancing of enemy numbers spawned per wave. Except for these, the overall experience was fun.
I like the elemental bullets and grenades, the enemies are a bit hard at times and get stuck sometimes. Overall its fun
Just passed the first hour or so in the game and I am actually liking it. It has a long way forward until it gets fully polished, but as an early access version, it seems to be on the right track. Keep up the good work guys :)
It has a good feel to it, it has potential as a game.
Guys, this is so cool. I managed to move to Wave 9, but what seems to be easy in the beginning, becomes challenging and interesting as you progress through waves. Well done5/5.
The graphics are really cool, the mechanics are fun and smooth, and it's a total blast to play! If you're on the hunt for a simple but super-fun experience, then this game does it just right. On the other hand, there is room for improvement, but the developers seem to know what they are doing. 10/10
Loving the game so far, totally recommend!
fun, but pretty basic as of now. i could see this becoming a lot better with more content. similar to cod zombies, obviously, but every 4 rounds you fight a boss and move to a new map instead of unlocking new areas.
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Related
Trends
Concurrent players on Steam, sampled daily since tracking started.
Momentum
Pace estimated from the game's recent review growth (our daily snapshots) at its own sales-per-review ratio — a momentum signal, not booked sales.
Audience
Estimated from the language of this game's reviews — a proxy for where players are, not official Steam demographics.
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