
Drawing heavily from classic survival horror tropes, Carnival Massacre takes players on a haunting quest in a cursed theme park. Explore your surroundings, manage your messy inventory, solve puzzles and kill the four ringleaders of the park!
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Media

About
After countless nightmares about your missing little sister, you embark on a journey with one goal: to bring her home. You play as Harley, a girl who’s going to face horrors worse than anything her nightmares could produce.
Retro-styled graphics reminiscent of the PS1 era!
Classic survival horror gameplay!
An atmospheric theme park with engaging puzzles!
Inventory and storage box management!
Fully voice acted cutscenes!
Collect (in-game) patches and outfits for achievements!
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English**languages with full audio support
Engagement
Hours played at review time, across 44 reviews with recorded playtime.
Reviews
Themes across 44 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
positive critical· bar length = how often the theme comes up
Reviews
Carnival Massacre was an awesome experience from start to finish. If your a fan of the Silent Hill movies or Games or classic Resident Evil games , you'll definitely love this. The game has that same tense, creepy atmosphere where your constantly on edge, solving puzzle's, and trying to survive 10/10.
Mmmm, joy. Solo developer indie horror game. Gonna jump into the review since, like the game itself, it's very basic and to the point. Plot's simple: You're a teenage girl named Harley. Your little sister, Chloe, went missing at a haunted carnival. Go rescue her and kill the monstrous figures keeping her captive there. There's not much else to it besides that. With games like these you really don't need to focus so much on the story, although I am wondering if the developer intended to flesh it out more. There's messages and parts of Harley's diary you can find scattered throughout the game, but at a point it felt like the story kinda...stops? Even if you get all the achievements and unlock the secret door, that still leaves some questions that were unanswered. But again, the story isn't always the selling point with these games so long as the gameplay holds up. And the gameplay holds up! ...Mostly. I do like that the game offers old-school tank controls or more modern controls; my stubborn ass stuck with the old-school controls. I'm assuming gamepads are for the modern controls because I kinda struggled moving around and just wound up using the mouse and keyboard. But that's on me for not changing the controls. This game is what you expect from most survival horrors. Gotta find clues to unlock doors, solve puzzles here and there, occasionally find door codes, conserve ammo, etc. There's no stamina meter (thank you), the puzzles are easy to solve, it's fairly manageable wandering around the carnival and backtracking, and the game encourages you to kill enemies by giving you money you can spend on more ammo and/or health upgrades. As for the weapons, they were kinda meh. I spent the whole game using the shotgun and revolver only. The rifle has crazy sensitivity when you try to aim--to the point where it's a detriment. There's probably a feature to turn that down, but even so, given the controls, I just found it easier to whip out the shotgun or revolver. I also didn't bother with the SMG because the revolver is shockingly very fast to fire and does decent damage. It's very easy to plow through this whole game with just the shotgun and revolver--plus it costs less money to buy more ammo for those guns at the supply shop. I enjoyed the tone of the game. It's not trying to be super spooky and scary and there's surprisingly no jump scares (or cat scares) in the game. Some creepy visuals such as that one enemy that's a body mouth [i]thing[/i]? That was unsettling. But this game felt more like it was aiming for the [i]fun[/i] kind of horror, not the kind of horror that will traumatize you to the point where you don't wanna play it. The developer made that very clear with the coaster ride where you shoot knights and then you're thrown into a boss fight with a giant knight that can summon fire. Does this need to be in the game? No. Is it scary? No. Is it wacky and loads of fun? Absolutely. There's just little things like that which made the game fun and entertaining for me. The medieval knight boss, having to saw a body in half, only for it to turn into two separate bosses you fight simultaneously, the whole nutcracker boss in the ice rink, the jack-in-the-box that summon a tiny puppet that [i]shoots a machine gun at you[/i], the fortune teller that acts as a save point, the music as a whole--it all really culminated really well for the aesthetic this game had going for it. And I'm glad the developer just stuck with this one aesthetic and didn't try to do too much; some projects end up falling flat on their face because the developer tries to do [i]everything[/i] and they don't succeed at [i]anything[/i]. Couple bugs to report. The game's volume is automatically set very low. So if anyone buys the game, make sure you turn up the volume in the settings; there is voice acting as well as music to listen to in the opening cutscene. I'm guessing the developer naturally kept it low so no one's eardrums get blown out when they start the game. There's a glitch where you can spend five coins before a boss fight, but if you die and reload your save, the game will ask you to save again. [i]Do not[/i] say yes again; you'll end up spending another five coins. Alternatively, save at the fortune teller before a boss. It's cheaper anyway. Also, if you're trying to get an "S" rank, [i]close the game completely[/i] before starting a new game. I found out the hard way that if you beat the game once, then immediately start a new game, then all the time, saves, and health you used from your previous run will carry over and lock you out of getting the "S" rank achievement. Really my only biggest gripe with this game is that it's a bit too short. You can speedrun this game in under an hour if you know what you're doing; I managed to do it in under forty minutes to get the "S" rank. I brought up some issues with the story earlier, there's the bugs up above, the game can get a bit [i]too[/i] easy in some places, and the final boss fight is laughably pitiful. The game gives you an overpowered new weapon with infinite ammo and you just spam the fire button. The first time I fought this boss I literally stood in one spot, got the final boss locked into a corner, and fired until he died. That's not good considering you built up this villain early on with how he can stalk you throughout the carnival and he's got this cool design and scissor legs and whatnot. But then you fight him and it's like "Oh, okay. I guess we're done. Whoo?" So yeah, those are my thoughts. Pretty straightforward and simply survival horror. I can't even be upset over the price of the game either. It's only five dollars. And this game was primarily made by one person who hired three voice actors, had additional help with the music, and used some pre-made assets during development. I've come across (and played, and subsequently got pissed off about) games that cost twice as much, sometimes even [i]three times as much money[/i] as this one, had the same amount of manpower (if not more) and yet those games in question had [i]half[/i] the passion and effort put into them. A twenty-minute key hunt simulator should not cost ten dollars. So I'm very glad that this developer took the time into making this fun little project the way he wanted to, even if it's a bit on the short/easy side. Apparently BEDTIMESTORIES has more solo games on itch.io. And after playing this, I may go check 'em out.
The Good: - Retro PSX style graphics (if you're into that sort of thing) - It only costs $5? The Bugs: - Character costume changing multiple times throughout the playthrough and in cutscenes for no reason - Auto-Aim toggling on and off randomly - Enemies can walk through walls separated by load screens - Enemies can attack you during cutscenes and kill you (I lost an entire S rank run due to this) The Bad: - All enemies, especially the final boss suffered a lobotomy prior to release - UI is absolutely garish and even painful to look at - Map lacks player location and most other QoL rendering it functionally useless - The amount of fiddling around just to put items in and out of storage is just tedious - Quite possibly the worst run animation in recent memory, both in terms of the terrible animation and the absurdly slow run speed - Tank controls force the character to turn agonizingly slow when running, which can be an enormous issue in certain boss fights - Modern controls (analog stick) do not cooperate with the camera the way you would expect in a game like this making them feel less viable than tank controls in the majority of exploration - Unable to skip cutscenes - Some of the gameplay prompts and tutorials display mouse/keyboard buttons even when using a controller And the worst offender is the OST. Normally these games come stock with the "Yamaoka At Home" soundtrack but what's weirder is that when this game doesn't have generic out of place rock music or royalty free circus music, Carnival Massacre has tracks that are straight up rip offs of Yamaoka's work in SH1 and SH2 down to the literal chord progressions and drums sounds. What's weirder is where these tracks play, it is almost shot for shot/beat for beat how and where those tracks play in those respective games, almost as if the developer is relying on those games as a reference point, but the player having the knowledge required to trigger that particular nostalgia will instead trigger the comparison. And the last thing you want to do when releasing a game in this genre is be compared to the best, especially when you barely manage to succeed the worst. The TRUE best you should strive for is to establish your own identity and do something we haven't seen before. But these games continue to draw on Silent Hill and Resident Evil as reference points and I'm tired of seeing people infantilize these developers. I don't care if your game costs $5 of $70, there is no excuse for unoriginality. This developer does have another survival horror game in the works, so here's hoping they can take the feedback from this one and make something better.
It was good, 7/10. Nothing too crazy but it reminded me of Alisa & Silent Hill :)
This is a good classic survival horror with probably the best use of a carnival atmosphere I've seen in a game. The gameplay isn't revolutionary but it's good. There were a couple of decent scares. The aesthetics are pretty good. There were some minor bugs like how I accidentally was able to duplicate the security keycard, but nothing game breaking. It's a little short but there's zero wasted time and it's worth the price. Overall, it's a solid game.
[h1][b]Carnival Massacre[/b][/h1] [b]Genre:[/b] Horror / Survival [b]Perspective:[/b] 3rd Person (Fixed Camera-Angles) [b]My Rating:[/b]⭐⭐⭐🔹🔹 💙Summary (TLDR): [i]It might be a very short game but I enjoyed my time with it as I love the nostalgic tank-controls and fixed camera-angles! It clearly seems inspired by the old classics like Resident Evil and Silent Hill but I found that to be a positive thing kinda like a love-letter.[/i] [h3][b]The Positives[/b][/h3] [list][*]This game captured the style and atmosphere of old classic survival horror games of the 90s quite well, especially with the classic fixed camera-angles and intentional oldfashioned PS1-graphics as well as the controls - you can chose between tank and modern mode, however the tanky ones are better and smoother due to the fixed camera views! [*]I enjoyed the musical tunes and melodies chosen for the different scenarios, especially the cart-sequence! [*]The game offers saving, storage and shopping for resources through a puppet - one of those sitting in a glasscube that we know from classic circuses and carnevals. It fit the theme and didn't feel out of place. Both saving and shopping uses coins which we get from defeating enemies so the game also has a slight learning curve of what to buy and when. [*]I loved the enemy-designs reminding me on Alice in Wonderland! [/list] [h3][b]The “Not So Goods”[/b][/h3] [list][*]This game has a good foundation of a story but sadly I felt myself craving for just a little bit more of an explanation of the events and ending? I guess this game stuck to the horror genre's tradition of leaving too much unanswered and obscure. [/list]
[h1]Классический представитель жанра в миниатюре [/h1] Продолжительность проекта от получаса до двух. Многое зависит от вашего топографического кретинизма и желания исследовать каждый угол. [b] Если хочется короткого, но насыщенного погружения в survival horror — Carnival Massacre идеальный выбор. [u]Короткие метры имеют право на существование, и этот точно доставит удовольствие.[/u][/b] Сюжет прост как палка: никаких секретных лабораторий и вырывающихся монстров каждые 5 секунд из-за того, что кто-то взорвал в микроволновке свой обед. Девушка Харли ищет сестру, пропавшую в парке аттракционов при загадочных обстоятельствах, полиция, как всегда в подобных сюжетах –на что-то тратит своё время, но сестру они так и не нашли. Пара диалогов и несколько записок двигают историю, но глубины тут не ждите — события развиваются линейно, а концовка оставляет лёгкую недосказанность. Для формата короткометражки — это органично, и требовать большего бессмысленно. Игровой процесс полностью переносит нас в эпоху хорроров PlayStation 1, но немного в обновлённом формате. Камера фиксированная, управление танковое, инвентарь маленький. Есть несколько видов оружия, врагов и даже пара боссов. И это работает. Нет раздражающих моментов или каких-либо перегибов. В Carnival Massacre приятно играть и временами она даже удивляет постановкой игровых ситуаций (чего только стоит миссия в вагонетке под весёлую карнавальную музыку с отстрелом живых доспехов). Имел ли смысл тот опыт, который даёт Carnival Massacre? Конечно да, [b]автору получилось воплотить в миниатюре полноценного представителя жанра, который оставляет после прохождения только приятные впечатления.[/b]
Pretty great game, easy, fun old school vibes and by the end of it I wished it was longer.
While its a short (roughly 2 hours to complete) and a bit janky in some places (for example an iron maiden enemy clipping into the boss fight arena) its an enjoyable horror game made by a single person, which wears its influences on its sleeve.
Fun little resident evil and silent hill like, a lil short but for its price its great
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Momentum
Pace estimated from the game's recent review growth (our daily snapshots) at its own sales-per-review ratio — a momentum signal, not booked sales.
Audience
Estimated from the language of this game's reviews — a proxy for where players are, not official Steam demographics.
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