
Carnival Hunt is a 5v1 first-person asymmetrical horror game. Five wind-up Bunnies must work together, manage their noisy keys, and find a way to escape an ever-changing carnival world while one player hunts them as the Carnival Monster.
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About

Carnival Hunt is a 5v1 first-person asymmetrical horror game set within a twisted carnival world created by the Puppetmaster.
Five players become fragile wind-up Bunnies who must work together, complete objectives, and find a way to escape. One player becomes the Carnival Monster, hunting them before they can complete their performance.
Both sides depend on their wind-up charge to survive. Bunnies must manage limited keys and keep one another moving, while the Monster must capture Bunnies and consume their keys to remain active.
Every key makes noise. Every mistake can reveal your position. Every second brings the performance closer to its end.
Work together as a team of five wind-up Bunnies.
Complete objectives, explore the map, share resources, and coordinate your escape before the Carnival Monster finds you.
The Bunnies are not powerful fighters. Survival depends on teamwork, careful movement, resource management, and knowing when to hide.
A separated Bunny is an easy target.
Your wind-up charge gradually runs down throughout the match.
Use keys to keep yourself moving, wind up your teammates, and activate important mechanisms. Keys are limited, and using them creates noise that can reveal your location to the Monster.
Spend them carelessly, and your team may not have enough charge to escape.
Bunnies must keep one another moving.
Trust is a resource.
Groups of fallen Bunnies can be found throughout the carnival.
Hide among them and pretend to be one of the lifeless puppets when the Monster approaches.
The Monster can inspect the bodies one by one, but every search costs precious time and charge. Remain still, stay convincing, and hope the Monster chooses incorrectly.
Take control of the Carnival Monster and stop the Bunnies before they escape.
Track their movements, disrupt their objectives, separate the group, and consume their wind-up keys to extend your own charge.
Each Monster has unique abilities designed around hunting, deception, pressure, and control.
Predict where the Bunnies will go.
Punish their mistakes.
Break their coordination.
Every player experiences the hunt from a first-person perspective, limiting situational awareness and keeping danger just outside their field of view.
Use positional voice chat to communicate with your teammates, but be careful. The Monster may be listening.
Winding keys, activating mechanisms, moving through the environment, and communicating at the wrong moment can expose your position.
Sometimes silence is the safest strategy.

Explore procedurally arranged map layouts built from 32 modular rooms across several carnival themes. Routes, room connections, and the spaces you encounter can change from one match to the next.
Each hunt challenges the Bunnies to understand their surroundings, complete their objectives, and adapt before the Monster brings the performance to an end.
The Monster performs.
The Bunnies perform.
Even death has a role to play.
Customize your character and enter the carnival dressed to impress, intimidate, or deceive.
After all, every performer needs the right costume.
Wind your friends. Protect your keys. Listen carefully.
The carnival is waiting.
Engagement
Reviews
Themes across 1030 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
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Jogo esta divertido mas o ping e a quantidade massiva de bugs deixam a desejar, mas proporciona uma game play daora
Игра имеет высокий потенциал, для раннего доступа отлично показывает себя. Видно, что разработчики вкладываются по полной. Фундамент есть, ждем шлифовки, оптимизации и контента
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All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English*, French, Italian, German, Spanish - Spain, Russian, Simplified Chinese, Portuguese - Brazil, Danish, Czech*languages with full audio support
Hours played at review time, across 1K reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
The concept is interesting, but there still remains much work to be done. I played during the open betas and I genuinely cannot tell the difference from the current product. The monster is capable of killing one of the 5 bunny players if they simply just toss the rabbit into a corner, leading to a slow, yet unescapeable death for a fifth of the survivors' team. There are 5 bunnies, leading to massive progress on the main objective. The monster can't do anything to really hinder an entire team, and instead has to choose one of the bunnies to abuse to death, while letting the others progress. This makes it so that, as a bunny, you don't end up wanting to play with you team, but against them. Your best chance at escaping is leaving your less experienced teammates behind as bait to fuel your own escape. The map is unbelievably dark, albeit with some gama settings that can be fixed, but the layout is also incredibly confusing. In over 4 games, I was unable to progress past the 2nd floor, and let it be known, each game lasts around half an hour. In nearly 60 minutes of playtime as bunny, I have no idea where my objectives are, or where the cogwheels are, which are required for objectives. Add the fact there's people who played for longer, and who ends up being the bait? Me. I have to be chased and be focused and targetted, while a 2 others escape, and by end game everyone else is dead. Escaping themonster is also basically impossible unless you have very specific items on hand. Update: Once you are found once as a bunny, you are dead. There is no way to escape. There is nothing you can do. Items barely stop the monster, you are slower, you are loud as hell. If the monster wants to, he can end the game within 30 seconds and kill everyone in that time. Whether or not you do well as a bunny depends entirely, not on how good the killer is, but instead on how much fun they ALLOW you to have. You are not a player. You're the killer's plaything. Update 2: The sisters are capable of setting mannequins that camp and automatically grab any bunnies that come close. Had a match where she set up mannequins on every single possible progress route from floor 1 to floor 2. It took her 20 seconds to set up. It made the entire game impossible to progress even with a team that kept the mannequins busy. Whoever's idea it was to make a killer that can camp every single objective is either braindead or has never played a video game in their life. This game is a killer's playground. You can win by playing the cheap way and making the game easy, or you can give the bunnies a chance which in turn ruins your game. Doesn't matter what happens, the game ensures that playing the game is a punishment for you buying it. This is not a game that is fun. This is not a game that is rewarding. It's masochism.
Love the detail of a well varnished bunny butt
Я очень рад что вы прислушиваетесь к комьюнити своих игроков! Если вы будете продолжать всё в таком духе - у вас всё получится! Спасибо что фиксите игру и улучшаете её. Мне всё нравится :) Игра классная и затягивающая, остались конечно малюсенькие проблемы с оптимизацией, но я верю что у вас всё получится.
Игра отличная!
This game requires 2 things 1 stealth 2 big brain and you're god at this game the gameplay loop is fun but for sure needs more content but as for now it's good gameplay loop despite some optimazations issues and ping The only thing i hate is how raw the tutorial is and you learn way less than experiencing playing a match rather in the tutorial
真垃圾啊,没有一点平衡,辣鸡到爆了sb游戏
мне лично сама концепция и идея игры понравилась, но для начинающих порог вхождения занимает немного больше времени чем обычно (примерно 15-20 часов)
Active players
Estimated daily and monthly active players (DAU/MAU) modeled from peak concurrency.
Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
The games this title's players most often review too — audience affinity.
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