
Carnival Hunt is a 5v1 first-person asymmetrical horror game. Five wind-up Bunnies must work together, manage their noisy keys, and find a way to escape an ever-changing carnival world while one player hunts them as the Carnival Monster.
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About

Carnival Hunt is a 5v1 first-person asymmetrical horror game set within a twisted carnival world created by the Puppetmaster.
Five players become fragile wind-up Bunnies who must work together, complete objectives, and find a way to escape. One player becomes the Carnival Monster, hunting them before they can complete their performance.
Both sides depend on their wind-up charge to survive. Bunnies must manage limited keys and keep one another moving, while the Monster must capture Bunnies and consume their keys to remain active.
Every key makes noise. Every mistake can reveal your position. Every second brings the performance closer to its end.
Work together as a team of five wind-up Bunnies.
Complete objectives, explore the map, share resources, and coordinate your escape before the Carnival Monster finds you.
The Bunnies are not powerful fighters. Survival depends on teamwork, careful movement, resource management, and knowing when to hide.
A separated Bunny is an easy target.
Your wind-up charge gradually runs down throughout the match.
Use keys to keep yourself moving, wind up your teammates, and activate important mechanisms. Keys are limited, and using them creates noise that can reveal your location to the Monster.
Spend them carelessly, and your team may not have enough charge to escape.
Bunnies must keep one another moving.
Trust is a resource.
Groups of fallen Bunnies can be found throughout the carnival.
Hide among them and pretend to be one of the lifeless puppets when the Monster approaches.
The Monster can inspect the bodies one by one, but every search costs precious time and charge. Remain still, stay convincing, and hope the Monster chooses incorrectly.
Take control of the Carnival Monster and stop the Bunnies before they escape.
Track their movements, disrupt their objectives, separate the group, and consume their wind-up keys to extend your own charge.
Each Monster has unique abilities designed around hunting, deception, pressure, and control.
Predict where the Bunnies will go.
Punish their mistakes.
Break their coordination.
Every player experiences the hunt from a first-person perspective, limiting situational awareness and keeping danger just outside their field of view.
Use positional voice chat to communicate with your teammates, but be careful. The Monster may be listening.
Winding keys, activating mechanisms, moving through the environment, and communicating at the wrong moment can expose your position.
Sometimes silence is the safest strategy.

Explore procedurally arranged map layouts built from 32 modular rooms across several carnival themes. Routes, room connections, and the spaces you encounter can change from one match to the next.
Each hunt challenges the Bunnies to understand their surroundings, complete their objectives, and adapt before the Monster brings the performance to an end.
The Monster performs.
The Bunnies perform.
Even death has a role to play.
Customize your character and enter the carnival dressed to impress, intimidate, or deceive.
After all, every performer needs the right costume.
Wind your friends. Protect your keys. Listen carefully.
The carnival is waiting.
Engagement
Reviews
Themes across 1030 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
I wanted to give this game a positive rating because, for such a small team, it's a very cool graphical game and quite unique. However, the gameplay loop and progression are flawed. My main concern is that most killers camp on the second floor, which can only be countered through constant voice communication with the entire team. While similar issues exist in games like *Dead by Daylight*, winning without communication is way more possible. Furthermore, the killer’s ability and passive gears seem stronger than those of the bunnies. Also, for bunnies to maintain their gear abilitiys/passive, you need to win to even get enough rewards to keep them up 24/7 as they break so fast you may just have to stop playing for the day and wait for oil to be back in the shop to fix them. Pretty much to sum this game up, once more players stop playing, and you buy this game, you will be fighting against veterans only as they will be the only ones left playing the game in its current state.
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Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English*, French, Italian, German, Spanish - Spain, Russian, Simplified Chinese, Portuguese - Brazil, Danish, Czech*languages with full audio support
Hours played at review time, across 1K reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
Magier gönnt einfach nicht. Kurz vor Ausgaben noch gepackt
Пока что довольно сыро. Жаль что оптимизацию так и не завезли Не план хороший но не продуман маленько...(Надеюсь будет как с граундед первым)
This game rarely tells you where the gears are unless you doing a challenge that highlights the gear and the gate for the gear. I've played over 50 games and its just a bunch of walking around for 30min praying you finally find a gear to go to the next floor to open another gate. WORST GAME I'VE EVER PLAYED. This game will DIE less than a month.
Mistakes we make This is all great, of course, but 1. Why can a maniac jump on cabinets so often? It's a bit tiring when he controls all the floors at once and doesn't have to react to actions on, say, the second floor, when he can simply teleport to the third floor without any penalties and simply wait in the passageway, expecting them to come to him that way. Solution options: The maniac must first open the cabinet manually and only then be able to teleport to it, OR allow him to use the cabinet on the floor above if the bunnies have already reached it, and it absolutely must be a cabinet not next to the passageway through which they arrived. It also makes sense to set either a separate timer for each cabinet, or a general timer for using the ability, a few minutes at a minimum. AND GOD, REMOVE THE CABINETS FROM PLACES IMMEDIATELY OPPOSITE GATES OR THEIR OPENING POINTS. Yes, I know there are all sorts of balls that can be placed in front of the cabinet to slow down the maniac, but it's strange that the required item, in this case, is a random item, which may or may not exist. 2. Why do the hares lose their cogs if the maniac simply throws them? What's the point? Why should you be able to escape the maniac's clutches if he simply throws you as soon as he picks you up? Solution: remove the cog ONLY IF the maniac has caged you, everything is fair—you have a chance to escape, but the maniac risks losing you. 3. The maniac places the dummy rabbits directly on critical points, like a gate lock or a sledgehammer. The training includes instructions on how to deal with the dummy rabbits and how to disarm them, right? There are, right? I BEG YOU, DON'T FOLLOW THE PATH OF DBD. WE DON'T NEED CATCH. WE NEED HIDE AND SEEK. Currently, the number one problem for the hares is the cabinets. Not their presence, but their absence will greatly suffocate the maniac, but it's possible to use them so often. There will be a negative review because I haven't yet written everything about the problems, and you have a lot of work to do.
покупать стоит только после десятка патчей. На ЗБТ столько проблем не помню, сколько на релизе, хоть и в раннем доступе. То игра зависает на загрузке, то постоянные ошибки присоединения к пати и тд. Опять же - вчера был первый день раннего доступа, так что думаю поправят со временем, но сейчас я бы повременил с покупкой. Только если вам не нужна эксклюзивная маска, которая дается в течение первых трех дней после релиза Если говорить об игре, забывая про баги - игра стоит не так дорого по нынешним ценам на игры и, если сомневаетесь покупать или нет, то купите и попробуйте поиграть. Потом просто вернете в течение двух часов, если игра не зайдет. В целом понятно откуда концепция игры слизана, но разработчики пытались придумать что-то своё и в целом игра неплохая.
raely fun
牢就一个字!牢!只建议观看.不建议购买.车队也是牢!来了就是牢!买了你就得坐牢!牢!牢!牢!快跑!快跑!快跑!快跑!快跑!快跑!快跑!快跑!快跑!快跑!快跑!快跑!快跑!快跑!快跑!快跑!快跑!快跑!快跑!快跑!快跑!快跑!快跑!快跑!快跑!快跑!快跑!快跑!快跑!快跑!快跑!快跑!快跑!
Its like, MLM but in game form.
밸런스 붕괴가 너무 심하다... 팀도 서로 각자살기 바쁘거나 아무것도 못하고 가만히 있거나 문열거나 종 울리면은 바로 찾아와서 제압되는거부터가 말이안됨 그리고 3층 4층에서 토템깔고 대기만해도 무조건 이기는판이라 이거 어떻게 안하면 자연스레 잊혀질 게임이 될거같음... 이거 출시되려면 토끼 캐릭터 개성있게 출시해서 성능 강점을 살려서 살인마랑 밸런스 맞춰야한다고 생각합니다. 맵도 다양하게 나오고요. 게임 자체는 흥미로우나 후반갈수록 뉴비들이 안하는 게임이 된다. 99.9%
Active players
Estimated daily and monthly active players (DAU/MAU) modeled from peak concurrency.
Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
The games this title's players most often review too — audience affinity.
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