
Carnival Hunt is a 5v1 first-person asymmetrical horror game. Five wind-up Bunnies must work together, manage their noisy keys, and find a way to escape an ever-changing carnival world while one player hunts them as the Carnival Monster.
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About

Carnival Hunt is a 5v1 first-person asymmetrical horror game set within a twisted carnival world created by the Puppetmaster.
Five players become fragile wind-up Bunnies who must work together, complete objectives, and find a way to escape. One player becomes the Carnival Monster, hunting them before they can complete their performance.
Both sides depend on their wind-up charge to survive. Bunnies must manage limited keys and keep one another moving, while the Monster must capture Bunnies and consume their keys to remain active.
Every key makes noise. Every mistake can reveal your position. Every second brings the performance closer to its end.
Work together as a team of five wind-up Bunnies.
Complete objectives, explore the map, share resources, and coordinate your escape before the Carnival Monster finds you.
The Bunnies are not powerful fighters. Survival depends on teamwork, careful movement, resource management, and knowing when to hide.
A separated Bunny is an easy target.
Your wind-up charge gradually runs down throughout the match.
Use keys to keep yourself moving, wind up your teammates, and activate important mechanisms. Keys are limited, and using them creates noise that can reveal your location to the Monster.
Spend them carelessly, and your team may not have enough charge to escape.
Bunnies must keep one another moving.
Trust is a resource.
Groups of fallen Bunnies can be found throughout the carnival.
Hide among them and pretend to be one of the lifeless puppets when the Monster approaches.
The Monster can inspect the bodies one by one, but every search costs precious time and charge. Remain still, stay convincing, and hope the Monster chooses incorrectly.
Take control of the Carnival Monster and stop the Bunnies before they escape.
Track their movements, disrupt their objectives, separate the group, and consume their wind-up keys to extend your own charge.
Each Monster has unique abilities designed around hunting, deception, pressure, and control.
Predict where the Bunnies will go.
Punish their mistakes.
Break their coordination.
Every player experiences the hunt from a first-person perspective, limiting situational awareness and keeping danger just outside their field of view.
Use positional voice chat to communicate with your teammates, but be careful. The Monster may be listening.
Winding keys, activating mechanisms, moving through the environment, and communicating at the wrong moment can expose your position.
Sometimes silence is the safest strategy.

Explore procedurally arranged map layouts built from 32 modular rooms across several carnival themes. Routes, room connections, and the spaces you encounter can change from one match to the next.
Each hunt challenges the Bunnies to understand their surroundings, complete their objectives, and adapt before the Monster brings the performance to an end.
The Monster performs.
The Bunnies perform.
Even death has a role to play.
Customize your character and enter the carnival dressed to impress, intimidate, or deceive.
After all, every performer needs the right costume.
Wind your friends. Protect your keys. Listen carefully.
The carnival is waiting.
Engagement
Reviews
Themes across 1028 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
优化极差
巡逻模拟器十分无聊 打一把屠夫差点睡着 BUG也多
재밌다. 그러나 토끼는 굉장히 긴장감 넘치고 스릴 있는 반면 킬러는 개노잼디펜스 그 자체다. 킬러가 유리하다 어떻다 말 많지만 대기열을 보면 킬러 2명 토끼 60명인 경우가 허다하다. 그럴 수 밖에 없는게 킬러는 30분동안 게임을 질질 끌어야 하는 역할이고, 퇴끼는 그걸 뚫는 역할이니 퇴끼가 더 재밌을 수밖에 없다. 킬러가 토끼를 죽일 수는 없냐고? 버니는 잡혀도 목숨이 3개다. 4번 잡혀야 겨우 죽는데 토끼는 5명이다. 내가 장담하는데 유저들 평균 실력 올라가고 디스코드 5인큐 하면 탈출각 밥먹듯이 나올거다. 그러니 킬러나 퇴끼나 출시 초반인 지금 즐겨야 한다.
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All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English*, French, Italian, German, Spanish - Spain, Russian, Simplified Chinese, Portuguese - Brazil, Danish, Czech*languages with full audio support
Hours played at review time, across 1K reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
还是决定好评,但是不建议萌新跟风入坑,一定要先看几个钟头直播且最好有一定非对称游戏经验再考虑购买。游戏目前是半成品,除了局内体验比较完整外,运营、平衡性、局外成长、兔屠外观等等都还差很多。我个人属于比较喜欢钻研游戏的玩家,同时经常观看高分玩家的直播、教学,即使是这样玩单排兔子也是牢中牢,可能没玩过的人根本无法想象刚玩的十几个小时几十局游戏一把都无法逃生的感觉。总之,不建议直接购买,即便购买了,上手游戏也建议先只玩屠夫,只玩姐妹!!! 对话制作组如下三个核心的问题和建议: 1、赶紧拿钱雇人、找外包。目前的制作人员连修复bug都比较勉强,更遑论平衡性、新地图、新屠夫、运营等等内容。我认为你们对于bug的修复和制作态度还是比较认真的,但是就目前来看不提升产能只能是死路一条。 2、关于平衡性,这是游戏目前被人诟病最大的一点。所有人都认为姐妹过于强力、魔术师过于弱势、单排兔子玩家过于坐牢、高分兔子车队又过于强势。这四个问题其实可以通过一些数值机制调整很好的解决,但你们近期的更新实际上并没有解决这个问题。除了直接的加强削弱,我认为更应该直面这游戏的一个本质问题:爱玩兔子的玩家就是比屠夫的要多得多,你们可能观察到平时排队时,屠夫数量比例远逊于兔子数/5,但这并不代表屠夫弱势兔子强势,这和平衡性实际是两个问题。对于平衡性本身和玩家数量比例应该分开看待。 3、关于游戏热度,游玩的玩家数量每日可见的越来越少,除了平衡性问题外,你们对局外内容的敷衍确实会导致玩家产生挫败感。实际上,一款好的非对称游戏应该在前期就有明晰的成长曲线,在等级后期成长放缓,但现在分明是反过来,一个萌新不仅要收到平衡性的折磨,他在前十五级也不可能有任何的齿轮强化,这和你们令人困惑的老虎机概率有关,不仅获得齿轮的途径很少很困难,齿轮的强度也十分不均衡、材料的用处也很小,这些问题我都可以理解为你们的系统未完善,但相似的问题还有非常非常多:高MMR没有奖励,只有惩罚(对局强度高、排队慢),每日任务可有可无,用于齿轮续航的润滑油每日限量,除此之外金糖果的获取途径也比较单一,抽出来的奖励也往往令人失望。此外还有一条:在一款主打美术风格的游戏里,竟然没有任何高级外观的获取渠道,哪怕是dlc直购,开放皮肤获取渠道也是挽留玩家的绝佳途径,我希望你们能在游戏抽奖机内尽快添加好的外观奖励而非现在大家都是原皮兔子屠夫在游戏内裸奔。 也许制作者看不到这条评论,但我真心喜欢这款游戏,我也看到局内局外无数热爱这个游戏的玩家。希望制作者能尽快完善各个内容,不要辜负了玩家们的期待。
дорого
Its a fun game it really is but it needs alot more balancing its very killer sided atm
9.5/10
可不可以用腦做平衡,棋盤地圖就三個滑軌,人偶師一邊就放3個人偶守,到底要怎麼玩。
it's pretty rough, but it's enjoyable. hopefully we get a new hunter or map soon to boost player count. expect to lose alot of games, just by being in the wrong place at the wrong time. also check out all gear (gears are sort of like load-out boosts) effects before you report someone for cheating. if a bunny breaks from your grasp quickly they might have a sacrifice gear and induced the panic state, listen for that tell-tale gear crunch.
the tutorial and the balance are kinda ass but it is still pretty fun right now. bunnies feel weaker than the killer but its alright for early access and i think this will improve over the early access phase. even with the negatives it is pretty fun right now just hard to get into it. what the game needs the most right now is players. the game has huge potential so give it a try and you can refund if if you dont like it.
Active players
Estimated daily and monthly active players (DAU/MAU) modeled from peak concurrency.
Players by region
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