
A mute little thing with borrowed magic. A house that murmurs back. Ask wrong, and you might wake something that remembers your name.
Modeled estimate, not a reported figure. How we estimate →
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 3/day in the week to Aug 20 → 10.29/day in the week after.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 24 chart moves that followed a price cut of more than 20% went a median of 9 places towards #1, and the 2,404 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
About

I had a blast creating this little game. It's a short experience, and I hope the secrets and little surprises I hid in it will stay with you for a long time!
- Bastinus Rex

You are the Carimara. Small, mute, sorcerous. Born of moss and mirrorlight, skilled only in the art of asking. Wandering a house stitched from grief and riddles; you don't speak, you don’t chant, you don’t fight. You hold the house by its dead hands and conjure questions from dust, from bone, from whatever’s left behind. Be careful not to press too far, or wake you might, what's sealed afar.
You speak through cards with glyphs long lost, in halls where kindness hides its cost.
Some smile, some sneer, some simply stare, but all who watch know you are there.

Within these walls, let silence guide, where cards bloom from what things once hide.
Ask gently now, with ghostly touch. Some secrets crack when pressed too much.

Candlelight flickers on furniture worn, in rooms where silence was weathered and torn.
It waits in the gloom with a breath held tight, a hush that has lingered far past the night.

No blades to swing, no foes to fight. Just riddles wrapped in candlelight.
For those who seek what lies askew, where stories murmur back to you.

Engagement
Reviews
Themes across 312 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
Very short 3D point and click game with a great art style. I'd think of it like the base game that came before Tangle Tower, Detective Grimoire. A good proof of concept. Would like to see this idea expanded upon for a full game.
我泪点是不是太低了!最后不知是被结局还是被这样用心的作者感动到鼻酸,期待老师的更多作品。
Cela faisait longtemps qu'un jeux ne m'avait pas marquer, Concept original et très bien amené, Je recommande grandement de se laissé tenté pas cette brève, mais inoubliable expérience !
Media

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Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
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Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English, French*, Italian, German, Spanish - Spain, Japanese, Korean, Polish, Portuguese - Brazil, Portuguese - Portugal, Russian, Simplified Chinese +4 more
Hours played at review time, across 312 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
cool short game, I enjoy solving the different secrets. heads up: cap fps to 60, otherwise it will crash constantly.
obsessed with the artstyle and story!! i may have shed a few tears because of violet and lavender. the gameplay - which requires you to collect cards through which you can communicate with the characters - is incredibly cool!!!! love playing as a little elderly gnome. also there are frogs. so peak!! D:
Cool! Need more like this. And maybe nonlinear
Short but beautiful <33
Absolutely fantastic little exploration through a creepy but loving fable about loss and grief. I really enjoyed my time with this one, and I really hope the devs follow through with the additional stories in this setting that have been mentioned! I would love to see the cards mechanic and the world fleshed out further, though they are perfectly lovely as-is, too!
Cinema.
A short atmospheric horor game about a mute criminal who communicates through cards. A quick play but a unique experience dripping with care and effort. It's a solid game worth adventuring into.
Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
The games this title's players most often review too — audience affinity.
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