
Cargo Hunters is an extraction shooter where you control a humanoid robot scavenging the remains of humanity on an abandoned, dystopian Earth. Play solo or in 4 players co-op.
Modeled estimate, not a reported figure. How we estimate →
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 1.43/day in the week to Aug 2 → 5.29/day in the week after.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 24 chart moves that followed a price cut of more than 20% went a median of 9 places towards #1, and the 2,404 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
About
Cargo Hunters is a third-person extraction PvE shooter in which you control a remote-controlled humanoid robot to scavenge resources on a decaying Earth.
Collect and lose loot. Build your shelter. Face challenges. Battle enemies. Fall. Rise. Survive no matter how you define survival.
After the global temperature rise, mankind faced the emergence of superviruses released from the melting Antarctic ice. Within a few years, they wiped out everything that moved, grew, or breathed.
Those with wealth or power escaped the dying Earth, fleeing to [classified] during the 'Second Exodus' colonization program in [classified]. Just before the first outbreak. Now they’re paying a ton of money to get their shiny, useless memorabilia back.
It’s all about you and how you get the job done. Brute force, sneak, steal, craft, buy, find. Do what you will.
But once you lose, you lose everything you’ve found. So think carefully. Equip pragmatically.
Carrying capacity, weight, noise, condition—everything matters.
You already have a human-shaped body. So wear human clothes or armor. Use their weapons. Add replaceable limbs. Dismember the fallen. Harvest their body parts. Recycle what’s unnecessary. That is the daily routine.
A lot of firearms brings a lot of trouble (and fun). Different specs, ballistics, conditions, ammo types, modifications, and handling.
So it’s up to you: what do you prefer? Blunt force, maybe? Huh.
Let’s begin our aimless, ever-changing, merciless journey together. This cruel no-man’s homeland awaits.
But for whom?
Engagement
Reviews
Themes across 251 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
로봇이라 물밥도 필요 없고 죽어도 장비 드랍도 없다. 계란 두 개 넣은 진순급 순한 맛.
The game doesn't work, the quests are buggy, the crafting is stupid, useless, and it's incredibly time-consuming to find resources for it. While the idea is very interesting, it's just a mobile game.
Hopefully the developers read these reviews. Positive: I put a decent amount of time into the game. I like setting of the game. It is an interesting switch up from typical extraction shooters. The added level of being able to switch out parts is interesting. The atmosphere of the game is also very good and keeps things tense/dark which I like and fits the setting. The feel/controls are smooth and I have no complaints with the feel of the game. Negative: Crafting is pointless. Unless you want to spend all your time digging through items that aren't worth any cash. It kind of defeats the purpose of having a crafting system in the game. Either A: Rework the crafting system entirely, or B: Make the crafting items more abundant. The degradation of Armor, body parts, weapons ] is to high. I am spending a sizable chunk of my cash on repair kits. The grind is pretty intense especially if you ever hope to engage in the crafting system mentioned above. It is bearable because I am casually playing the game after work and such, but I could understand if someone was devoting more time daily to the game. That they would get burnt out by the grindiness of it. Maybe turn it down a bit? Last thing I will knit pick is the quest objectives. I am not saying I want you to point me directly to the objective and make it super obvious, but at the same time you got to do something about the markers. Like show me where it is within like 20 meters or something. Also show me the correct building/room it is in. Stuff I would like to see: First is more, just more. More guns, more attachments, more maps, more enemy types, more mods for body parts, more body parts in general, Maybe some super rare body parts do interesting things. Like some body legs gives you higher jump, another gives bullets a chance for bullets to ricochet off giving no damage for that single bullet. I mean you are a robot you can do a lot more with customizing your character under those pretenses. Some interesting quest verity would be huge also. The one mission that stuck out to me was the mission where you meet that random vendor and he ask you to kill the detective who is investigating him. The only reason it stuck out to me so much, even though it was just a kill quest, was because it had something to it. Even though it was miniscule you actually interacted with the merchant in game and he gave you the quest personally, then you had to hunt for a custom enemy that wasn't a copy of all the enemies you have been killing over and over again. You need more quest like that. Another interesting idea is having a quest to activate something on the map that permanently opens up something you can do on the map, or another part of the map. Some kind of map progression. last thing for this is the shop in your base. There needs to be some kind of progression with the shop. When I am running around with M4's and AK's why do I have any reason to interact with the shop in base beyond buying repair kits? They don't sell the tier of weapon I am using, They don't sell any attachments for my tier of weapon, they don't even sell the ammo for the weapon I am using, and they only sell the most basic armor and body parts. It is a good idea to have the shop, but you need to expand upon that basic idea to make the system you put into the game actually viable for the player past the first 3-4 hours of gameplay. In closing I like the game. I like the setting, the feel, the atmosphere. I like that it isn't a carbon copy of every other mil extraction shooter out there. I like the robot idea and it makes it interesting that you can swap out body parts and stuff. I would definitely recommend this game to a friend (and already have actually) for the price there is a decent amount of play time you can get out of this game. That being said a lot of this game just feels like great ideas that where never full fleshed out or taken to their final conclusion. The developer could have done way more with the being a robot aspect. The crafting system is pointless and needs a lot of love. The trader in the base needs a way to progress it as the player progresses. So it can stay relevant (either quest to level up trader, or money sink investment into the shop). This is a great game when it comes to the basics. Just needs some more time in the oven and some more conscious thought put into the developer looking at the game from the perspective of a player, and how the player will interact/perceive certain things.
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Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English, Russian, French, German, Japanese, Korean, Polish, Portuguese - Brazil, Simplified Chinese, Spanish - Latin America
Hours played at review time, across 251 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
Its a little half baked in spots but I think its a great game with a lot of promise
good game.
its early access doesn't have much and the missions are just fetch quest there's a system for switching limbs but there's not much of a point to it i would just wait till full release buy right now if you want to support the devs all around a cool game but it feels empty
Very fun game. But you have to love grinding. Damn, that's the grinding galore !
[b]Foreward:[/b] If you are looking for a PvE extraction shooter experience but don't think this one is right for you, consider keeping it in mind and check back once it's fully released. It shows a lot of promise. [b]Review:[/b] As far as extraction shooters go, you could do a lot worse, especially for early access. It runs very well on my mid-range computer, and has a fair amount of content. The key features of this title are being strictly PvE/Co-op (with an option to disable friendly fire), and the customizability of your character (a robot) down to choosing what body parts to use. Difficulty-wise, it depends on how risky you want to play. There are locations/areas that are much more difficult (and rewarding), but the outer edges of the starting location are relatively easy, with only a few enemies. Some quests require you to visit the higher difficulty areas. Item crafting is locked behind leveling up and looting certain items to build or upgrade the crafting station. Some items can be very difficult to find for how early they are unlocked (I am almost level 15 and still have not found a desk lamp required for a level 7 upgrade, for example), while others can just be tedious to collect (various rubbers, polymers, binders, etc.). One feature that I really like is that being killed does not result in losing all your items and any items you brought in but dropped are returned to you; the only items lost are ones you pick up during a raid, and any ammo or other consumables you spent. However, equipment has durability that is slowly drained by use or damage, and repairing your equipment permanently removes a small portion of its maximum durability. If you are killed from a source of high damage (such as a point blank shotgun), you may find one of your body parts was completely broken and will need to be repaired. The game is, obviously, incomplete: sorting and crafting don't automatically stack items, at least 1 more location will be added (likely another high difficulty), and the Co-op mode is rough around the edges (no spectating or pinging, and if the host extracts first or disconnects the other players' progress for the raid is reset). Likely, more quests are in development as well. However despite this, it's still fun to play, especially if you dislike PvP.
It's really cool playing a ROBOT and in an extraction shooter. The economy probably could use some balance. Other than that, 8/10!
Muuito bão, só é demorado o Farm
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