
Cargo Hunters is an extraction shooter where you control a humanoid robot scavenging the remains of humanity on an abandoned, dystopian Earth. Play solo or in 4 players co-op.
Modeled estimate, not a reported figure. How we estimate →
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 1.43/day in the week to Aug 2 → 5.29/day in the week after.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 24 chart moves that followed a price cut of more than 20% went a median of 9 places towards #1, and the 2,404 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
About
Cargo Hunters is a third-person extraction PvE shooter in which you control a remote-controlled humanoid robot to scavenge resources on a decaying Earth.
Collect and lose loot. Build your shelter. Face challenges. Battle enemies. Fall. Rise. Survive no matter how you define survival.
After the global temperature rise, mankind faced the emergence of superviruses released from the melting Antarctic ice. Within a few years, they wiped out everything that moved, grew, or breathed.
Those with wealth or power escaped the dying Earth, fleeing to [classified] during the 'Second Exodus' colonization program in [classified]. Just before the first outbreak. Now they’re paying a ton of money to get their shiny, useless memorabilia back.
It’s all about you and how you get the job done. Brute force, sneak, steal, craft, buy, find. Do what you will.
But once you lose, you lose everything you’ve found. So think carefully. Equip pragmatically.
Carrying capacity, weight, noise, condition—everything matters.
You already have a human-shaped body. So wear human clothes or armor. Use their weapons. Add replaceable limbs. Dismember the fallen. Harvest their body parts. Recycle what’s unnecessary. That is the daily routine.
A lot of firearms brings a lot of trouble (and fun). Different specs, ballistics, conditions, ammo types, modifications, and handling.
So it’s up to you: what do you prefer? Blunt force, maybe? Huh.
Let’s begin our aimless, ever-changing, merciless journey together. This cruel no-man’s homeland awaits.
But for whom?
Engagement
Reviews
Themes across 251 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
I've been following this game since its early demo. It definitely had potential, but I thought it would never develop beyond being a sloppy game. Now, in 2026, the game has made progress and feels good. It's perfect for old-school players. It's a good example of PvE extraction reminiscent of Marauders. I like everything: the weapons, ammo, loot, crafting, enemies, and sounds. I bought it today!
Отличная игра.
Игра пока не дотягивает до коммерческого продукта. По графике: нет настроек графики, низкая дальность прорисовки, картинка мыльная. Хотя бы минимально нужно добавить настройки, увеличить дальность прорисовки и убрать «мыло». По звуку проблем больше. Нельзя отдельно регулировать громкость музыки и фоновых звуков. Звуков окружающего мира почти нет: не слышно приближающихся противников, мир звучит очень скудно, и это сильно ломает погружение. Для таких игр звуковой дизайн важнее графики. По звуку должно быть понятно, с какой стороны идёт противник и что он делает рядом; должны чётко читаться выстрелы, перезарядка, шаги. Именно это нужно прорабатывать в первую очередь, если разработчик хочет сделать качественный продукт. Без хорошего звукового оформления игра не будет ощущаться атмосферной - многие проекты теряют игроков именно из-за слабого звукового дизайна, хотя игроки сами не всегда понимают эту причину.
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Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
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Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English, Russian, French, German, Japanese, Korean, Polish, Portuguese - Brazil, Simplified Chinese, Spanish - Latin America
Hours played at review time, across 251 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
Pre gud
Robot Wars, Tarkov Edition. Honestly this is one of the better up and coming PvE extraction shooters out there. I love the ability of finding a dude with a better body than you and then going.. "Yano what...I'm takinng that Couch" Can't wait to see what they do with it next
I loved the game! It really got me hooked. My main concern is the raplayability. I think what would make play this game for months or years, is the AI having different spawns every raid. Not just fixed locations like it is now. And would be godly, if the maps were generated procedurally, so that every raid would feel a little different. Also a couple quality of life updates for managing inventory and stuff.
Классный выживач
jogasso
hunt for cargo i must
Лучше таркова, играть онли в пати.
Selling now
See how fast this game is selling right now — estimated copies and revenue per day from recent review growth.
Active players
Estimated daily and monthly active players (DAU/MAU) modeled from peak concurrency.
Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
The games this title's players most often review too — audience affinity.
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