
Card Cultivation is a card management game that visualizes the process of cultivating immortality through cards. In the game, you will play as a cultivation practitioner: cultivate techniques, explore treasures, and craft weapons, Throughout re-cultivation, you will recover memory.
Modeled estimate, not a reported figure. How we estimate →
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 0.57/day in the week to Sep 8 → 0.57/day in the week after.
Reviews, worldwide (the counter carries no country): 3.71/day in the week to Jul 24 → 1.86/day in the week after.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 26 chart moves that followed a price cut of more than 20% went a median of 7 places towards #1, and the 2,400 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
About
Genres
Engagement
Reviews
Themes across 159 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
多出一些支线任务,感觉现在游戏升到结丹期内容就变得空洞了。主要是养成系统太重复了,希望可以在每个锦界养成有不一样的变化。比如升结丹期时的灵兽也要进行血脉觉醒或者有专门的灵兽修炼的心法之类的。还有希望可以调节世界资源出现的概率,现在资源出现太频繁,很多应该是顶级资源的东西像烂大街一样多。高一级的材料之类的东西可以代替低境界同扽水平高一个稀有度就饿好了。希望把神识的作用做多一点现在除了可以代替修炼感觉没有其他用处。暂时只想到这么多,还是看好制作组的。加油(千万别跑路了)
随着更新内容丰富起来了,越来越好玩
干啥都不能中断,要抄就抄好的别自己瞎搞
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Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
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Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: Simplified Chinese, English, Traditional Chinese, Russian
Hours played at review time, across 160 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
看完逆風的視頻跟風買的,玩起來其實一點都不卡牌,完全是卡牌形式的RPG,還是半開放式的那種,親自玩遠比看人家玩的難太多了,上頭是上頭,但必須說句真特麼燒腦,一是好多線索要靠想象,想象力不足祇能每個東西亂疊一下靠蒙,一段劇情推半天。二是東西一多起來壓根記不住要做哪些事,做著做著就跑丢,很難專心把一件事做完,能不能出一個最休閑的模式,搞個帶路人用大白話從頭到尾提示我該做什麼?我就一劇情黨 T﹏T
真没想到这么难啊
游戏内容可圈可点,可玩性极高,仙侠题材高度契合卡牌玩法。 缺点是许多内容缺乏引导,如果不查攻略会错过很多内容。 另外游戏体验比较依赖SL,如果道友未掌握时空大道,仙途坎坷啊。
好玩 但等更新 但雖然流派很多 但目前只有靈獸和劍修能順玩 劇情根本拿不到其他流派的重要功法 例如試了玩體修 解禁固的功法竟然是金色 刷不刷到全看運 被敵人控著立即躺平 自由模式從沒活過金丹中期
очень прикольная
第一次玩这种完全通过卡牌交互的修仙游戏,和一般的卡牌游戏区别有点大,倒是和堆叠大陆比较像。操作倒是挺方便的,就是需要交互的东西有点多,容易找不到想要交互的物品,不过玩起来还是挺上头的
挺好玩的
Active players
Estimated daily and monthly active players (DAU/MAU) modeled from peak concurrency.
Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
The games this title's players most often review too — audience affinity.
Related
| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
| $4M | 4.5K | 89% | $24.99 | |
| $108.6K | 352 | 56% | $12.99 | |
| — | 0 | — | — | |
| — | 0 | — | — | |
| — | 0 | — | — | |
| $0 | 200 | 73% | Free |
Related
| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
| $288.3K | 306 | 72% | $24.99 | |
| $288.3K | 586 | 95% | $14.99 | |
| $288.3K | 436 | 83% | $15.19 | |
| $288.2K | 366 | 86% | $12.49 | |
| $288.6K | 1K | 72% | $19.99 | |
| $288K | 1.3K | 94% | $19.99 |