
Card Cultivation is a card management game that visualizes the process of cultivating immortality through cards. In the game, you will play as a cultivation practitioner: cultivate techniques, explore treasures, and craft weapons, Throughout re-cultivation, you will recover memory.
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All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: Simplified Chinese, English, Traditional Chinese
Engagement
Hours played at review time, across 59 reviews with recorded playtime.
Reviews
Themes across 59 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
positive critical· bar length = how often the theme comes up
Reviews
更新之后回来玩了几天 自由模式是真的比剧情模式更适合我,本来剧情已经通了一遍,再玩有点按部就班,现在自己选词条开局,终于有点每一把都不一样的感觉。 我开了一把纯气运流,前期欧得离谱,后面直接暴毙……又开了一把炼器流,结果反而特别顺。
奇遇重做之后地图没以前那么无聊了,飞着飞着就能撞见事件,比之前纯赶路舒服不少。 不过地图还是感觉有点小,玩久了基本知道哪里有什么了,希望以后能继续加地图和事件 另外求求制作组把收纳做好一点 我后期桌面真的跟垃圾场一样
非常有修仙味道的一款游戏,有点慢热不适合喜欢无脑爽或刷宝类的人玩,但特别适合喜欢修仙培养类、碎片化剧情类、卡牌类的人玩,目前刚玩到筑基期可以御剑飞行,你可以把你的修仙桌面通过御剑飞行带到不同的地方去,也有储物袋方便了操作和整理,可惜前期的储物袋太小了后面不知道能买到更大的不。目前玩下来挺不错的,好评!
全卡牌化操作的修仙游戏,刚上手可能会一脸懵,不知道如何下手。但先建个档熟悉熟悉玩法之后,在开新档重走修仙路就会体验到这游戏的爽感:炼器材料可以直接通过灵气合成,法宝不会缺,功法妖兽需要靠机缘。总之,玩法相当丰富,也很让人有探索的欲望,就什么都想组合一下。
说实话这游戏优缺点都特别明显。创意是真有,把修仙体系全卡牌化确实跑通了,资源循环也扎实。但前期真的太坐牢了,啥都得手动来,桌面又乱整理起来很麻烦很难受。能熬过前期的应该能爽玩几十到一百个小时,熬不过的可能半个小时钟就退了。
刚开始玩真的有点懵,很多东西都不知道干嘛的,不过玩懂以后就停不下来了,研究各种流派特别有意思,希望后面把元婴和宗门早点做完
趁着夏促入手玩了一下,作为修仙题材的游戏,自由模式总体比初始模式好玩一点,开放性大了不少(但不适合一开始玩,好多地方要摸索一下)。重做的奇遇玩法和其他游戏差不多,会在路上遭遇一些随机事件,不过目前没遇到什么特别惊喜的。
之前被負評的bug都修得差不多了,沒遇到甚麼bug了。算是我覺得目前最好玩的兩款修仙遊戲之一,另一是覓長生。
去城镇或者探索的时候,右下角UI能不能一起移动,拖来拖去累死了
水墨画风是挺对味的,卡牌化修仙这脑洞刚玩觉得新鲜。但玩久了感觉自己不像修仙的,像个天天整理出租屋的,后期桌面卡牌堆到炸,找个材料眼睛都找瞎。这游戏底子是有,但半成品感太重,还搞这套。
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Audience
Estimated from the language of this game's reviews — a proxy for where players are, not official Steam demographics.
Audience
Games most often reviewed by the same players — an audience-affinity signal from our review sample, not full ownership data.
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