
Card Crawl Adventure is a single player card game with light deck building and roguelite elements. Engage in a unique path based combat mechanic to battle against devious tavern bosses. Visit a variety of cozy taverns, collect cards and improve your deck with magic equipment items and charms.
Modeled estimate, not a reported figure. How we estimate →
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Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English, German, Spanish - Spain, Simplified Chinese, Japanese, Russian
Engagement
Hours played at review time, across 40 reviews with recorded playtime.
Reviews
Themes across 40 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
positive critical· bar length = how often the theme comes up
Reviews
better develop as a board game, pvp, 1 vs 1
O jogo em si é até legal, porém é muito simples, achei que seria quase um Inscryption da vida, mas não passou nem perto infelizmente
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Great fun. There is a slight learning curve for each character, but once you know the behavior you can make a more tactical approach. Culmination of the developer's previous games. Being able to stop and resume playing anytime is also a big plus.
Very fun but also very challenging game. It leaves a lot up to the player to discover which I personally like but something to be aware of very active developer and huge amount of support of the game I would definitely recommend joining the discord server for a super friendly community
Loved this game! Every turn is a little puzzle that never gets overwhelming. I didn't realize how much I've played the game until looking at the hours just now! I love booting this up for a run during my break (and I really enjoy that I can quit in the middle of one and won't lose my progress). The art is absolutely fantastic. The various mechanics took me a bit of getting used to, but once it clicks it's so much fun! Thank you to the team for the wonderful game!
レビューは、個人的に「Card Crawl/Card Thiefもプレーさせていただきました。ファンです」などということを書く性質ものではなく、他の人に勧めるかを書くものであるから[b]オススメしない[/b]。 何に関しても説明が少なすぎる。このシリーズは本来、簡明さを旨としていたはずだが、全くもってどうしたことか。戦闘にしろ宝箱の開け方にしろ理解できるわけがないので、作者自身がガイドを書いて晒すべきだとすら思う。 翻訳の質の問題は痛い。日本語・中国語でゲームを正確に理解するのは不可能だろう。慣れてきたら横文字でプレーすべきだ。 モバイル版との比較だが、[b]絶対にモバイル版を先にプレーすべき[/b]である。 まず、横長表示のPC版は無用な情報が入りすぎて、最初にプレーするプラットフォームとして向いていない。 それに、PC版で付いてくる「女神のお守り」は[b]実績機能を強制オフにする呪いアイテム[/b]のため、課金アイテム扱いのモバイル版の方が優れる。 [b]モバイル版で一回でも解けてから、PC版購入を検討する。[/b]これが、最も堅実で優れた方法である。
I've been a fan of this dev for years. Among all of his games so far, this one has the most depth and the most opportunity for creative variation of strategy and personal play styles. Plus, it appeals to both the casual and the more competitive among us. As one of the latter, I love the challenge of conquering the leaderboard in each category and going for 1st place in the weekly challenge. For casual players, CCA offers deep, engrossing gameplay broken into bite-size sessions, where no two runs are the same. Arnold, the dev, is very active on his TinyTouchTales Discord server. He's added new characters and features to the game since its release and is constantly working to correct any bugs or exploits that may slip through playtesting.
I want to like it, but ultimately it's unsatisfying. The weekly missions are a mess, it would be better if you could just do them in one or two days regardless of when you want to do it. Every character has a style they force you to use to get the best effect out of cards, and basically every other card is just chaff in your way rather than the fun cross-over experience you would think it would be. There's too much RNG and not enough skill really.
游戏质量还不错,很好玩。 1.卡牌接龙方式的游戏模式,玩起来比较轻松有趣又有策略感。 2.游戏时间短,普通模式总共5关,一局游戏时间差不多半个小时,随开随玩。 3.可用角色多,游戏机制丰富,比较耐玩。 4.卡组比较精简,运气影响比较小,更注重游戏策略。 但是游戏里面问题也不少。 1.汉化内容近似于机翻,很多游戏内容翻译比较迷惑人。 2.一些游戏机制根本没有解释,全靠自己测,简单的还行,复杂一点的,我到现在都不不知道地图宝藏是怎么打开的。 3.每个英雄只有三张特色牌四种初始武器,其他牌和武器都是通用的在一个池子里,选择的奖励,增加武器基本没用,池子太深了,根本拿不到能用的武器。增加卡牌的卡池更是深不见底,大部分中立卡的质量和初始卡组比都是卡手的没用东西。 4.每周挑战进不去,挂不挂vpn都进不去。
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Trends
Modeled estimate over time, reconstructed from Steam's monthly review histogram.
Momentum
Pace estimated from the game's recent review growth (our daily snapshots) at its own sales-per-review ratio — a momentum signal, not booked sales.
Audience
Estimated from the language of this game's reviews — a proxy for where players are, not official Steam demographics.
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