
Turn-based, Autobattler, Roguelike Survival card game taking place in the depths of a Sylvanian forest. You’re the legend, who is told to survive through the hundreds nights in the wild Runewood. … Or was it you? Trade, cast spells, equip legendary artifacts and adapt to the randomized runs!
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About
Runewood: Hundred Nights is a roguelite survival card game set in the dark heart of the Sylvanian forest.
You are the legend spoken of in whispers: The one who survived a hundred nights in the wild Runewoods.
...Or was it you?
After each night survived, you’ll choose your path. Will you challenge the machines of the Robotics Bay? Maybe face the ruthless warriors of the Tribal Grounds? Or wander deeper into the cursed Enchanted Forest where the woods themselves remember your name?
Whatever path you take, your survival writes the legend.

Hunt for cards, gather relics, and outlast the cold shadows of Runewood. There’s no comfort here. Only the forest, with your decissions.
Plan your equipment, purchase cards, and let the battle unfold. Each day is a clash of strategy and chance. It's a dance of spells, claws, and steel you can only influence but never fully control.
Death isn’t the end, it’s a lesson. Learn the habitants of each area, best card combinations, the power of the runes, which pull you deeper into the legend of the Hundred Nights. Learn, adapt, and maybe this time, the forest will remember your name.

From the Solo Game Developer: Jestercraft. The journey of “Shipping 24 Games in 24 Months.”

Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English
Engagement
Hours played at review time, across 23 reviews with recorded playtime.
Reviews
A cozy little card auto-battler roguelike that has a surprising amount of depth, this game has a ton of replayability. Very slim on story but it makes up for it with clean and straightforward mechanics. Make sure to pay attention when first opening the game as it immediately throws you into the tutorial (which can't be repeated), but if you miss anything, the mechanics are simple enough to pick them up on the fly later.
Eh, it's pretty boring. I spent most of my turns doing nothing because it's way too easy to become strong and not need to do anything. It's an interesting concept, but the depth that most of the reviews claim this game has is non existent.
Nice, simplistic auto-battler. Kinda reminds me of Hearthstone battlegrounds. No weird fluff, just gameplay from the get-go. Takes a moment to understand the mechanics, but once you get it, it's actually very addicting.
Fun for a session, but has some balance issues. Once you figure out the card combinations you are unbeatable unless you stop paying attention. Gets quite repetitive but could be a great game with more enemy variety, items, and interactions. The value for what it costs is definitely there. Was happy to play a deckbuilder that I haven't quite seen before.
I haven't played autobattlers or card games in a long time. But this one clicked for me. The first session was already longer than many other games (of any genre) that I've launched recently. Very chill game, but nicely engages your build-tinkering brain. Looking forward to seeing how much replayability it really has to offer.
Neat little survival card game. I only made it 50 days, but that was plenty enough fun for me. Protip: save your retreats for the creatures that destroy your equipment. These are the real run-enders.
Runewood: Hundred Nights is a brutal yet rewarding roguelike. Every run feels like a gamble, sometimes fortune smiles on you, other times it crushes you, but that unpredictability is exactly what makes it so engaging. From the very first night, the game tests your resilience. You can experiment with glass-cannon builds that one-shot enemies, or stack shields and healing to become an unbreakable wall. Each decision matters, and every night feels like a trial of both luck and strategy. What I love most is how the tension builds: permanent stat losses, random item destruction, and limited moves force you to adapt constantly. Victory feels earned, not handed out. If you enjoy roguelikes that demand discipline and creativity, Runewood: Hundred Nights delivers a memorable challenge. I love the concept, keep up the great work.
A very nice game structure. It won't stand up to long term play, but I think the idea is nice and if you are happy with 2-3 hours of play for the price it will work. I think another game along these lines could be developed to be longer engagement; I hope the designer develops it further or makes a second game.
Good for its price, relaxing game for few hours but gets pretty boring after a while (once You figure out the game which happens quickly). There is potential for this game to get better if the enemies where more diverse. Currently all enemies just get more hp and attack the later the days go instead of having more diverse types of enemies. (thats the reason it gets boring quickly)
kinda boring. Got to 60 or so nights and had no desire to continue. Game gets stale quick nothing new is added the later it goes, things just have higher health and damage
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Trends
Concurrent players on Steam, sampled daily since tracking started.
Audience
Estimated from the language of this game's reviews — a proxy for where players are, not official Steam demographics.
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