
Build an industrial empire on a remote island. Mine resources, reshape terrain with excavators, grow food, construct factories, lay train tracks, and trade with the outside world. Research 100+ technologies to advance from basic metal smelting all the way to nuclear power and space flight.
Modeled estimate, not a reported figure. How we estimate →
Prices
Each in the currency that store quoted — not converted: the gap between two rows is the publisher's pricing, not an exchange rate.
Every market we collect.
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 5.71/day in the week to Sep 2 → 6/day in the week after.
About
Your journey begins on a remote island with a small crew of workers and a ship full of supplies. Mine raw materials, reshape the fully dynamic terrain, grow crops, build factories, and research new technologies. Expand across the island, lay rail networks, trade with distant settlements, and work your way up to nuclear power and space flight.
The entire terrain is fully dynamic. Every mountain can be flattened, every valley filled, and even the ocean can be reclaimed to expand the available land. Create open-pit mines to reach deep ore deposits, or dump excess rock into the ocean to expand your shoreline. Build ramps and slopes so your vehicles can reach any elevation.
Start simple with iron smelting, concrete mixing, and food processing. As you research new technologies, expand into oil refining, electronics, computing, and eventually rocket and space station components. Manage waste and pollution before they affect your people's health.

Trucks handle general logistics automatically, delivering products where they are needed most. Lay conveyor belts and pipes for high-throughput direct connections between machines. Build a rail network to move bulk cargo across long distances. Use amphibious vehicles and bridges to reach other islands.
Grow crops on farms and process them into food or industrial products. Supply fertilizers to boost yields and build greenhouses to grow more advanced crops. Your population needs housing, clean water, electricity, healthcare, and household goods. Keep them happy and healthy, and they will reward you with Unity, a resource that lets you speed up construction, enact powerful edicts, and claim resources on the world map. Neglect waste management or let pollution build up, and diseases will spread.
Send your ship out to explore the world map. Discover new islands with resources to import, refugees to rescue, and allied settlements to trade with. Establish shipping contracts for recurring exchanges, or negotiate quick trades when you need something fast. Your ultimate goal is full self-sufficiency: launch rockets, build a space station, and mine asteroids for rare resources that make your colony independent indefinitely.
Copy and paste parts of your factory, or save entire layouts as blueprints to reuse and share. Use planning mode to lay out designs before committing resources. Design your own island in the map editor and play it or share it with others. Or switch to sandbox mode where all buildings and resources are free, perfect for experimenting and learning.
Add-ons
Each DLC is estimated with the same model as a game, then summed — a modeled figure, not reported DLC sales.
Updates
Engagement
Reviews
Themes across 1037 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
Ich kann das Spiel jeden empfehlen. Macht richtig Bock und "süchtig"
好玩
对于文科生,太他妈的硬核了
Media

Related
Related
Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
This and every other Pro feature is free until October 20, 2026. A free account is all it takes.
Reviews, worldwide (the counter carries no country): 6.43/day in the week to Jul 21 → 13.2/day in the week after.
Too few observations to say whether a discount moves this store's chart at all: across the last 30 days Steam · Top Sellers · Poland has just 18 day-to-day chart moves that followed a price cut, against 2,498 that did not. We are publishing the count instead of a direction — 20 is the fewest we will draw a conclusion from, and price collection outside the United States began on 6 August 2026.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English, French, German, Spanish - Spain, Czech, Dutch, Swedish, Italian, Russian, Simplified Chinese, Japanese, Korean +8 more
Build ids and update times come straight from Steam's PICS — the same source SteamDB reads. Patch history grows as we record new builds.
Hours played at review time, across 1K reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
I would definitely recommend this game to anyone into automation, resource management and a preference of seeing trains and trucks drive around like a organised ant-farm. What i really liked : - Constant improvements and updates - A no nonsense management game (there is no "end-state" which lets you just sit by and do nothing) - Deep simulation of several resource dependent processes - Nice diversity in maps which all offer different challlenges - Adjustable difficulty setting (don't like certain aspects? Just turn them off) - Graphics are good Tips i would give the developers : - Personally i find the contract system quite limiting. I would love to see some sliders or options to change quiick contracts (perhaps adjustable amounts of good to be traded) - It's easy to get stuck with pipe/conveyor management. Some more options to make intersections of these would be great. And while i am on the subject, i would love to see more types of balancing tools. Now we have the standard balancing object with 8 inputs/outputs which takes 4 tiles to build. I am suggesting different sizes of balancing tools with different amount of inputs/outputs. (eg 3 tiles, with 6 inputs/outputs) In the end i think this is a sublime game which grants 100s if not 1000s hours of fun (and "healthy"frustration :D )
Fun, complex, sometimes chalenging and allows creativity. Good support and communtiy. 10 maintenance shortages/10
Ich wollte so ein Spiel schonmal selbst entwickeln weil es sowas ähnliches mal als Browsergame gab, was ich sehr mochte. Hier kann man sich schön Kreativ beschäftigen. Habe mein Kompletten Urlaub daran verbracht mit über 250 Spielstunden 👍
outstanding
Wonderful game! Almost perfect factory building. Love the digging, filling, terraforming, and everything else!
Хороша гра
Хочется спать.... Но производство стоит и совсем не пахнет....
Active players
Estimated daily and monthly active players (DAU/MAU) modeled from peak concurrency.
Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
The games this title's players most often review too — audience affinity.
Related
| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
| $497.3K | 4.5K | 91% | $4.99 | |
| $140.3K | 166 | 91% | $19.99 | |
| $3.9M | 7.7K | 95% | $24.99 | |
| $2.3M | 2.6K | 66% | $29.99 | |
| $5.4K | 25 | 84% | $5.99 | |
| — | 0 | — | — |
Related
| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
| $13M | 19.6K | 71% | $19.99 | |
| $13M | 45.2K | 97% | $14.99 | |
| $13M | 26K | 93% | $14.99 | |
| $13.1M | 31.9K | 95% | $24.99 | |
| $12.9M | 16.6K | 86% | $34.99 | |
| $13.1M | 22.1K | 94% | $19.99 |