
Build an industrial empire on a remote island. Mine resources, reshape terrain with excavators, grow food, construct factories, lay train tracks, and trade with the outside world. Research 100+ technologies to advance from basic metal smelting all the way to nuclear power and space flight.
Modeled estimate, not a reported figure. How we estimate →
Prices
Each in the currency that store quoted — not converted: the gap between two rows is the publisher's pricing, not an exchange rate.
Every market we collect.
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 5.71/day in the week to Sep 2 → 6/day in the week after.
About
Your journey begins on a remote island with a small crew of workers and a ship full of supplies. Mine raw materials, reshape the fully dynamic terrain, grow crops, build factories, and research new technologies. Expand across the island, lay rail networks, trade with distant settlements, and work your way up to nuclear power and space flight.
The entire terrain is fully dynamic. Every mountain can be flattened, every valley filled, and even the ocean can be reclaimed to expand the available land. Create open-pit mines to reach deep ore deposits, or dump excess rock into the ocean to expand your shoreline. Build ramps and slopes so your vehicles can reach any elevation.
Start simple with iron smelting, concrete mixing, and food processing. As you research new technologies, expand into oil refining, electronics, computing, and eventually rocket and space station components. Manage waste and pollution before they affect your people's health.

Trucks handle general logistics automatically, delivering products where they are needed most. Lay conveyor belts and pipes for high-throughput direct connections between machines. Build a rail network to move bulk cargo across long distances. Use amphibious vehicles and bridges to reach other islands.
Grow crops on farms and process them into food or industrial products. Supply fertilizers to boost yields and build greenhouses to grow more advanced crops. Your population needs housing, clean water, electricity, healthcare, and household goods. Keep them happy and healthy, and they will reward you with Unity, a resource that lets you speed up construction, enact powerful edicts, and claim resources on the world map. Neglect waste management or let pollution build up, and diseases will spread.
Send your ship out to explore the world map. Discover new islands with resources to import, refugees to rescue, and allied settlements to trade with. Establish shipping contracts for recurring exchanges, or negotiate quick trades when you need something fast. Your ultimate goal is full self-sufficiency: launch rockets, build a space station, and mine asteroids for rare resources that make your colony independent indefinitely.
Copy and paste parts of your factory, or save entire layouts as blueprints to reuse and share. Use planning mode to lay out designs before committing resources. Design your own island in the map editor and play it or share it with others. Or switch to sandbox mode where all buildings and resources are free, perfect for experimenting and learning.
Add-ons
Each DLC is estimated with the same model as a game, then summed — a modeled figure, not reported DLC sales.
Updates
Engagement
Reviews
Themes across 1021 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
The game is fun until a point when it constantly fights you and you get stuck in a loop of unsolvable problems. Basically 25 hours wasted. It works just long enough to keep you playing until you reach some sort of death spiral of fun killing malfunctions.
For fans of Factorio, Satisfactory and/or Dyson Sphere this is your Fourth Horseman. I cant recommend this game enough 5/5
Media

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Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
This and every other Pro feature is free until October 20, 2026. A free account is all it takes.
Reviews, worldwide (the counter carries no country): 6.43/day in the week to Jul 21 → 13.2/day in the week after.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 24 chart moves that followed a price cut of more than 20% went a median of 9 places towards #1, and the 2,404 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English, French, German, Spanish - Spain, Czech, Dutch, Swedish, Italian, Russian, Simplified Chinese, Japanese, Korean +8 more
Build ids and update times come straight from Steam's PICS — the same source SteamDB reads. Patch history grows as we record new builds.
Hours played at review time, across 1K reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
Great game so far tickles the same thing factorio does. Start playing next thing I know 4 hours have passed its really great for a time burner.
Worth your time!
this game taught me what no other automation game before did (including satisfactory and factorio), to separate my chains into different locations to make expansion easier cinema
Tolles Aufbauspiel mit Ressourcenverwaltung /-management, Entwickler sind ständig dabei Verbesserungen zu bringen und das Spiel weiter zu entwickeln. Macht richtig Laune und die Zeit verfliegt beim Bauen nur so.
♥♥♥♥ РАЗРАБЫ ГАНДОНЫ Я КУПИЛ ЭТУ ИГРУ ЗА ЧАС ДО СКИДКИ ♥♥♥♥! Я ♥♥♥♥♥ МОГ СЭКОНОМИТЬ 400 БЛЯДСКИХ ДЕРЕВЯННЫХ!!! кстати кризис бензина добрался до меня и в игре
I would this game has the winning spot for the most amount of time I played it. Great features and the Devs had made updates since the first release that have made the game better. I really enjoy managing within the game.
I don't know how to feel about this. On the one hand, very pretty game with lots of details. I love how you can see desire paths of where the trucks go as they turn grass into dirt. The early game tutorial is incredible and a great introduction to the game. but after the tutorial is where it quickly gets tedious and disappointing. On the one hand the trucks are kinda nice because they're like robots in Factorio. On the other hand, you *can't build stuff yourself*. So whenever you put down something, you have to wait for one of the trucks to get to building it. It's similar to Rimworld. Except Rimworld doesn't have the more complex production chains you have here where you can have up to eight byproducts when mining. Combine this with the opaque and confusing priority system and you spend a lot of time stuck waiting for trucks to maybe do the thing they're supposed to or not. Also, trucks only hold 20 of a given item. TWENTY!!! And you need trucks in order to mine stuff. So most of the early game is spent waiting. Waiting for trucks to get places, and trying to figure out how to not have to wait for trucks. Fortunately, the game gives you NO early game tools to help with this. Conveyor belts are prohibitively expensive, requiring yellow construction stuff to build, and rubber. That's a more complex production chain than Factorio's conveyor belts, and you can't just craft them yourself. Distance and byproducts also become an issue. All of the mining spots are very far away from the main area. And the interface for mining is just awful, figuring out what level the land will be at when finished or how to make all the mining areas connect is difficult and buggy. Most of the first three hours of my gameplay were spent on max speed, waiting for my starter factory to generate the 80 or 200 yellow construction I needed in order to build ONE conveyor belt so that trucks didn't have to travel five miles to bring in iron ore. It's painful and just not fun. You don't unlock higher capacity trucks until much later in the game, so it genuinely seems like the devs expect you to have an army of trucks bringing coal or iron ore in batches of 20 (!!!) from miles away in order to produce a few iron plates at a time. This just sucks the fun out of automating stuff, which is the entire point of a factory game.
Great game! One small mistake can end your run but ever fail teaches you something you wiill pay more attention to on your next run!! deffenetly one of the top 3 factory games out there! would i recomended it to a friend ? YES
Active players
Estimated daily and monthly active players (DAU/MAU) modeled from peak concurrency.
Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
The games this title's players most often review too — audience affinity.
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