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Modeled estimate, not a reported figure. How we estimate →
Prices
Each in the currency that store quoted — not converted: the gap between two rows is the publisher's pricing, not an exchange rate.
Availability
We put this game to every storefront we collect. A market that answered not sold has told us something about the game; a market we never asked has not, and the two are never drawn the same.
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 0.43/day in the week to Sep 17 → 1.25/day in the week after.
About
Genres
Sums Steam only; PlayStation, Xbox, Nintendo publish no volume signal, so the true total is higher by an unknown amount.
| Store | Price | Audience | Score | Chart | Est. revenue |
|---|---|---|---|---|---|
SteamYou are here | $59.99 | 4.8Kreviews | 55% | — | $5.5M |
| $39.99 | 22.2Kratings | 68% | — | not modelled | |
Updates
Build ids and update times come straight from Steam's PICS — the same source SteamDB reads. Patch history grows as we record new builds.
Engagement
Reviews
Themes across 838 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
говно с одним платным контентом и тот ♥♥♥♥♥
wakaranai
Não funciona
Media

Related
Related
Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
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13 of 15 markets; the rest we haven't asked for this title, not markets where it is unavailable.
13 on sale2 answered “not sold”0 we did not ask
The 2 “not sold” markets are read from the Steam price pass of Aug 26: that day the store answered for this game elsewhere and gave no price in those. The 13 priced markets are the same rows as the table above — each the latest price we hold, dated here when it is older than that pass. The 0 marked “not asked” were not put to this store at all — either it has no storefront there or we do not collect it yet, and neither is a statement about the game. A refusal is a refusal on one day; a store can list a title again tomorrow.
Reviews, worldwide (the counter carries no country): 0.43/day in the week to Sep 1 → 0/day in the week after.
Reviews, worldwide (the counter carries no country): 0.57/day in the week to Aug 25 → 0.43/day in the week after.
Reviews, worldwide (the counter carries no country): 1/day in the week to Aug 21 → 1/day in the week after.
Reviews, worldwide (the counter carries no country): 1/day in the week to Jul 22 → 1.13/day in the week after.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 22 chart moves that followed a price cut of more than 20% went a median of 9 places towards #1, and the 2,513 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English, French, Italian, German, Spanish - Spain, Thai, Portuguese - Brazil, Russian, Simplified Chinese, Traditional Chinese, Japanese, Korean
| Free |
| 1.3Kratings |
| 54% |
| — |
| not modelled |
| Free | — | — | — | not modelled |
Matched by title — a reused name can pair the wrong games. * is a critic aggregate. Prices and positions are each store's United States storefront; Epic charts worldwide. Audience and Score too, except Steam's, which is worldwide.
Hours played at review time, across 840 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
👍
♥♥♥♥
nostálgico porém isso não é para mim
garbage
推荐游玩.可以了解整个电子游戏从街机到键盘鼠标与游戏手柄的变化.也能更加清楚的明白某些寄生于电子游戏的根本不应该存在的"时代的阵痛"与"毒瘤".以及第一视角去了解,"叫好不叫座"这个词语遮羞布的存在的理由. 举几个例子. 玩家控制角色移动与奔跑以及闪避 双击方向遥感/双击方向键. shift+方向键. 鼠标侧键/手柄背键+方向键 奔跑与闪避在2D和3D游戏区别 "搓招的招式","普通攻击","技能"(大招). 三者的优先级与无敌时间,搓招和普通攻击不无敌,技能无敌. 以及中途加入的非单人玩法"战法牧"打AI带来的"技能"无敌消失. 2D"搓招"玩法与3D游戏"搓招"玩法 方向键加入搓招与摇杆绑定 方向键加入搓招在3D俯视角和第三视角3D游戏的冲突.参照3D游戏 Kunitsu-Gami:Path of the Goddess "搓招"与单个按键以及组合按键与手柄和键盘鼠标的关系.参照3D游戏 真三国无双:起源 强烈推荐游玩,增加对某些"话术"的甄别能力,防止资金流入某些应该消失的事物中,切断"毒瘤"的资金来源.
Juegazo xd
So, I heard you enjoy consistence game freezing? WELL, Look no farther!
Active players
Estimated daily and monthly active players (DAU/MAU) modeled from peak concurrency.
Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
The games this title's players most often review too — audience affinity.
Related
| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
| $0 | 213 | 68% | Free | |
| $765.1K | 789 | 88% | $39.99 | |
| $8.5M | 38.2K | 96% | $14.99 | |
| $2.8M | 2K | 94% | $49.99 | |
| $27.5K | 258 | 84% | $4.99 | |
| — | 0 | — | — |
Related
| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
| $5.5M | 28.2K | 96% | $9.99 | |
| $5.5M | 3.4K | 83% | $24.99 | |
| $5.5M | 15.6K | 90% | $9.99 | |
| $5.5M | 8.2K | 88% | $29.99 | |
| $5.5M | 13.1K | 94% | $19.99 | |
| $5.5M | 11.6K | 81% | $19.99 |