
Crash-landed in the universe of Cantata, will you expand your empire or bring peace to the war torn planet? Grow your army, manage resources and discover the colourful planet of Shoal, its people, and the armed forces overrunning this land in this genre-defining Grand Tactics game.
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All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English
Engagement
Hours played at review time, across 40 reviews with recorded playtime.
Reviews
Themes across 40 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
positive critical· bar length = how often the theme comes up
Reviews
I'll admit that the art style and easy to understand mechanics drew me to finish the 1st chapter. I will also admit that the controls feel a bit clunky and the terrain isn't the easiest to read, especially when units are close together. Aside from that, this is an interesting game to say the least and I would recommend for those who like the genre.
Game looks gorgeous and now that there's a tutorial I can kinda know how to play it. Wish it explained the other factions, but it's pretty fun so far.
Arte maravilhosa, gameplay horrendamenmte travado, nao intuitivo, com diversos problemas de jogabilidade básica para um rts mesmo de turnos. infelizmente é muito ruim mesmo
Innovative gameplay and interesting setting!
really cool game with great art and deep gameplay
Such a pretty and good game
This is a wild game but it's a good one! Visuals are fun and the strategy is fairly dense! Especially once it picks up a bit in the campaign. I just wish it was controller friendly.
[h1]Project is simply unfinished[/h1] Neutral: Cantata is turn based strategy game with rather unique artstyle and a lot of interesting elements that are simply underdeveloped. Artstyle is great in my opinion but it is not for everyone, it feels kind of dream like i think and it also may carry some symbolic meaning for story Negatives: Technical problems: There is a bug that can just softlock you if you try to move units to fast and performance especially in the end of chapter 6 and in 2 sections of chapter 8 is not great, in skirmish mode the value of some regions is either displayed incorrectly or entire objective is broken. Tutorial: The 'Basic tutorial' is so basic that it does not even show off the first faction of the game properly, you are given explanation for, let me count, 3 units and very basic infrastructure of reign Gameplay: The game overall is slow. You can not explore areas in campaign fast because of sudden surge move from enemy that will deal damage to scout. Attacking enemy territory is also rather slow because you do not necessary have a resources to continue assault, this especially applies to reign faction which units nearly all use some sort of supplies and which also is the faction that introduces the game. The idea of supply lines is only really explored in chapter 4, in pretty much every other chapter it is not that important because you build your supply line building ones and then capture region which simply removes the whole lines problem by itself, on top of that enemies do not interact with supply lines at all, it does not matter if enemy is deep into your territory and it attacked you 1000 times it will still have ammo to shoot you with. Surge moves seem to be interesting thing but again it limits how fast player can explore, especially in early game where you need to build production which requires energy which is used for surge moves. Oh you also can't skip enemies animations if they are visible to you. AI: In this game AI is incredibly rudimentary, it only knows how to attack it does not try to relocate units strategically, it does not know how to build anything and it does not know how to use any of units abilities besides surge moves and surge attacks, it also sometimes will shoot it's own units for no reason. This means that campaign reruns, which you will need because score is dependent on turns taken, is really boring because you know where everything is and there is no variety in that. Map editor: IS SIMPLY UNFINISHED, it has no tutorial how to use it, it lacks objects from chapters 5 to 9, the objectives and trigger system works in mysterious ways and on top of that i have no idea if deleting unit is even possible Positives: Art: Pixel artist clearly worked hard on look of units and their animations, pretty much all units are distinct on battlefield, 2d art is also quite well done it, in my opinion carries some meaning in story and supports the dream like atmosphere, which i believe is the goal. In conclusion artist did an amazing job at supporting story, but no proper AI for campaign or skirmish mode and general performance issue force gameplay to be not as fun as it had potential to be.
Nope
maybe i didn't play thorough enough? This turn base board game is a little bit weird........ weird graphic , weird ammo system. although the tutorial told me a little about it, but still facing the same situation and unable to fight later due to ammo ..... I've try to love it , but seems it's not for me.
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