
Choose the tank that best suits your playing style, defend your area and overwhelm your opponents. Complete the single player campaign to get new tanks and arenas that will be used in online multiplayer games. Will you be the undisputed leader?
Modeled estimate, not a reported figure. How we estimate →
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All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English
Reviews
[i] Cannon Arena[/i] – аркада. Нам дают в распоряжение танк с самонаведением, энергия, высвобождающая снаряд из пушки, имеет свойство накапливаться. При помощи сильного толчка мяча мы должны разрушить оборонительные сооружения противника. Кто сломал больше, тот молодец. Также иногда можно случайным снарядом уничтожить танк противника. На словах это звучит непонятно, но в реальности старая добрая Монополия ощущается куда азартнее и интереснее.
Good casual game.
It probably a fun game but no matter what settings I choose, every time after i select ready to start a game, the game crashes and not even a single error message so I can see whats wrong. Well i can't recommend it like this . edit : i sent the files for the developers and unfortunately they said they cant help to fix the problem because of my hardware. Well at least i appreciate their honesty and that they were wiling to help.
New game, not much players on multi. Wait to see if it change
Nice game with clean graphics and finally new mechanics. A sort of table hockey with tanks. The possibility of unlocking new types of tanks is nice.
Cannon Arena, developed and published by 1Monkey2Brains, is a compact multiplayer-focused arena title that takes a familiar concept—tank combat—and reshapes it into something more experimental and physics-driven. Rather than emphasizing direct elimination or traditional deathmatch scoring, the game builds its identity around control, positioning, and the manipulation of a shared objective, giving it a structure that feels closer to a competitive sport than a conventional shooter. At the center of every match is a floating orb that acts as the primary objective, and the entire flow of gameplay revolves around influencing its movement. Players pilot small tanks within enclosed arenas, firing projectiles not just to disrupt opponents but to redirect the orb toward the enemy’s side while defending their own structures. This mechanic introduces an unusual dynamic where success depends less on accuracy alone and more on spatial awareness and timing. Matches often feel chaotic at first, but over time, patterns begin to emerge as players learn how to control angles, anticipate rebounds, and use momentum to their advantage. The game supports both solo play against AI and local or online multiplayer sessions, with the latter being the clear focus of the experience. In single-player, players gradually unlock additional tanks and arenas, providing a sense of progression that feeds back into multiplayer matches. While this system adds a layer of structure, it can also feel restrictive, especially for players who want immediate access to the full range of content. The multiplayer component, when active, showcases the game’s strengths, as human opponents introduce unpredictability and strategic variety that AI struggles to replicate. A notable aspect of Cannon Arena is its selection of tanks, each offering different handling characteristics and performance traits. Some prioritize speed and agility, allowing for quick repositioning and reactive playstyles, while others favor heavier builds with more impactful shots. Although the roster is relatively small, the differences are meaningful enough to encourage experimentation and adaptation. Choosing the right tank for a particular arena or team composition can subtly influence the outcome of a match, adding a light strategic layer to the otherwise action-focused gameplay. The physics system is the backbone of the entire experience, dictating how the orb moves, how shots interact with it, and how the environment shapes each encounter. This reliance on physics creates moments of emergent gameplay where seemingly random interactions can turn into decisive plays. Skilled players can learn to predict and control these interactions, but the system also introduces a degree of unpredictability that may not always feel consistent. At times, outcomes can hinge on unexpected bounces or collisions, which can be both exciting and frustrating depending on the situation. Visually, the game adopts a clean and straightforward presentation that prioritizes clarity over complexity. The arenas are easy to read, with clearly defined boundaries and minimal visual clutter, ensuring that players can track the orb and other tanks without confusion. However, this simplicity also means that the game lacks visual variety, and extended play sessions may reveal a certain repetitiveness in its environments. The overall aesthetic is functional rather than memorable, serving the gameplay well but rarely standing out on its own. The audio design follows a similarly minimal approach. Sound effects are sharp and responsive, providing useful feedback for actions like firing, collisions, and scoring events. The soundtrack, while present, does not play a major role in shaping the experience, instead acting as a subtle background element. Like the visuals, the audio does its job effectively but does not leave a strong lasting impression. Where the game shows its limitations most clearly is in its overall scope. The core concept is creative and engaging, but there is a lack of additional modes, deeper progression systems, or significant content variety to sustain long-term interest. Matches can begin to feel repetitive once players have seen all the arenas and experimented with the available tanks. Additionally, the multiplayer experience depends heavily on having an active player base, and without it, the game’s appeal diminishes considerably. In the end, Cannon Arena is a game built around a clever and unconventional idea that blends elements of physics-based gameplay with competitive arena design. It offers moments of genuine excitement, particularly in multiplayer settings where strategy and chaos intersect, but its limited content and modest presentation prevent it from reaching its full potential. For players interested in experimental indie titles and unique takes on competitive gameplay, it provides a worthwhile, if somewhat short-lived, experience. Rating: 6/10
molto carino, ci sarebbe da rielaborare alcuni elementi, ma l'idea e buona
Hra má na první pohled poměrně dobře vypadající grafiku. Ta ale vůbec není dobrá ani po grafické stránce, ani po hratelné. Bohužel :(
I love a lot the trailer of this game, it is very fun and endearing. I like also the gameplay, maybe there aren't so much players to do a lobby. There is a feature that you can unlock other tanks that I like.
有成就 没中文 大炮竞技场 《大炮竞技场》是一款让玩家驾驶坦克在竞技场内,守护己方建筑、抵御悬浮球体攻击的游戏。 你和其他玩家操控的坦克可以发射炮弹,将球体从己方区域推向对手的建筑方向。 游戏包含单人模式与多人模式(最多支持 8 名玩家)。 单人模式中,你将先解锁一张地图(2 人对战,1v1)以及 4 辆一级坦克。多人游戏里,房主只能使用单人模式中已解锁的场地和战车,但可以加入其他玩家开启的、拥有更多解锁内容的房间(3 人、4 人竞技场,直至 8 人竞技场)。 游戏特色: 真实的球体物理效果 自由混战模式 带机器人的单人模式 最多 8 人在线玩家对战 7 辆属性各异的坦克(可解锁) 7 个支持 2 至 8 人的竞技场(可解锁)
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