Revenue is a rough estimate from public install counts × genre ARPD — order of magnitude only.
Dream of collecting… not jewels, but recipes for the tastiest, most incredible sweets, don’t you? Grab a can of soda; you’ll need it to wash down all the jelly beans and sugar candies! You, your assistant Ella and the candy-maker Edward will set off on a quest to that puzzling place, Candy Valley, where the locals are famous for their exquisite recipes! Travel with the Rainbow and learn to cook all kinds of delicacies by matching the ingredients! Danger and hardship await you on your adventure, but you are sure to best any puzzle without trouble! You will have unlimited fun playing this jewel of a game! You can log in with Facebook, import your progress and play for free anytime you want on your smartphone! A new online classic saga of match 3 games. Simple rules: find the matches, starting from three in a row, and combine them. Become the ultimate crusher of sweets and digger of recipes. Dash to the most complex puzzles in the app world, match threes, and rush to the very top! Travel the sweetest land imaginable. Note: The purchases in the in-game store are optional and meant to make game progress easier. A Wi-Fi or mobile Internet connection is needed to play the game since you can’t do it offline.
Estimated range $2.6M – $42.2M. Not checked against reported figures.
| Store | Price | Score | Revenue · chart |
|---|---|---|---|
| Google Play | Free | Score89% | approximately $10.6M |
| App Store | Free | Score95% |
Candy Valley - Match 3 Puzzle has grossed an estimated approximately $10.6M on Google Play.
About approximately $10.6M gross, estimated range approximately $2.6M to approximately $42.2M — roughly approximately $6.5M net to the developer after refunds, VAT and Google Play's cut. Very wide range: see how often ranges like this hold on accuracy. How we estimate →
Matched by title. Prices and chart positions are each store's US storefront; Epic charts worldwide. * critic score.
Trends
Price over time on the United States storefront, quoted in USD — from our own daily price tracking. Other markets are listed under "Price by market" in the Prices tab; they are not on this axis, because one line cannot be two currencies.
Showing the last 90 days (the review-based charts: the last 4 monthly points). Full history and CSV export come with a free account.
Momentum
No pace to show right now. The store's ratings total went down over this period. Stores remove ratings as well as adding them, so the change in the total does not show how many new ones came in.
Pace estimated from the game's recent rating growth (our daily snapshots) at its own installs-per-rating ratio — a momentum signal, not a reported install count. No revenue pace: the spend per install behind our revenue figure is a lifetime average, not a daily one.
Related
Not enough data to name similar games: no other game shares enough of this one's tags.
Related
| Game | Revenue (estimated lifetime) | Reviews | Score | Price |
|---|---|---|---|---|
| approximately $10.6M | 310.9K | 97% | Free | |
| approximately $10.6M | 9.8K | 85% | Free | |
| approximately $10.6M | 74.1K | 86% | Free | |
| approximately $10.5M | 42.4K | 98% | Free | |
| approximately $10.5M | 74.8K | 86% | Free | |
| approximately $10.5M | 25.1K | 88% | Free |