No revenue estimate for XBOX — its rating/review counts don't calibrate to sales the way Steam's do. Reviews and prices only.
The sweetest puzzle game! Switch, match & blast candies to win levels!
Revenue comes from in-game items and microtransactions, which our price-based model doesn't estimate.
Stats
How fast this game is gaining ratings — the activity signal available where a store publishes no sales or install numbers.
Measured from our own daily snapshots, not reported by the store. Deliberately not converted into sales: a one-tap rating's ratio to copies sold is unknown on this platform, and guessing it would be worse than leaving it out.
Sums Google Play only; Xbox, App Store publish no volume signal, so the true total is higher by an unknown amount.
| Store | Price | Audience | Score | Chart | Est. revenue |
|---|---|---|---|---|---|
XboxYou are here | Free | 1.3Mratings | 88% | — | not modelled |
| Free | 38.9Mratings | 93% |
Media
Related
Related
Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
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| #3 |
| $2.3B |
| Free | 4Mratings | 94% | #3 | not modelled |
Matched by title — a reused name can pair the wrong games. * is a critic aggregate. Prices and positions are each store's United States storefront; Epic charts worldwide. Audience and Score too, except Steam's, which is worldwide.
Related
| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
| — | 89 | 46% | $4.99 | |
| — | 8 | 88% | $19.99 | |
| — | 676 | 70% | $9.99 | |
| — | 102 | 90% | Free | |
| — | 243 | 60% | $24.99 | |
| — | 79 | 82% | $4.99 |