
Never let your light go out. Wield a powerful flame, overcome menacing creatures and explore the shadows of a ruined castle in this compelling 2.5D action adventure platformer which features a unique dynamic difficulty system.
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Sums Steam only; PlayStation, Xbox, Epic publish no volume signal, so the true total is higher by an unknown amount.
| Store | Price | Audience | Score | Chart | Est. revenue |
|---|---|---|---|---|---|
SteamYou are here | $14.99 | 49reviews | 76% | — | $13.3K |
| $12.49 | 46ratings | 60% | — | not modelled | |
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Themes across 40 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
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Un vídeo vale más que mil palabras.................................. https://www.youtube.com/watch?v=DAZcLAVjgAA&list=PLPsIZqp3c64gvcGQsMzk5nCpLJT2qLw93 Con este juego tengo el corazón dividido, el juego me parece precioso en cuanto ambientación, nivel artístico, mapeado, mejora de habilidades, exploración, pero el combate, no esta a la altura del resto y en ciertos momentos, se hace complicado y poco intuitivo, sobre todo en algunos jefes. Es un juego de plataformas, acción aventura 2D, con algún toque metroidvania. No esta mal, pero hay alguan cosa que lo ensombrece. Pruebalo y saca tus conclusiones.
Um bom jogo de plataforma com uma dificuldade alta, super recomendado para quem quer um bom desafio em uma história misteriosa. https://youtu.be/b0eHYbalcmw
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Languages: English, Spanish - Latin America, Japanese, French, Portuguese - Brazil, Simplified Chinese, German, Turkish
| $12.49 |
| 32ratings |
| 44% |
| — |
| not modelled |
| $14.99 | — | — | — | not modelled |
Matched by title — a reused name can pair the wrong games. * is a critic aggregate. Prices and positions are each store's United States storefront; Epic charts worldwide. Audience and Score too, except Steam's, which is worldwide.
Hours played at review time, across 40 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
Hey everyone here is my review for Candle Knight played only on my Steam Deck. Code provided by Publisher, Developer Dracma Studios @DracmaStudios Full review and fan art can be found on my blog www.garylodgegamesreview.game.blog Also have a 3 minute video on my YouTube Instagram TikTok all under grimreapersage PROS Story is fun and interesting. Enemies all have own attacks to learn to avoid and all have own look to them. Weapons and items all have own look to them and easy to understand as not to complex just straight upgrades. Ignis system is cool and unique as more you fight higher it goes meaning more damage you do but way more damage also taken cool risk reward system. Challenging game that doesn't hold your hand. Art style is pretty and very detailed. Puzzles in paintings is a cool system and is a fun different way to solve puzzles. World is fun and full of secrets to find and explore. CONS Combat feels clunky, slow to attack. Can be frustrating as easy to die in couple hits or from traps in the world. OVERALL SUMMARY I GIVE THIS GAME A SCORE OF 8/10 Overall has a cool story, puzzles are cool as solving them by jumping into paintings is different and fun and the Ignis system where you take more damage but do more damage is a interesting risk and reward system also has cool enemies and weapons, items. However combat feels clunky and slow to attack and can be frustrating as very easy to die from enemies and and attacks. SHORT PROS * Story is fun and interesting. * Enemies all have own attacks, look. * Weapons, items all have own look and easy to understand. * Ignis system is cool, unique as different levels that offer more damage but weaker. * Challenging game doesn't hold your hand. * Art style is cool and detailed. * Puzzles in paintings is different and fun is nice way to solve puzzles. * World is fun to explore find secrets. SHORT CONS * Combat feels clunky, slow to attack. * Can be frustrating as easy to die.
这机翻,看不懂
CZUCI ZE PRODUKCJA MOGŁA BY BYCI CZYMS WSPANIAŁYM ale aktualnie czuje ze bardzije gram w cos neidkoniczonego gdzie brakło czasu i funudufsu i wypuszoczono by jakos sie to spieło i gdyby o co teraz było wprzycone jako EA to było by to dla mnie okej ale w tym momencie mamy dosyci dkoniczona produckje jednak nie dokonica drodzy tórcy wystawiam wam poztw ale prosze trkaucie jakoe nutrala i prosze dokonicznei ta porudkcja bo odwlaisice kawł dobrej roboty jednak czuej ze gram jakos bete jeszcze ;/ powdnziea a co do gry jestesmy rycrzkiem który walcyz z ronyzmi kerkatrami 2-d gra sie przywiscie jednak czucie brak dkocnziea warto meic gre na oku ✂---✂---✂---✂---✂---✂---✂---✂---✂---✂---✂---✂--- FOR DEV - READ THIS ! if you want know somethnig about you game more/ some specific just write us on commect ok ? i will rewrite in commect Piszemy rónież normlane pełno prawne recnezje więc jeśli Szukasz więcej recnezji/naszej twórczosci zapraszam na mój profil steam w sekcji recnezji lub zastnawiesz się czemu tyle błedów ? Zapraszam do obserowania i przecyztania opisu na mojej grupie kuratora Aga i my steam curator w internetach
Plays great on deck, but controllers feel clunky and sometimes unresponsive, hope that improves soon. Nice atmosphere and design. Can recommend
So candle knight was way more platforming then I thought and I will say, I'm bad at platforming. That being said I played a bit but watched my friend do a complete run through so obviously it's got something to it. Pros: - The aesthetic was super neat. The bosses in particular. - The bosses and trials seemed to give a solid difficulty to people - A good use of the game assets to make the levels feel well built. Cons: - It has some minor bugs at this point - The graphics could use a little more polish as far as the textures are concerned. - The back tracking aspects were a bit cumbersome This game does not feel like a first release by a studio. It's really well done! But I also feel like with a bit more experience the devs good make this a top tier franchise in no time. I give it 4/5 burning candles.
A very strenuous recommendation. There's some effort put into this one, but it falls short in a number of ways. Sound effects are hit-and-miss on when they play, or what volume they play at. It looks very nice with the visuals it's aiming to offer, but suffers from the dissonance of a 3D world where you're locked to a 2D plane. Numerous times I found a gate that, were I not locked to a 2D plane, the li'l candle knight could just step around the gate to bypass it entirely. Some other regions weren't so bad for this, but it popped up often enough that I found it jarring. The opportunity to have multiple planes to travel across or different set-ups for traversal was very rarely used, the camera usually panning off in one direction to give a static field but that tended to be the most of what would happen. Music was not unpleasant - didn't blow my socks off but didn't make me reach for the mute key. The combat... is interesting. There's something there, the spark of something interesting, but it doesn't feel like it was well-implemented? Maintaining a sustained offensive fills up a Flame Gauge, and this allows you to move faster. It also increases your Attack at the cost of your Defence. If one chose to do so, they could basically hammer on an enemy and kill it in a second, but as a counterpoint, that same enemy could then chew your HP up in an instant with an uninterruptible multi-swing combo. You have a shield, but this is best used for projectiles - I found it rarely useful for handling melee strikes, as there was just as good a chance of the enemy just blasting past the shield without regard for what you wanted to happen. But then as you progress through the game, you gain abilities that use that Flame Gauge! One is there purely to burn off fuel - it's ostensibly meant to let you move slower, which might be useful in some case but it's [i]only[/i] your character that moves slower. Then there's a fireball shot that gives some effective range if you can wrangle it, and an AoE burst that burns up a lot of fuel for a lot of damage, along with a forced-dive attack. These are effective for the final boss, both for maintaining your defensive capabilities, and to actually [i]hit[/i] the stupid sod as it preps a bevy of bullets and lasers with which to pester you. The stakes for combat are also all over the place - there's the usual "corpse retrieval" thing that seems to be a thing with games of this genre, but you don't actually appear to [i]lose[/i] anything? No money lost, no recovery vials? You get HP recovery on [i]collecting[/i] it? It seems like a strange addition, all told. Movement is a weird one. Everything feels like it moves too fast on the vertical axis. You jump very quickly, fall very quickly, and coupled with the way the camera shuffles around, it can be difficult to keep a pin on where you are, unless you're being oh-so careful with your movement. There's no real sense of weight to movement, no acceleration or start-stop when you move. There's slower movement with the analogue stick [i](as this is your ONLY means of controlling the li'l spark)[/i], attacking in mid-air halts your falling until the swing is done, and the addition of a dash can help with horizontal motion, but compared to a number of games in this genre, you [i]rarely[/i] want to be aerial in this game. The downsides outweigh the benefits too often. Finally, there's the story. I believe there was some on offer, but more in the sense of "bits and pieces of narrative with no real cohesive thread". The items you collect that appear in your inventory tell snippets of something, but it's a lot of what I would call "lore" than "story". History without real meaning as it doesn't really tie into anything in the present narrative. From what little turns up in the intro, you play the titular Candle Knight, and set out to fight the Moon. There's hints of something greater going on, but even with everything I could find, there's just nothing to really draw it all together. As such, whatever pathos the ending was meant to deliver just fell flat. This is not a long game - a few hours at the most, maybe a bit more if you scour for that 100% clear. Worth getting on a sale or in a bundle, A nice idea of a game protagonist buried under a flawed execution of the concept.
Candle Knight is a 2.5D metroidvania-like platformer wherein you can explore more of the areas of this castle/house with the abilities you learn as you progress, like the dash or the double jump. There's no map but there is an ability you get later on that lets you warp between checkpoints. The combat is very simple. There's an ignition gauge, being a candle knight, you have a little candle on your head. As you beat things up, the fire burns brighter. At mid level burn, you gain some extra defense, but at max burn you lose defense in favor of gaining extra attack power. Just don't get hit by anything while you're like that because it'll really hurt lol. You have a sword that can combo 3 hits and a shield that can block projectiles. I would caution against really using the shield for much else. If you block while lacking much ignition, you will be stunned and you will experience a world of hurt with a lack of invuln frames. It's quite punishing. You also can't block every attack even with gauge. I am not quite sure which attacks are blockable at all so I just attacked and ran back, or dashed through them and attacked while they were busy attacking the other way. This game has quite the jank going for it. Sometimes the enemies wouldn't trigger properly and would never activate, allowing you to just wail on them and they would crumble. Sometimes they would activate in a glitched state in which they couldn't move. Sometimes my jumps wouldn't register properly and I'd have to climb back up the mountain I fell from while chest hunting. It was a little messy. Not an impressively programmed game but it does look quite gorgeous even with medium Steam Deck graphics. The music is also very fitting and gothic. It reminded me of something you'd hear in a chapel area of a Castlevania game. Beautiful stuff! I was able to do the whole playthrough on the Steam Deck... sorta. The framerate got super unplayably choppy at the king boss. I was able to kind of mitigate it by changing the resolution to windowed mode and lowered all the settings but it was still pretty bad. At that point I just used all the money I had on hand to buy 20 healing potions and bumrushed through it. Worked without a hitch lol the rest of the game was smooth. Unfortunately as the game's final take that, the "unlock all other achievements" achievement didn't unlock so I will eternally be missing 1 achievement for this game unless it decides to just give it to me one day lol. I don't know who this game's target audience is. It's not a very difficult game, the platforming is rather simple, the combat is extremely simple, and there's not a lot to spend your in game money on so you'll probably be swimming in health potions. Preferably get this game on sale if you're exceptionally curious about it. It does nothing great or even good but it's neat for what it's worth and I did very much enjoy my playthrough.
Great first impression... and then nothing really progresses anymore. Additionally it's technically very unoptimized. The devs lost motivation pretty early.
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