
Fast, explosive offensive action, we have it all in our Canadian gridiron simulation title that brings to fans everything they love about how Canucks have been playing the game for more than 100 years. That means 12 players, 3 downs, 20 seconds, and no fair catch eh.
Modeled estimate, not a reported figure. How we estimate →
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Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English**languages with full audio support
Engagement
Hours played at review time, across 42 reviews with recorded playtime.
Reviews
Themes across 41 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
positive critical· bar length = how often the theme comes up
Reviews
At least Madden is playable.
I've been working a new generated roster with ratings that match close to Pro performance. Speed ratings, for example, are too low across the board. I've done a lot of research on this and I am pleased with it. I did this for MaxFB and CFB17, and in my opinion, it makes the gameplay/gameflow much more balanced. I also, created/redid the plays for MaXFb, and I am doing this now for CBF17, and like the results a lot. CFB17 seems to play faster and gameplay looks more balanced. I have some more work to do to them, and will post the files somewhere, once I figure out the best place to do that. One main tip I believe to be true..there still is some sort of bug when saving/or resaving play files. I noticed the QB stands still, etc. By deleting all the default plays, and creating all new ones, and saving them "fresh", the plays all now seem to work they way they were intended to. No more QB standing around, and the QB now drops back to pass like he should. These fixes are making me really enjoy this game. MaxFB and CFB17 have become very enjoyable for my football tastes.. Great job David, and can't wait for CFB18.
Game is pretty fun, wish it had multiplayer player. (You need a controller to play this game) The game is very good for its price.
I love the CFL, love they have a mod for the team and for the attempt. This game is ASS! Half the time you can't throw and the other half the players don't even run the play you choose. I went for an out route with low time and bro just decided to run a curl. I went for a deep pass and bro decided to hang out in the slot. My Hail Mary attempt saw my receivers hang out bellow the first down markers. The only thing for sure that I know is it is a Lore Accurate version of the CFL, Refs only called things one way. If I have 6 guys around the receiver on defence they refuse to look at the ball. I Literally own them on D, yet thanks to ganky catching mechanics they can get a deep pass and just have guys bounce off of them, meanwhile you try to play offense and on the rare chance you can throw a ball in less than 40 seconds preparation time, the ball won't even go near or to the right target. Man I wish I could get it to the deep pass but I'm stuck running every play and praying they don't commit to the run defense because passing is non existent. This game is actual GARBAGE! I wouldn't recommend it if you are anything but an extreme CFL fan with a lot of free time to either Learn how to deal with the trash programming or you have the knowledge, time and dedication to fix this trash heap.
This is one of the best football games out there. I by luck found it on steam. It never was a big seller because it was marketed as (Canadian football) However one little click in a check box after loading turns it into American rules. I think had they given it a name like "Ultimate Football" it would and still can be a big seller. And then it may be that I just like Canada.
It sucks do not get it please
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After taking a short amount of time to adjust my game pad, this game is a little gem!! Cities are correct, team names are different (probably licensing.) I love this game... Go Canada, 3 downs, big field. Fast football.
Not the best game, but the only one we've got.
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Trends
Modeled estimate over time, reconstructed from Steam's monthly review histogram.
Momentum
Pace estimated from the game's recent review growth (our daily snapshots) at its own sales-per-review ratio — a momentum signal, not booked sales.
Audience
Estimated from the language of this game's reviews — a proxy for where players are, not official Steam demographics.
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