
Can't Live Without Electricity is a 3D relaxing puzzle game in which you supply electricity by connecting houses to power plants.
Modeled estimate, not a reported figure. How we estimate →
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 0/day in the week to Sep 5 → 0/day in the week after.
Reviews, worldwide (the counter carries no country): 0/day in the week to Jul 23 → 0/day in the week after.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 26 chart moves that followed a price cut of more than 20% went a median of 7 places towards #1, and the 2,400 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
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Engagement
Reviews
은근히 어려운 연결 퍼즐 게임. A surprisingly challenging puzzle game. 점점 줄어드는 칸 수가 야속합니다. The ever-decreasing number of squares is frustrating.
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fun optimization!
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Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
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Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English, Korean
Hours played at review time, across 40 reviews with recorded playtime.
This is a well-designed puzzle game, with a solid progression of concepts. There are some mechanics (like the generator) to help less-experienced puzzlers, and there are extra stars available if you manage to solve a level without using them. I haven't beaten everything yet, and I'm looking forward to playing more.
The core concept of the game is okay, it plays a little bit like Mini Motorways with some additional mechanics, but I find some of the design choices to really detract from it. The tutorial teaches you the basics and all is well, until the first level which is overwhelming and downright unpleasant. Usually you would expect the first stage of a game to ease you into the concept and teach you how to confidently use the mechanics, but instead it throws you into a challenge that is both visually "busy" and mechanically somewhat unfun. The second level is better but introduces a brand new mechanic that isn't difficult to figure out, but was also not mentioned at any point in the tutorial or first level. I decided to stop playing after the first two levels because it didn't feel fun. It feels kind of like the game is a proof of concept or in beta phase and hasn't gotten the proper level of polish for an actual release. Given that it was published in 2023, I doubt that will change in future.
Great little optimization puzzle game. When I was a kid, I used to play Rummikub and think about rearranging the entire board just to fit one more tile in. My family was not amused by how long my turns took. This game is exactly that, but with no time limit. They rarely won in Rummikub against me to begin with, but now they will stand no chance.
Absolute gem of a game! I have played only about 3 hours of this game, but I must say, this game is fantastic. Deeply engaging and relaxing at the same time.
모든 스테이지 퍼펙트 클리어의 영광을 이 게임을 선물해 준 친구, 그리고 졸음이 밀려오고 정신 나갈 것 같은 브금 대신 틀어놨던 창팝의 주인공 신창섭에게 돌립니다. 모든 집에 전기가 통하는 것 또한 신창섭의 은총이겠지요...
After abot 1 year of leave I came back to the game to try to finish all the level. The later ones get really difficult so i cant play much at a time but I can manage it. Then came Lv. 24 in squares "The Pineapple". I belive I tried so solve it about 2 hours but i wasn't able to finish the last connetions (Also deletet everythiny 3 times by then). Then finally I saw the literal "workaround" only to discover that my materials weren't enough (6 hammers away), got 2 more in changing the layout. Mayby my drafts could have been better. So I took a screenshot, would start over and got more materials. Only to discover that the houses spawn random. I think you get the point...
개노잼
Selling now
See how fast this game is selling right now — estimated copies and revenue per day from recent review growth.
Players by region
Where this game's players are, estimated from review languages.
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| $41.1K | 289 | 73% | $4.99 | |
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