
Pac-Man-type running simulation Camilla is the story of a girl who confronts fear. Check the number of acquired goods for clearance for each stage and acquire all the goods and move on to the next stage. You can clear all the stages consisting of three stages and check the final ending.
Modeled estimate, not a reported figure. How we estimate →
Media

About
Fear comes from accidental situations.
Let Camilla get out of her sudden changed terror and back to her family's side.
Sometimes run wild, sometimes use ideas to be with her family
she wants to go back to her happy daily life.
Camilla is a Pac-Man-type running simulation game,
Check the number of goods needed to clear the stage between maze-like cities,
and buildings, and get the goods as you run.
[Stage Clear Tips]
- Check the number of target goods required to clear each stage
- Avoid monsters that interfere with the acquisition of goods, acquire the target goods, and move on to the next stage
- Items you can spot in between help you avoid monsters.
Clear the stage with a total of three stages to reach the final ending.
[How to play]
moving: WASD
Jump: Shift
Interaction: E
Backflip: F
[Play time]
20 minutes
Configuration options provide screen adjustment, sound-related adjustment options.
This game supports Korean, English, and Japanese.
Genres
Stats
Languages: English, Japanese, Korean
Reviews
Pac-Man tipi koşu simülasyonu Camilla, korkuyla yüzleşen bir kızın hikayesidir. Her aşama için temizlenecek edinilen mal sayısını kontrol edin ve tüm malları edinip bir sonraki aşamaya geçin. Üç aşamadan oluşan tüm aşamaları temizleyebilir ve son sonu kontrol edebilirsiniz.
This is a rather poor and pointless Unity kitbash where you run around a mismatched asset environment collecting coins and avoiding an asset flipped monster. It's not really that much like Pac-Man, it's just bad. This is another one of those "What's the point" games, and the point is basically the developer trying to work out if it's possible to spend $100 to self publish a game on Steams self-publishing portal. Yeah, it is. There's no real interest as a game for gamers here. This game is essentially a bunch of other people's stock assets rearranged and kitbashed into a "game", so with those "borrowed" assets, at first glance it looks okay. But there's much more to a game than the appearance that other people's game assets can provide. When developers aren't capable of doing their job and creating high quality assets, it's also true they can't do any of the rest of the job of a game developer either, and it shows here. Let's talk about pricing and the actual value this has for gamers. This is "free" enough (not every "free" game in the "free" section is truly free, there's usually some hidden price tag), at least you won't be expected to spend any more money after you download this, but just because something is free doesn't mean it's good, and the cost of a game is more than just financial, your time is valuable too. A peak of [b]3 concurrent players[/b] (according to SteamDB) for a "free" game is a disastrous public reception. Out of 130 million potential players here on Steam, almost nobody was interested. Even though this is "free". That level of rejection speaks a lot for the quality of the game. Bearing in mind that free games don't add +1 to your game collector count, should you bother adding this to your library and downloading it? Pass on this one. There's no immediate financial commitment, but there are thousands of more compelling games on the platform that will give you a lot more enjoyment for your time.
Related
Related
Trends
Concurrent players on Steam, sampled daily since tracking started.
没中文 没成就 卡米拉 恐惧源于意外。 帮助卡米拉逃离突如其来的恐怖境地,回到家人身边。 时而狂奔,时而智取,只为与家人重逢。 她只想回到曾经幸福的日常。 《卡米拉》是一款类似吃豆人的跑酷模拟游戏。 在迷宫般的城市与建筑中,确认通关所需的物品数量, 在奔跑途中收集物品。 【通关提示】 确认每个关卡所需的目标物品数量 避开阻碍你收集物品的怪物,获取目标物品后进入下一关卡 场景中可找到的道具能帮你躲避怪物 一共三个关卡,全部通关即可解锁最终结局。 【操作方法】 移动:WASD 跳跃:Shift 互动:E 后空翻:F 【游戏时长】 20 分钟 设置选项支持画面调整、音效相关设置。 游戏支持韩语、英语和日语。
Pac-man'in 3 boyutlu korku kategorisine entegre edil(eme)miş hali. Çok kısa sürüyor.
нейро-треш
스테이지 1에서 버그 걸려서 그 뒤로 계속 안넘어가져요 ;;
Momentum
Pace estimated from the game's recent review growth (our daily snapshots) at its own sales-per-review ratio — a momentum signal, not booked sales.
Related
| DayZ | $531.7M | 465.9K | 78% | $49.99 |
| 7 Days to Die | $425.3M | 403.7K | 87% | $44.99 |
| Euro Truck Simulator 2 | $421.6M | 932.7K | 97% | $19.99 |
| Call of Duty®: Black Ops III | $370.1M | 231.4K | 85% | $59.99 |
| Forza Horizon 5 | $317.3M | 278.2K | 89% | $59.99 |
| Mount & Blade II: Bannerlord | $309.8M | 294.1K | 88% | $49.99 |