
Experience a visceral Campaign or assemble your team in the ultimate online playground with multiple Special Ops challenges and a mix of Multiplayer maps and modes.
Modeled estimate, not a reported figure. How we estimate →
Prices
Each in the currency that store quoted — not converted: the gap between two rows is the publisher's pricing, not an exchange rate.
Availability
We put this game to every storefront we collect. A market that answered not sold has told us something about the game; a market we never asked has not, and the two are never drawn the same.
Charts
Each storefront's own chart, in its own country — the closest public signal to sales where none is published. A country missing from a list is one we don't collect there, not one where the game doesn't chart.
No United States chart position — it charts only in the markets below.
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 19.57/day in the week to Sep 3 → 42.14/day in the week after.
For scale, across Steam · Top Sellers · Poland over the last 30 days: the 20 chart moves that followed a price cut of more than 20% went a median of 10.5 places towards #1, and the 2,491 moves with no price cut behind them went 1 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
About
Genres
Add-ons
Each DLC is estimated with the same model as a game, then summed — a modeled figure, not reported DLC sales.
Sums Steam only; PlayStation, Xbox publish no volume signal, so the true total is higher by an unknown amount.
| Store | Price | Audience | Score | Chart | Est. revenue |
|---|---|---|---|---|---|
SteamYou are here | $59.99 | 45.6Kreviews | 79% | — | $60.1M |
| $59.99 | 1.1Mratings | 82% | — | not modelled | |
Updates
Build ids and update times come straight from Steam's PICS — the same source SteamDB reads. Patch history grows as we record new builds.
Engagement
Reviews
Themes across 2461 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
Call of Duty Modern Warfare delivers a unique military experience. The campaign follows an alliance between the CIA, the SAS, and the rebels of Urzikstan as they attempt to stop attacks carried out by Al-Qatala in Europe and russians in Urzikstan. This campaign is not afraid to show the horrors of war and everything that happens around you: hostages being used as human shields, prisoners strapped with explosive vests, civilians of all ages executed in the public, and every other type of war crime imaginable. We are introduced to three characters whom the player controls throughout the campaign, alongside several familiar faces from the original MW series, such as Captain Price, Nikolai, Sergeant Griggs, and others. CIA Agent Alex is deployed to take part in the gradual liberation of Urzikstan from Russian control. The operation he is sent on forces him into an internal conflict between his loyalty to his superiors and his moral right to choose who he considers an ally or an enemy. Kyle Garrick's perspective presents a moral conflict between what is right and what is necessary to accomplish the mission. His conversations with Captain Price perfectly illustrate his desire to take his "gloves off" when it comes to getting the job done. But just how dirty is he willing to get his hands in order to complete the mission? Farah's perspective shows the horrors inflicted upon the people of Urzikstan since the beginning of their civil war. Her hope, determination, and willingness to take risks as the leader of the resistance make Farah a strong representation of a modern, powerful female character. The gameplay of this Call of Duty, thanks to its engine, truly shines when it comes to its tactical elements. Throughout the campaign, you will find yourself in situations where the way you execute a mission can have immediate consequences, such as reactions from your allies or civilians, while also determining just how far you are willing to take the idea of having your "gloves off." The gunplay mechanics have also been improved with the addition of sliding and the ability to mount your weapon on walls and other obstacles, while the slower sprinting speed and reduced jump height help balance the overall flow of combat. However, what truly makes this campaign shine and remain memorable for players is the variety of locations and atmospheres offered by its missions. Whether you're fighting on a battlefield alongside the American Demon Dogs, raiding a terrorist safehouse at night as SAS while equipped with NVGs, or holding off Al-Qatala at the American Embassy in Urzikstan with limited firepower, you never know what change of circumstances the next mission will bring. A small detail that further enhances the game's immersion is the "Realism" difficulty, which can be selected at the beginning of missions. With no HUD or aiming reticle, the player is challenged to keep track of the ammunition in their magazine so they don't find themselves empty in the middle of a firefight, conserve their grenades because they never know when they might run out, and carefully distinguish between civilians, enemies, and allies. All of this comes together while allowing you to quickly appreciate the atmosphere and visual design of each map. The game's multiplayer and co-op modes also introduce both improvements and drawbacks compared to previous titles. When it comes to the maps, most of them are fairly decent, while others leave something to be desired due to their level design and how it interacts with the game's overall flow. The loadout system offers a wide range of attachments for every weapon, and the fact that attachments have a significant impact on weapon performance and can define a particular playstyle further reinforces the game's sense of "realism." This is especially noticeable in the weapon audio, with gunfire sounding remarkably close to real-life firearms. At the end of the day, Call of Duty: Modern Warfare (2019) is a major refresh not only for the Modern Warfare series, but for the Call of Duty franchise as a whole.
Media

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Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
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Related
| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
| $60M | 88.5K | 85% | $39.99 | |
| $60.2M | 373.4K | 89% | $13.99 | |
| $59.6M | 84.1K | 92% | $11.99 | |
| $59.6M | 198.9K | 98% | $14.99 | |
| $61.2M | 68.8K | 85% | $34.99 | |
| $58.8M | 123.9K | 89% | $19.99 |
Related
| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
| $41.1M | 30K | 47% | $69.99 | |
| $34.2M | 23.1K | 47% | $69.99 | |
| $20.5K | 25 | 76% | $29.99 | |
| — | 23 | 78% | — | |
| — | 782.2K | 59% | — | |
| $8.7M | 5K | 38% | $69.99 |
14 of 15 markets; the rest we haven't asked for this title, not markets where it is unavailable.
14 on sale1 answered “not sold”0 we did not ask
The 1 “not sold” market is read from the Steam price pass of Aug 30: that day the store answered for this game elsewhere and gave no price there. The 14 priced markets are the same rows as the table above — each the latest price we hold, dated here when it is older than that pass. The 0 marked “not asked” were not put to this store at all — either it has no storefront there or we do not collect it yet, and neither is a statement about the game. A refusal is a refusal on one day; a store can list a title again tomorrow.
Latest in each market: best AU #61, worst FR #99 · 11 markets collected
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English*, French*, Italian*, German*, Spanish - Spain*, Arabic, Japanese*, Korean*, Polish*, Portuguese - Brazil*, Russian*, Spanish - Latin America* +1 more
| Free |
| 39.1Kratings |
| 42% |
| — |
| not modelled |
Matched by title — a reused name can pair the wrong games. * is a critic aggregate. Prices and positions are each store's United States storefront; Epic charts worldwide. Audience and Score too, except Steam's, which is worldwide.
Hours played at review time, across 2.5K reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
Good characters and grapihcs are still good for a 2019 game.
Muito bom, curtinho, divertido até pra uma newba como eu
ultradetailed weapon's animations. very recommended to everyone
cinema
Gayet Başarılı
Too much cheaters, Developers dont give a damn about this game...
000
Прошел за 2 вечера. Маловато, конечно, за такие деньги, и некоторые миссии буквально 5 мин длятся... Но в целом впечатление хорошее, 15 долларов отработаны, стрелять приятно, сюжет хороший.
.
Active players
Estimated daily and monthly active players (DAU/MAU) modeled from peak concurrency.
Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
The games this title's players most often review too — audience affinity.