
Call of Duty® delivers the gritty realism and cinematic intensity of World War II's epic battlefield moments like never before.
Modeled estimate, not a reported figure. How we estimate →
Prices
The United States storefront in every case, so this compares stores and not countries.
Prices
Each in the currency that store quoted — not converted: the gap between two rows is the publisher's pricing, not an exchange rate.
13 of 15 markets; the rest we haven't asked for this title, not markets where it is unavailable.
Availability
We put this game to every storefront we collect. A market that answered not sold has told us something about the game; a market we never asked has not, and the two are never drawn the same.
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 2.43/day in the week to Sep 3 → 2.71/day in the week after.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 24 chart moves that followed a price cut of more than 20% went a median of 9 places towards #1, and the 2,404 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
About
Genres
Sums Steam only; Xbox publishes no volume signal, so the true total is higher by an unknown amount.
| Store | Price | Audience | Score | Chart | Est. revenue |
|---|---|---|---|---|---|
SteamYou are here | $19.99 | 7.3Kreviews | 95% | — | $3.6M |
| Free | 13ratings | 76% | — | not modelled |
Matched by title — a reused name can pair the wrong games. * is a critic aggregate. Prices and positions are each store's United States storefront; Epic charts worldwide. Audience and Score too, except Steam's, which is worldwide.
Updates
Build ids and update times come straight from Steam's PICS — the same source SteamDB reads. Patch history grows as we record new builds.
Engagement
Reviews
Themes across 911 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
Para um jogo datado de 2003, é até que muito bom, principalmente porque envolve guerras de verdade, e não essas mentiradas de guerras futuristas (daqui a pouco COD vira Halo). Outro ponto é que o modo mais difícil desse jogo, pra mim (minha opinião), é o modo de jogo COD campanha mais difícil de todos, principalmente porque os tiros quase sempre tiram metade do HP ou matam direto, não tem vida na fase inteira e mesmo que salve no checkpoint, ao voltar a vida que tem é a que tinha quando salvou antes, ou seja, requer um planejamento de quase decorar onde está cada inimigo. De resto, jogo muito bom.
Esto solo lo compras por la nostalgia...Pero vale la pena :')
Media
Related
Related
Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
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13 on sale2 answered “not sold”0 we did not ask
The 2 “not sold” markets are read from the Steam price pass of Sep 7: that day the store answered for this game elsewhere and gave no price in those. The 13 priced markets are the same rows as the table above — each the latest price we hold, dated here when it is older than that pass. The 0 marked “not asked” were not put to this store at all — either it has no storefront there or we do not collect it yet, and neither is a statement about the game. A refusal is a refusal on one day; a store can list a title again tomorrow.
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English, German
Hours played at review time, across 918 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
What a great f***iung game! Must have completed it like 4-5 times all through my life and still want to play it. Just beware it's not a simple install on modern systems. Some tweaks are needed to make the game run in proper brightness. Ignore the highest difficulty, that's for speed-runners.
win11会闪退,没法玩。 你知道该做什么了💀
The newer titles have nothing on this. Played on normal and had an absolute blast. Really hope that they release big red one on steam but thats never gonna happen.
Even after all these years, this is still quite playable. The graphics are primitive, but the gameplay remains solid.
Игра моего детства. Дружок ныне женатый на 55-летней мадам и любящий все что связано с писей, в ту пору был начинающим геймером и у него в отличии от меня водились деньги . Притащил он значит дисочек и мы обменялись с ним дисками , мне войнушка , а ему Макс пейн 1 . Обмен был равноценный еще потому что ни Макс , ни Кал не запускались без диска . Защита-с))))). И знаете что я ее так и не прошел , даже до середины , у меня в воспоминаниях был ненавистный уровень на машине , где надо бы на ходу стрелять в нацистов. А вот друган был более ловким , Макса он прошел за неделю 😟. Что интересно после этого я больше не играл в эту игру до прошлого года , когда решил что мне нужно на стимдеке пройти всю серию кал оф дути . На деке игровой опыт разбился в миссии с зениткой , никак не получалось добить все самолеты летящие на меня и в то же время отстреливать солдат , которые появлялись со всех сторон . Просто паскудство! При этом на деке игра работает без проблем. Что ж пересел на комп и пробежал игру за три дня без каких либо проблем. По итогу скажу что игра классная , драйвовая , держит в напряжении до конца . Русик можно взять в сообществе . п.с. Кстати друг то мой игровой после школы увлекся женщинами и пропал , на игры ему глубоко плевать стало )
bo7 den güzel tavsiye ederim.
[h1] Call of Duty - an unpolished diamond [/h1] [b]Prelude[/b] The first Call of Duty is undoubtedly an FPS classic which, along with the Medal of Honor series, gave rise to the subgenre of games with more cinematic campaigns, grounded stories about war or special ops – rarely going beyond the modern era, nearby future or WWII, only occasionally stepping into sci-fi territory. Speaking of the gameplay aspects of this subgenre, these shooters share some usual traits: usually 2-3 weapon types instead of a full arsenal; a small variety of enemies, typically limited to different types of soldiers; linear levels where exploration ends with a couple of tiny side alleys; HP regeneration or lots of medkits; checkpoints, etc. The list could go on. I’m not insisting on this categorisation as final – as in any art form, genres blend, and CoD-like FPS games may borrow something from retro shooters (hello F.E.A.R., RAGE). Long story short: compared to what came before it, Call of Duty revolutionised the genre – whether for better or worse is a matter of taste, but as the fact it must be acknowledged. Now all that’s left is to examine the game itself: did it manage to pull this off on the first try? [b]Review[/b] Short answer: yes, it succeeded, but with some rough edges The first thing that catches the eye is the graphics. Unfortunately, even at its 2003 release, the graphics didn’t produce much of a wow effect. Enemy models, by the standards of the time, look somewhat more detailed in comparison to RTCW: characters actually have polygonal pockets, folds and little bumps on their uniforms, but the textures drag down the overall impression. The weapon models are quite decent, though the iron sights are too thick and not really comfortable to use. The levels range from «wow, that’s impressive», like the unique german battleship or the dam, to generic villages with identical house interiors that often repeat themselves (some locations are reused for two missions, day/night). The soviet campaign with its gray ruined walls and snowy forests ending can make you feel upset too. As for gameplay, the gunplay is very pleasant and not very realistic, but reasonably accessible. It’s hard to say there’s a great variety of guns: most missions are completed either with your standard issued kit or the MP-40 & Kar98k combo. Still, it’s always exciting to pick up an FG-42 or StG-44 though you’ll rarely find much ammo for them. As already mentioned, the game’s key feature is its cinematic nature. Every mission feels like «Saving Private Ryan», where you feel your involvement, your role in the operation. The levels are full of military bravado – there’s no room for deep reflection here, but that is Call of Duty, and that is why we do love it. There are chases on car, stealth infiltrations, dangerous landings, assaults. And the defence of Pavlov’s House alone is worth mentioning – the best and the hardest level in the game. Overall, it’s a real thrill-ride. However, there are a few things that personally disappoint me. Some levels are repeated and it’s understandable that reusing a map with different lighting is easier than building a new one, so this isn’t a critical issue. The biggest drawback for me are the stationary weapon sections, where you don't have an opportunity to hide, and the first enemy can shoot your entire face off with a couple of accurate hits – leaving you stuck like that unless you restart the level. I understand it probably has to do with AI behaviour and the lack of health regeneration. The developers just threw in a few medkits, but once you use them up, the enemies can just blast you again in the same way. Speaking of AI: the machine gunners are extremely annoying. They instantly switch focus to you and suppress you with heavy fire. If you’ve run out of health and medkits, you’re forced into pure save-scum process and boring peeking from a cover, waiting for enemies to “forget” you. And sometimes friendly fire happens – but that’s a minor issue :D The absence of health regeneration. The developers added it only in the second game, and it was a great change, it made the gameplay much smoother and eliminated the need for save-scumming when medkits were gone. And one more minor drawback about the graphics: this is the only FPS where I genuinely struggle to distinguish enemy silhouettes. I don’t know why, but the camouflage here blends with the environment a little too well. [b]Epilogue[/b] The first Call of Duty is definitely a good, though not perfect, game, and many of its rough edges can be forgiven, considering it was an experiment. Is it worth playing at least once? Definitely yes. I’ve replayed it many times, and every time, the game delivers enjoyment. This is one of those cases where an old game can truly be called a classic – not outdated junk. 7 Captain Price moustaches out of 10.
说起《使命召唤》系列的单人战役,很多人第一反应可能是现代战争三部曲里的各种名场面,但真正让我念念不忘的,反而是2003年初代《使命召唤》里的苏联线,以及一个贯穿系列二十多年的老面孔——Captain Price。 先聊苏联线。初代COD的苏联战役,放到今天来看画面当然是粗糙的,但那种战场氛围的营造,说实话后来很多3A大作都没能超越。斯大林格勒保卫战那一段,开场就是经典的伏尔加河渡河——你挤在一条小船上,两岸炮火连天,身边的战友一个接一个倒下,上了岸发现连枪都不够分,两个人共用一把步枪,前面的人倒了你才能捡起武器继续冲。这段设计直接致敬了电影《兵临城下》,但当你真正操控角色身处其中的时候,那种绝望和压迫感是电影给不了的。你不是在"看"战争,你是被推进了战争。 整个斯大林格勒的关卡节奏也设计得很讲究。从渡河的混乱,到巷战的紧张,再到狙击对决的屏息凝神,你能感觉到制作组是真的在用游戏语言去还原那种"一栋楼一栋楼地争夺的残酷。每推进一步都要付出代价,身边永远有人在倒下,你甚至来不及记住他们的名字。那个年代的游戏没有什么电影化叙事的手段,没有频繁的过场动画,反而是靠关卡本身的流程和战场环境音来推着你的情绪走,效果出奇地好。 如果说斯大林格勒是防守的绝望,那最后的柏林战役就是进攻的狂热。同样是初代COD苏联线的高潮,你跟着部队一路推进到柏林,攻入国会大厦。整段关卡的节奏从压抑转向亢奋,所有人都在往楼顶冲,枪声、爆炸声、喊叫声混成一片。你一路杀上国会大厦的楼顶,战斗结束,镜头拉开,战友将那面红旗高高插上废墟之巅——那一刻的感觉很难用语言形容。 你自己没有亲手去完成插旗这个动作,但恰恰是这种处理让这个瞬间多了一层意味:你不是英雄,你只是这场战争洪流中的一个普通士兵,你拼尽全力打到了这里,而胜利属于所有人。旗帜升起的那一刻,回想你从斯大林格勒一路走来的全部经历——从连枪都分不到的渡河新兵,到站在敌人首都的废墟上看着旗帜飘扬——这条情感弧线完整地合上了。2003年的游戏,用这么朴素的手法做出了这种冲击力,确实厉害。 再说Captain Price。这次回头玩初代才发现,Price这个角色在COD 1的英军线里就已经登场了。当时的Price是个二战背景下的英军军官,带着标志性的圆顶军帽和胡子,虽然跟后来《现代战争》里的Price不是同一个人(设定上是祖孙关系),但那个形象的DNA就是从这里开始的。 知道这个之后回头看整个系列,突然有一种原来你一直都在的感觉。从二战的欧洲战场到现代的中东和东欧,Price这个名字像一条暗线串起了整个《使命召唤》的历史。Infinity Ward对这个角色的执念也挺有意思的——他们可以换主角、换阵营、换时代背景,但Price必须在。某种程度上,Price已经不只是一个游戏角色了,他更像是整个系列的精神图腾。你在每一部新作里看到他出场,就知道:味儿对了。 所以这就是为什么我觉得初代COD的战役值得回头去体验。不是为了画面,不是为了关卡设计有多精巧,而是那种用游戏讲故事的初心,在这部2003年的作品里体现得最纯粹。现在的COD战役越做越像互动电影,精美是精美了,但那种被战场本身推着走的沉浸感,反而是初代给得最足。
Selling now
See how fast this game is selling right now — estimated copies and revenue per day from recent review growth.
Active players
Estimated daily and monthly active players (DAU/MAU) modeled from peak concurrency.
Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
The games this title's players most often review too — audience affinity.
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