
As you journey to the seemingly placid surroundings of a Greek courtyard or the secret gardens of Tihuanica, beware - things are not as they seem. This supernatural action adventure is sure to pique your obsession with horror and espionage.
Modeled estimate, not a reported figure. How we estimate →
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 0.14/day in the week to Aug 22 → 0/day in the week after.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 26 chart moves that followed a price cut of more than 20% went a median of 7 places towards #1, and the 2,400 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
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Engagement
Reviews
Themes across 46 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
This game is broken as a point & click game. I played this game only because I played the last one, 'Shadow of the Comet'. This game seems to not have the time for test play before its release. Difficulty to recognize any objects during the play is the least among so many problems this game has. Many puzzles lack the required contexts so that the players have no idea what to do with which items. And one of those puzzles does not provide any hint to solve with including the least contexts (maybe there was a hint somewhere during the play, but in the very scene to solve the puzzle, there was no way to confirm the hint if it was). So technically, there is no way to clear this game without relying on a walkthrough.
Au début ça fait un peu peur car tu peux mourir à tout moment. Mais une fois que tu as passé les première difficultés, ça devient hyper prenant, au point de ne plus voir passé les heures de jeu et si je l'ai terminé en 7 heures c'est que ça doit pouvoir se faire en 4 ou 5 .. bref, une aventure extraordinaire comme j'en avais pas connus depuis longtemps..
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Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
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Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English, French, German, Spanish - Spain, Portuguese - Brazil
Hours played at review time, across 46 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
Es admirable el intento de fusionar modelos pre-renderizados con fondos de neto corte expresionista dónde el trazo se adivina a leguas. Es interesante como Lovecraft es una piedra de toque para impulsar una historia de carácter pulp y weird (que no le hubiera molestado al autor) que toma mucho del cine de los ochenta (de Terminator a la Cosa, incluso una referencia al fantasma del paraíso). Las Malvinas y Buenos Aires como puntos obligados de una historia que no teme a referenciar a Borges y los Aymarás en un mismo párrafo -sin contar la visión europea de nuestro progreso hacia 1937- a los que se le suma un doblaje hecho en España con actores andaluces para intentar imitar el acento rioplatense, le otorgan cierto orgullo catastral que podría florecer como una anécdota feliz en un asado. La música es olvidable aunque sostiene el tono que quiere transmitir -pese a la torpeza y ligereza del guion-. Lo único que me aleja de poder recomendar este juego a precio completo es el diseño de aventura gráfica alla Sierra -altamente castigador y preciso de acción rápida en un género dónde prefiero que prime la deducción y el pensamiento sosegado- así como una resolución tan críptica y anti-intuitiva que atenta contra tomarse su tiempo para ganarlo, acudiendo a una guía paso a paso y a la proliferación de los estados de guardado -que le dan de manera espuria su tensión terrorífica-. Eso sin contar que nos deja escoger entre dos finales de la manera más obsecuente y trivial en lugar de permitirnos llegar a ellos por alguna toma de decisiones. Estas falencias de diseño no le quitan ser una curiosidad alegre de la cual me gustaría probar su precuela
WHAT in the WORLD is going on here, WHY did nobody ever tell me about it, and HOW MUCH LONGER can this absolute masterwork of utter insanity stay under the radar?!?! I want to start this review by saying that the game's ending is capped off with a ROCK MONTAGE OF SELECTED GAME CUTSCENES; WHY is there a rock montage of anything in a Call of Cthulhu game?! BUT AT THE SAME TIME WHY NOT So like, working my way backwards in "why I absolutely think everyone should play this," I realized near the end of the game that this is a full-blown sequel to Call of Cthulhu: Shadow of the Comet, and I absolutely never knew this despite having known about both games for like 15-20 years before finally getting around to playing them. Playing them in subsequent days, happily, so the shared worldbuilding totally worked to hook me and get me more invested. Continuing to the middle of the game, I suddenly realized this game is like the perfect mashup of, like, Call of Cthulhu generally, Raiders of the Lost Ark, and I dunno, the Terminator maybe. I would say the Thing but that is 100% Lovecraft influenced so it does not count. They so totally nailed the VIBES of this game despite its much shorter runlength compared to the previous title, and I cannot say enough good about this game never coming close to wearing out its welcome. Every adventure game should leave you both surprised it is over already and duly impressed by what you have just witnessed, one way or another, and yeah they did everything right in this title. Though given some of the things I read in the walkthrough it sounds like there are parts of the game that might be endlessly infuriating for people whose whole life is not gaming, as some degree of fast-twitch reflexes are needed at various times to not get killed before you have the chance to advance the story. But in my Big-Time Gamer experience I had no problem with any of them, I must say. And the first thing chronologically I noticed that made me love this game was that the 3D graphics are trapped in that amazing era where they are utterly comical no matter how hard they try, which could not possibly be less appropriate for Call of Cthulhu, but somehow that adds to the whole bonkers throw-so-much-in-a-blender-and-drink-whatever-comes-out approach the team took in designing this game. I mean the opening action sees a bunch of little blobby dudes fleeing machine gun fire while music that sounds straight out of Stunt Island plays over the top (where are my STUNT ISLAND fans???). Though I do see in the menu you can switch to MIDI music seemingly if you prefer, and generally I do love the bleepybloopies of MIDI if they are available, but the soundtrack to this game was so utterly ridiculous and sometimes inappropriate (like, again, the game ending outro) that I could not help but roll with it. ANYWAY YEAH SO BUY THESE TWO GAMES IMMEDIATELY if you have any interest in Call of Cthulhu, adventure games, and HAVING A GREAT TIME
- Terrible gameplay (Wave mouse around to see if anything is interactable), you cannot progress until you click on those two pixels! Yay! - No instruction on how to actually play (Did you know right-click is a thing and the inventory is invisible at the top of the screen? I sure didn't!) - Incomprehensible expected player actions. Literally impossible to play without a walkthrough. Basically I see no reason to play this. It's kinda funny because the voiceacting is mediocre, and the 3D/2D pixelart is somewhat neat, but the plot makes huge leaps, and frankly the cons outweigh the pros majorly.
This game is ♥♥♥♥♥♥. The pacing, the puzzles, the tone, the story; it's all over the place. Never in any game have I asked myself "what...?" as many times as in this game. Absolutely incomprehensible from start to finish and it's also very short at only 3.5 hours. I liked Shadow of the Comet, go and play that instead and save yourself the abject confusion that this game provokes.
Hard with a walkthrough. There are funnier games on the market. Try another one.
really bad pixel hunting, moon logic and weird plot, its like they created scenes out of a ♥♥♥♥ randomizer and went too fast forward. its still a cthulhu game so its ok, but its a huge garbage fire. i only recommend because theres so few good cthulhu point and click
Eu fiquei mais confuso que filha da puta em dia dos pais
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Selling now
See how fast this game is selling right now — estimated copies and revenue per day from recent review growth.
Players by region
Where this game's players are, estimated from review languages.
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