
As you journey to the seemingly placid surroundings of a Greek courtyard or the secret gardens of Tihuanica, beware - things are not as they seem. This supernatural action adventure is sure to pique your obsession with horror and espionage.
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All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English, French, German, Spanish - Spain, Portuguese - Brazil
Engagement
Hours played at review time, across 41 reviews with recorded playtime.
Reviews
Themes across 41 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
positive critical· bar length = how often the theme comes up
Reviews
'어둠 속에 나홀로' 시리즈를 제작했던 인포그램즈의 1995년작 포인트 앤 클릭 어드벤처. 워낙 옛날 게임이라 도스박스로 실행되지만, 공략 보면서 하니까 전개 시원시원하니 의외로 빨리 끝났네요. 정발되었던 그시절 파일을 활용해 한국어 음성까지 지원하는 패치가 있습니다. 근데 번역이나 연기력은... ㅋㅋㅋ 패치 : https://oldgamelove.tistory.com/569 공략 : https://caswac.tistory.com/entry/%EB%B9%99%ED%95%98%EC%9D%98-%EC%B6%94%EC%A0%81-%EB%A9%94%EB%89%B4%EC%96%BC-1 [code] 스팀 큐레이터 : [url=store.steampowered.com/curator/44849820/]INSTALLING NOTHING[/url] [/code]
Being a Lovecraftian through and through, and a 50 year old lover of all game genres, it pains me to not recommend this classic. Prisoner of Ice is an PAC adventure game developed and released by Infogrames Multimedia for IBM PC compatibles and Macintosh in 1995 in America and Europe. It is based on H. P. Lovecraft's Cthulhu Mythos, particularly At the Mountains of Madness, and is a follow-up to Infogrames' earlier Shadow of the Comet. I made a mistake and started with this one and now I'm a bit afraid. Still, the reason why I dont recommend this game is that riddled with the worse problems of a PAC ADV, more specifically, pixel sized interactable objects and the worse for me, HUGE metalogic jumps which deters from enjoyable gameplay. Considering what they are find them at the end below if you need. Coming from a person who has seen everything from zx spectrum to VR, having played and beaten PAC ADVs such as Secret of Monkey Island 1 and 2, Indiana Jones and the Last Crusade among others, trust me, the game will make you mad, it is just poorly done, a shame, because there seems to be proper research and voice acting and a genuine attempt to make good, looking 30 years behind. But the game is so riddled with nonsense that you could well use it to make people never pick up a PAC ADV again. And it would be understandable. I will eventually go back to it, when i finish my backlog of 95 lovecraftian games. This game nowadays is not worth 5 bucks, good thing i bought it for 1. The dosbox functions well with the game though no worries there My advice is if you want a proper PAC ADV get this one instead: https://store.steampowered.com/app/914020/Gibbous___A_Cthulhu_Adventure/ [spoiler] You are in a sub, your captain just died, no one tells you why and how he died, but you just go fw with it... you use a incantation you just recorded from a delirius person because metagaming in a creature you just seen and have no knowledge about but just banish it. No insanity, no repercussians. You are in a military base full of guards,find a body of a tortured man... no one cares, leave him there, dont report, dont raise alarm. lets just take a tin of rotten food to pass the doctor in the infirmary who NEVER DENIED YOU ENTRY TO SEE A PATIENT BECAUSE YOU NEVER ASKED!! just a few examples of the insane logic or lack thereof [/spoiler]
Sadly it aged bad, but the synchronisation is awesome. and the graphics are still nice to watch. Just the point and click is not fun anymore, to much trial and error to much checking out walktroughs and hint books. ill skip.
Отличный квест, в котором атмосферу можно ложками черпать. Понравилось куда сильнее Shadow of the Comet, которую проходил в далёком детстве - Лавкрафту на игры везёт с переменным успехом, и эта - один из удачных примеров. Супер-короткая продолжительность для жанра, и даже с учетом обилия "заданий на время" и иногда странным пиксельхантингом проблем не возникло вообще - пролетело на ура. Из минусов - это, видимо, касается всех игр запускающих в стиме досбокс из "коробки" (поняли каламбур, да?), ибо оверлей и все "прелести" стима по типу скриншотов просто напросто не работают, но зато сама игра и ролики работают отлично без патчей и всего остального, и на том, как грица, спасибо.
По всем параметрам Узник Льда куда удачнее Тени Кометы, но все-таки с квестами у infogrames все еще не очень. Точнее, так: атмосфера и в первой игре была такая, что хоть ложкой черпай, а тут даже лучше. Завязка и первая треть игры - практически "Нечто", потом "Индиана Джонс", потом даже путешествия во времени. Но вот подача - от роликов до диалогов все еще хромает. С другой стороны, персонажи в рисованных роликах выглядят отлично, а вот модельки непосредственно в процессе прохождения - это тихий ужас. И рядом не валялись эти уродцы с красивыми персонажами игр Sierra и LucasArts, вышедших раньше Узника. Сама игра не особенно сложная, а подобия чудовищного лабиринта из Кометы тут нет - уже хорошо. Частенько заставляют делать что-то на время - в 95% случаев перед этим идет автосохранение (могли бы, конечно, делать их при 100%), так что помереть и потерять весь прогресс трудно. Загадки в целом логичные, да и ломать голову долго не приходится, потому что одновременно доступно всего несколько экранов и минимум NPC. Одно плохо - пиксельхантинг. Уже к тому времени с этим начинали бороться и/или улучшали интерфейс (вроде анимации курсора при наведении на активный предмет). Тут разве что название появляется. Не особо удобно. Я бы скорее поставил нейтральный отзыв, но если выбирать между да и нет - с учетом слабой постановки, посредственной актерской игры, уродливых моделей персонажей, пиксельхантинга - скорее нет, чем да.
I finally got around to finishing *Call of Cthulhu: Prisoner of Ice*, a game I only played briefly as a kid and never managed to complete. After all these years, I decided to buy it and experience it from start to finish, and I'm really glad I did. This is a classic Lovecraft-inspired point-and-click adventure with a fantastic atmosphere. The story is excellent, the graphics are gorgeous in that unmistakable mid-90s style, the dialogue is engaging, and the puzzles strike a nice balance between challenging and logical. If I had one criticism, it's that I found the first half more compelling than the second. The later locations are much smaller, which means there are fewer objects and interactions to experiment with, making the exploration feel a bit more limited. The timed sequences also rely more on trial and error than on actual puzzle-solving, so they can be a little frustrating. That said, the second half is also where the plot really takes off. The story becomes increasingly intricate, with some clever time paradoxes that fit the Lovecraftian narrative surprisingly well. I also loved that the game offers two different endings, giving you a reason to see how events can unfold differently. Overall, Call of Cthulhu: Prisoner of Ice is a wonderful adventure game that has aged remarkably well if you appreciate classic point-and-clicks. It was a nostalgic trip for me, but even without the nostalgia I think it's a genuinely enjoyable experience. Highly recommended.
Krótka piłka: Po Call of Cthulhu Prisoner of Ice zawsze spodziewałem się klimatu The Thing Carpentera., Niestety jak na tytuł za mało to mroczne. To klasyczna przygodówka z tamtych czasów, w której odrzucają zbyt trudne zagadki,drewniany interfejs i problem co robić dalej. + Steam Kurator Fidelio de Krytyk: ➥ https://store.steampowered.com/curator/10437106/
Hugely disappointed, I've only just begun but this is ugly. The art is uninspiring, the 3d character models are comical, and the story so far is incredibly luckluster. They suck all the mistery out of it in the first 5 minutes showing you a generic monster, and the writing is really boring. The music is mediocre. Some sound effects are obnoxious such as the opening creature screeches. Puzzles are not bad but are also uninspired. If Shadow of the Comet was a 10/10, this is 5/10 so far
Call of Cthulhu: Prisoner of Ice, developed by Infogrames and published by Atari, is a mid-1990s adventure game that blends elements of Lovecraftian horror with wartime espionage and a dash of pulp action. The game casts players as Lieutenant Ryan, an American agent working with the British Navy, who finds himself drawn into a dangerous conspiracy while stationed aboard a submarine in the Antarctic. A shipment of mysterious crates, stolen from the Nazis, forms the central mystery, and as the story unfolds, it becomes clear that the cargo houses horrors beyond human comprehension. This opening establishes a strong sense of intrigue and immediately sets the stage for a blend of supernatural terror and spy-thriller suspense. The narrative reaches beyond its icy beginning, sending the player across multiple continents and into environments that range from military facilities to ancient ruins. In doing so, it connects its plot with threads established in Infogrames’ earlier Lovecraft-inspired title, Shadow of the Comet, bringing back familiar characters like John Parker while introducing new antagonists and mythological twists. This sense of continuity deepens the world and situates Prisoner of Ice as part of a larger mythos that mixes Nazi occultism, time-bending phenomena, and cosmic terror. While the ambition is admirable, the story can sometimes feel rushed or uneven, as though it tries to balance too many ideas without fully fleshing them out. From a gameplay perspective, Prisoner of Ice adheres closely to the point-and-click formula popular in its era. Players examine static screens, collect and combine inventory items, and solve puzzles to progress. Some of these puzzles carry a unique tension, as they are timed and require quick thinking to avoid failure. Fortunately, the developers implemented autosaves at the start of timed sections, preventing frustration and encouraging players to experiment without fear of losing significant progress. For the most part, puzzles are straightforward compared to other adventure titles of the period, with solutions that rarely leave players stumped for long. This design choice helps maintain momentum but can leave veterans of the genre wishing for more challenge. Visually, the game reflects both the strengths and limitations of mid-90s technology. The backgrounds are well-drawn and often atmospheric, creating moody environments that capture the tone of a supernatural thriller. However, character sprites, which rely on pre-rendered 3D models, sometimes clash with the 2D backgrounds, leading to a slightly disjointed visual style. Cutscenes, on the other hand, are more successful, employing stylized art that better conveys emotion and dramatic tension. The audio design is equally uneven: the score does a fine job of underlining suspenseful moments, but the voice acting is frequently stilted, lacking the nuance needed to elevate the narrative. One of the game’s more effective qualities is its pacing. Prisoner of Ice moves quickly from one scenario to the next, rarely allowing the player to linger for too long. This sense of urgency matches the story’s escalating stakes and helps keep players invested, even when the puzzles themselves feel simple. However, this brisk pacing comes at the cost of depth. The entire game can be completed in just a few hours, and plot developments sometimes arrive so quickly that they lack the dramatic weight they deserve. The result is a story that feels exciting in the moment but leaves lingering questions and missed opportunities for richer storytelling. Reception over the years has been mixed. Many players appreciate the game’s brisk pace, atmospheric settings, and willingness to combine Lovecraftian horror with more pulp-like Nazi conspiracies and spy antics. Others, however, find the story confusing, the puzzles underwhelming, and the technical presentation inconsistent. Compared to Shadow of the Comet, Prisoner of Ice is seen as less ambitious in its mechanics and less effective in its world-building. Still, it retains a certain nostalgic charm, especially for players who fondly remember the adventure games of the 1990s or who are drawn to adaptations of the Cthulhu Mythos. In the end, Call of Cthulhu: Prisoner of Ice is both a product of its time and an interesting experiment in genre fusion. It successfully captures some of the atmosphere and dread of Lovecraft’s work while wrapping it in a pulpy narrative of war and occult science. Its shortcomings in depth, challenge, and polish are clear, but its pace and atmosphere keep it engaging enough for fans of classic adventure games. For those interested in exploring the lineage of Lovecraftian video games or revisiting a piece of adventure game history, it remains a fascinating, if imperfect, journey into the unknown. Rating: 7/10
This game is broken as a point & click game. I played this game only because I played the last one, 'Shadow of the Comet'. This game seems to not have the time for test play before its release. Difficulty to recognize any objects during the play is the least among so many problems this game has. Many puzzles lack the required contexts so that the players have no idea what to do with which items. And one of those puzzles does not provide any hint to solve with including the least contexts (maybe there was a hint somewhere during the play, but in the very scene to solve the puzzle, there was no way to confirm the hint if it was). So technically, there is no way to clear this game without relying on a walkthrough.
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