
Cabernet is a 2D narrative RPG set in a 19th century Eastern European inspired world, with a modern twist. Guide Liza, a young vampire in her new unlife among the unsuspecting townsfolk. Will you retain your humanity or descend further into the horror you have become?
Modeled estimate, not a reported figure. How we estimate →
Prices
Each in the currency that store quoted — not converted: the gap between two rows is the publisher's pricing, not an exchange rate.
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 1.71/day in the week to Sep 4 → 2.43/day in the week after.
About
Cabernet is a 2D narrative RPG set in a 19th century Eastern European inspired world, with a modern twist. Guide Liza, a young vampire struggling with her morality and the supernatural world she has been pulled into. Will you retain your humanity or descend further into the horror you have become? Prepare to explore a hidden world of political intrigue, class conflict, and decadent corruption.
Use the moonlit sky to plan your next feast and explore. Mingle among vampiric society and the humans who feed them. Uncover who can aid your new kin and whose only purpose is to be drained.
Vampirism isn't just an unholy transformation of your body-- it also threatens to transform your mind. Will you choose to indulge your empathetic humanity or embrace your newfound nihilism?
But to lure your next meal somewhere safe and secluded, you'll need to understand who they are and what they desire. A kind-hearted, alcoholic coachman? A fraying newlywed couple? A greedy, yet charming charlatan? Their lives are yours to aid or unravel.
Art, literature, history, science, these are the skills you'll require to succeed. Your knowledge will be your greatest weapon in a world where the cunning drain the brutal of life.

Genres
Sums Steam only; PlayStation, Xbox, GOG, Epic, Nintendo publish no volume signal, so the true total is higher by an unknown amount.
| Store | Price | Audience | Score | Chart | Est. revenue |
|---|---|---|---|---|---|
SteamYou are here | $19.99 | 2.4Kreviews | 95% | — | $1.6M |
| $19.99 | 221ratings | 91% | — | not modelled | |
Updates
Build ids and update times come straight from Steam's PICS — the same source SteamDB reads. Patch history grows as we record new builds.
Engagement
Reviews
Themes across 230 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
Cabernet is a really enjoyable narrative RPG with a great atmosphere, interesting characters, and meaningful choices. The "choices matter" aspect is one of the strongest parts of the game. I found myself actually thinking about the consequences of my decisions instead of just clicking through dialogue, and the story kept me invested from start to finish. That said, the game has quite a few bugs that can be frustrating. The biggest issue is the autosave system. It saves so infrequently that you can lose a surprising amount of progress if something goes wrong. There were several times I wished it saved after major choices or important events. The stealing mechanic also feels broken. Even when you successfully steal, you don't always receive additional coins, making it feel inconsistent. On top of that, stealing advances the in-game clock, which doesn't really make sense. If I'm successfully picking a pocket in a split second, why is so much time passing? It makes an already risky mechanic feel even less worthwhile. Despite those issues, I still had a great time with Cabernet. The writing, world-building, and replayability make it easy to recommend. I just hope the developers continue patching the bugs because there's an excellent game underneath them.
Media

Related
Related
Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
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Related
| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
| $1.6M | 2.5K | 94% | $22.49 | |
| $1.6M | 1.6K | 87% | $29.99 | |
| $1.6M | 2.3K | 81% | $29.99 | |
| $1.6M | 4.8K | 93% | $19.99 | |
| $1.6M | 1.6K | 87% | $19.99 | |
| $1.6M | 4.2K | 94% | $19.99 |
Related
| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
| $15.8K | 116 | 95% | $7.99 | |
| $20.5M | 34.1K | 97% | $8.99 | |
| $24.3K | 133 | 90% | $11.99 | |
| $14K | 28 | 100% | $12.99 | |
| $9.2K | 13 | 62% | $14.99 | |
| — | 0 | — | — |
Every market we collect.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 26 chart moves that followed a price cut of more than 20% went a median of 7 places towards #1, and the 2,402 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English*, German, Spanish - Spain, Simplified Chinese, Japanese*languages with full audio support
| $19.99 |
| 137ratings |
| 90% |
| — |
| not modelled |
| $13.99−30% | 35ratings | 86% | — | not modelled |
| $19.99 | — | 95% | — | not modelled |
| $10.99−45% | — | — | — | not modelled |
Matched by title — a reused name can pair the wrong games. * is a critic aggregate. Prices and positions are each store's United States storefront; Epic charts worldwide. Audience and Score too, except Steam's, which is worldwide.
Hours played at review time, across 230 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
굳이 뱀파이어를 넣지 않았어도 된 휴먼 스토리. 나쁘진 않은데 뱀파이어의 갈등요소를 잘 삽입하지 못했다.
A Total Masterpiece! I finished it in 2 days and couldn't do anything else and loved how the game have a few secret ending too!
this is one of the most amazing games i have every played, this game was perfect in every way it was everything i could have hoped for. i got it on sale but it is worth full price, i love this game so much and i will never stop saying how good it is!!!
Jeu sympathique, anglais facile (et je suis très nulle), mais la fin sérieusement: à chi**. Tellement brutale que j'ai cru avoir eu la mauvaise fin. Et en plus aucune concéquence narrative de nos actes sur celle-ci.
Me ha sorprendido gratamente, tanto que empatizas por los personajes
The best vampire game I have ever played! I didn't know what to expect when I bought this game because I have never been able to scratch that vampire itch but this game... just does it! Beautiful story, simple gameplay and BEAUTIFUL animation
It has a great story and a cast of colorful, well-written characters. It has many things in common with Vampire: The Masquerade – Bloodlines, and those who found the latter to their liking might like Cabernet as well.
I completed a playthrough on the Switch and had to get this game on my PC. It is one of my absolute favourites and I just love everything about it. The pacing, the artwork, the storytelling is all so well done and beautiful. The team responsible for this masterpiece are all lovely as well. After emailing my praises and desire for the Cabernet shirt to be re-released, they made it happen for me and so many others that love this game. Incredible game, incredible people behind it. They deserve all of the recognition and more <3 THANK YOU!
The game itself is quite good: a varied cast, pleasant music, enjoyable art style, and enough choices to keep the story interesting, runs smoothly overall, and I would normally recommend it The UX, regrettably, makes it feels more of a feature complete version than a finished game: the character keeps getting stuck, punctually highlighting the wrong thing (if it highlights), repeating the same unskippable lines, forcing weird choices (e.g. many screen transitions demand human form so a bat can't fly over a gate or mud), and being positively hostile to keyboard + mouse players (a point-and-click mouse-driven interface would make the experience infinitely more pleasant)
Active players
Estimated daily and monthly active players (DAU/MAU) modeled from peak concurrency.
Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
The games this title's players most often review too — audience affinity.