
Yuma, an amnesiac detective-in-training, and Shinigami, the spirit haunting him, tackle unsolved mysteries.
Modeled estimate, not a reported figure. How we estimate →
Each in the currency that store quoted — not converted: the gap between two rows is the publisher's pricing, not an exchange rate.
Every market we collect.
Charts
Each storefront's own chart, in its own country — the closest public signal to sales where none is published. A country missing from a list is one we don't collect there, not one where the game doesn't chart.
No United States chart position — it charts only in the markets below.
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 1.43/day in the week to Sep 4 → 4.43/day in the week after.
About
Enjoy a brand new dark fantasy detective action game from the minds behind the Danganronpa series!
A city of rain is gripped by innumerable unsolved mysteries, under the complete control of a megacorporation. Master Detectives from around the world, each possessing unique powers, must rise to the challenge of uncovering the truth. With Shinigami by his side, Yuma joins the investigation as a trainee of the detective agency.
The story progresses through investigation in the "real world" to collect clues needed to solve a case, then conquering the "Mystery Labyrinth" with the clues gathered.
Uncover the truth by making full use of your evidence in the Mystery Labyrinth.
[Investigation]
Take control of Yuma and explore Kanai Ward. Talk to people in the city and investigate crime scenes to collect "Solution Keys".
[Forensic Forte]
The detectives who investigate with Yuma have "Forensic Fortes," like "Postcognition" and "Disguise". They'll help find hidden clues and testimonies by utilizing these special abilities.
[Mystery Labyrinth]
As the investigation progresses, the "Mystery Labyrinth" will appear. The mysteries of the case materialize in the form of gimmicks and traps to attack you. Dodge them with the clues collected in the form of "Solution Keys".
[Reasoning Death Match]
In the Mystery Labyrinth, a "Mystery Phantom" appears to prevent you from finding the truth of the case. Fight back in fast-paced action sequences and slash through with a "Solution Blade"!
[Additional Content Outside the Main Story]
Obtain "Memory Shards" hidden in Kanai Ward to view secret memories between Yuma and the detectives. Enjoy substories and help people in need by fulfilling special requests.
"Plus" features:
- 4K compatibility & improved overall performance
- New gallery mode to enjoy cinematics and BGM
- 5 substories featuring different Master Detectives
Ch. Desuhiko: Charisma Killed the Cat
Ch. Fubuki: Fubuki's Luckiest Day
Ch. Halara: Raining Cats & Dog
Ch. Vivia: The Near-Death Detective
Ch. Yakou: Thank You, My Detective

[Languages]
Interface: Japanese / Traditional Chinese / Simplified Chinese - Audio: Japanese
*There is also Digital Deluxe Edition which contains digital art book and digital soundtrack. Please be mindful when purchasing.
Sums Steam only; PlayStation publishes no volume signal, so the true total is higher by an unknown amount.
| Store | Price | Audience | Score | Chart | Est. revenue |
|---|---|---|---|---|---|
SteamYou are here | $14.99−50% | 2.3Kreviews | 81% | — | $1.6M |
| $59.99 | 930ratings | 91% | — | not modelled |
Matched by title — a reused name can pair the wrong games. * is a critic aggregate. Prices and positions are each store's United States storefront; Epic charts worldwide. Audience and Score too, except Steam's, which is worldwide.
Updates
Build ids and update times come straight from Steam's PICS — the same source SteamDB reads. Patch history grows as we record new builds.
Engagement
Reviews
Themes across 200 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
I think I've decided to call it quits in ever finishing this game, and I think that's disappointing for me considering that I really enjoy the Danganronpa series as a whole; I understand that some of its greatest moments happened near the end of each game. For context of this interview, I stopped playing partway through Case 4 during the investigation. This game fails me for some reasons: - Most characters tend not to get much development past the cases that they're featured in. Your fellow detective partners are weirdos and/or mean to you. There's not much interest in garnering sympathy for the culprits of each case either when they're irredeemably evil ♥♥♥♥♥♥♥♥ or just idiots who murder for bad reasons. - The characters that DO get featured in multiple cases (i.e. Yuma or Shinigami) are pretty insufferable to be around and really don't develop past that. You play an amnesiac who hates being a detective and continues to question why they're a detective even though you're given ample character-building opportunities in each case to harden that resolve. - The Mystery Labyrinth just sucks. It blows that some of these cases were practically solvable before even starting the Mystery Labyrinth segments, but the minigames suck about as much as most do in Danganronpa. You're practically bogged down going case details multiple times because [spoiler]your detective partners lose their memories in the Mystery Labyrinth, creating a perfect reason to re-explain every minute detail of the case to them as you progress.[/spoiler] You don't even get to interact with the culprits, only their alternate-universe counterparts that look like their DeviantArt OC's. - The overarching villain of a massive megacorporation who is apparently able to isolate themselves from the rest of the world powers AND govern their own megacity aren't able to snuff out a few teenage detectives who are actively getting in the way of their agenda. They're conveniently powerful and weak when the writing wants them to be. - The transition to 3D art was not appealing. This matters less to me objectively, but I really did feel different playing the first Danganronpa out of the trilogy, thinking that a game that was made 15 years ago was able to impress me for how unique it was, both with the characters and the high school you walked around. Here, the environments don't feel very unique, and there are clear signs that the intended art direction was lost when you see half-baked 3D animations and generic cityscapes. - The fanservice is probably even worse than Danganronpa, and it's for two reasons: one, it happens pretty much constantly and interrupts good dramatic story beats. Two, it happens pretty much with just Shinigami, and it isn't really enjoyable when you hate Shinigami. - The music does not really hit as much as Danganronpa did. Part of me feels bad that I'm submitting a review for a game I haven't completed, but as you can see, I've put in almost 25 hours in this, and I personally think that's a lot of time to put into a game before it gets to the "good parts."
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Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
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Reviews, worldwide (the counter carries no country): 1.71/day in the week to Jul 30 → 1.29/day in the week after.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 25 chart moves that followed a price cut of more than 20% went a median of 10 places towards #1, and the 2,413 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: Japanese*, Simplified Chinese, Traditional Chinese, English*, French, Italian, German, Spanish - Spain, Korean*languages with full audio support
Hours played at review time, across 201 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
As a Danganronpa fan, I really enjoyed this game. If I had never played Danganronpa before, I probably would have just seen RAIN CODE as a mystery detective game and enjoyed it for what it is. But because I played Danganronpa first, I could really feel the similarities while playing, and honestly, that made me enjoy it even more. It really gave me that Danganronpa feeling. The mysteries, characters, humor, weird situations, and darker moments all felt familiar to me as a fan. At the same time, RAIN CODE has its own identity and doesn't feel exactly the same as Danganronpa. The story also surprised me a lot. There were some really crazy reveals and plot twists that I honestly didn't see coming. Some moments made me stop and think about what was actually happening, and that made the mystery even more fun to follow. The story kept giving me new surprises, and I really enjoyed that. I'm not surprised by the similarities since some of the same writers and creators behind Danganronpa worked on RAIN CODE, but I'm still really happy with how much I enjoyed this game. There were a lot of moments that made me happy, but also some that really hit me emotionally. Especially near the end with Shinigami... that part really made me sad and honestly made me cry. I also really enjoyed exploring the city and solving the different mysteries. The Mystery Labyrinths were a really fun way of turning the detective work into something more unique and entertaining. And that ending... definitely a cliffhanger. After finishing the game, I really want to see what happens next. I really hope we get a sequel someday. I want to see where the story goes, and especially hope we get to see Shinigami again. Definitely recommend this if you're a Danganronpa fan or if you just enjoy mystery and detective games. I had a really fun time with RAIN CODE, and I'm glad I gave it a chance.
31h全成就。 整体玩下来其实没有整体评分那样说的不堪,就说一点我觉得很棒的地方,我全程玩下来是没有困的。 味道一开头就是扑鼻的弹丸论破味,画风也差不多,更让我惊喜的是有子安武人,如果你是老粉丝,这种让你对小高作品有印象这一点都会成为后期的伏笔,这是我没想到的。整体上来说从破案解密方式方法来说都在往弹丸论破贴,但是肯定是比不上的,整体上游玩方式简单。 剧情上来说除了开头的那个案件让我有点觉得神人,后面的案件都觉得设计不错(虽然中间都开始陆续猜出来了),如果你喜欢小高作品或者想找个悬疑二次元游戏,这个游戏还是很适合你的。 全成就方面,Steam指南有非常详细的指南,可以供大家参考,可以说没有难度。 『揭开真相后,让所有人获得幸福——这才是我心目中的「完美解决」』
After finally finishing this game, I ended up writing a 58-page critical essay and review on it. It's an analysis of the game's story, characters, themes, gameplay, and mysteries, asking a simple question: does Rain Code succeed as a detective story? While I found plenty to admire; its atmosphere, music, some of its mysteries, and especially Makoto as an antagonist, I ultimately came away disappointed. I argue that the game is filled with fascinating ideas and genuine potential, but struggles to unite those ideas into a satisfying whole. Much of the essay focuses on its treatment of truth, identity, justice, detective fiction, and how its mechanics reinforce or undermind the themes it's trying to go for. This is as best as I could put it. I don't expect everyone to agree, and that's perfectly fine. If you loved Rain Code, I'd genuinely be interested in hearing your perspective as well. My goal wasn't to convince everyone to dislike it, but to explain why it ultimately didn't work for me despite wanting it to. If you're interested in a long-form discussion of the game—whether you loved it, hated it, or are simply curious—I've linked the full essay below. I hope it sparks some good discussion. I know it's a bit late but... it felt good to put my mind to something. To get something out of this game. https://docs.google.com/document/d/1g11vuTEBlDtqcY4NA46ZdaP3CbCX4IeShMfhlFuJOPY/edit?usp=sharing
I started playing this hoping it would be like a fourth Danganronpa... but it's even better! What a game! I love you, Spike Chunsoft!
Tiene un inicio bastante lento y especialmente durante las primeras horas puede sentirse demasiado cargado de tutoriales y explicaciones, sin embargo, creo que vale la pena una vez se supera esa barrera inicial. Los casos van mejorando muchísimo de uno a otro y los capítulos finales son excelentes, llegando incluso a ser bastante emotivos, la historia y el gameplay en si es muy lineal y la parte de investigación es relativamente sencilla, pero personalmente me pareció que eso no impide disfrutarla. En resumen, si logras superar ese inicio, creo que el juego mejora muchísimo y termina ofreciendo una experiencia muy disfrutable.
Energetic murder-mystery game. Fun twists on the Danganronpa (and by extension Ace Attorney) formula.
Good game, though there is way toomuch fanservice than the is needed. But i should also mention its very accessible, my age old Crimson 15.11 managed to run this game no probem on highest settings, so yay me. Though again, i just wish there wasnt so much fanservice
During my playthrough, my opinion about this game fluctuated heavily. Now that I have read through the whole main game and the substories, I have ultimately settled on an overall 4/10. I am keeping this mostly spoiler-free, so I will avoid anything specifics. The reason I absolutely cannot recommend this game is because its supposed strength is its worst part. The story is very poorly written. As the spiritual successor to Danganronpa, the arguments and logic in each case should have been the bread and butter, but they are generally weak, sometimes outright unsound even by the game’s own rules. Several cases rely on conclusions that feel under-supported by the available evidence, while the protagonist jumps to answers that the player has not been allowed to properly test. Besides, the actions of the supposedly “Master Detectives” and oppressive villains are often self-sabotaging. Characters frequently have enough power, information, or common sense to prevent things from going wrong, but they simply do not because the plot needs to move. Another weird writing choice is that solving the case does not really do anything except off the culprit, because you do not solve it in real life, but in a different reality, like a Persona 5 Palace. The problem with this is that it does not help progress the story at all. Only the MC remembers what happened, and he cannot fking argue irl. Out of 6 cases, only in 2 cases does solving the case actually matter, thanks to Shinigami-chan doing something with the culprit’s corpse in front of the villain or messing with the Palace itself. For the rest, the case resolution feels strangely detached from the actual conflict happening outside. The MC does NOT grow at all throughout the game and is simply an incohesive character overall. The game repeatedly frames him as if he is learning from the moral cost of his actions, but later scenes either reset that development or contradict it. When confronted with something he mentally tortured himself for doing because of morals and guilt ([spoiler]culprit killings[/spoiler]), he DENIED it and claimed it was morally correct (???). And as explained, the power he uses to solve cases only helps him see who the culprit is and kill them. That power does not actually help with the situation when he uses it. It is always other external factors that get him out of trouble, and yet every single time, he insists on using it. At the very end, when the biggest plot point, a weighty moral dilemma, is introduced, he kicks the ball elsewhere and refuses to act, even though in every case prior, he tried to be mature and solve things on his own. Even worse, some MAJOR problems that introduced that dilemma in the first place are magically solved by the end or just conveniently not mentioned anymore. The ending wants the weight of a serious moral dilemma without fully confronting the consequences that made the dilemma serious. Sure, this game has its smart moments and some good writing here and there, but it is nowhere near enough to make up for the rest. Parading as something heavy and serious, this game does not take itself seriously, so it comes off as disingenuous and pretentious. One thing where this game really shines is the theatrics and the fanservice, but no perfume is able to cover the rot underneath. Oh, and the gameplay is horribly slow, with dragging cutscenes. Movement in-game, especially in the reasoning death match minigame, is slow and sometimes unresponsive. I tried not to spoil anything, but this game is simply not worth it. Worse than Danganronpa and not even close to PWAA.
Honestly? This game is awesome. The story is awesome and MOST of the cast was awesome (100% MY GOAT Halara) but beneath all the story cast and twists? The game struggles with inputs because the devs only ported the game instead of optimizing it for PC or even xbox controller. This game was originally made in Switch and the devs just simply didn't care. So for anyone reading this. Don't get angry at your stuff. Get angry at the devs
Active players
Estimated daily and monthly active players (DAU/MAU) modeled from peak concurrency.
Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
The games this title's players most often review too — audience affinity.
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