
This game combines roguelike-style deckbuilding with SRPGs to create an all-new experience! Follow Vel as she leads the Clausewitz Battalion into battle against Fahftania and the Hellmuth Brigade. Collect 100 different cards to build the strongest deck and fight enemies on a map shrouded in mist.
Modeled estimate, not a reported figure. How we estimate →
Prices
The United States storefront in every case, so this compares stores and not countries.
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 0/day in the week to Aug 24 → 0.14/day in the week after.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 26 chart moves that followed a price cut of more than 20% went a median of 7 places towards #1, and the 2,400 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
About
Roguelike-style deckbuilding and SRPGs meet in this game to create an all-new genre!
Lead the Clausewitz Battalion into a map shrouded in mist. Find and enhance cards to create powerful decks to do battle with against strong foes.

On that day, a jet black dragon descended on the kingdom, and in the blink of an eye it had destroyed everything.
The 100 Years' War...
That was the name given to the ongoing battle between the 17 countries.
Already it seemed like a war with no end, but the appearance of a single dragon changed everything.
It was a "chimera" created from a dragon with no interest in the humans' war and the spirit of a warmongering human.
The weapon, created by the enemy country Fahftania, could not be completed without great sacrifice.
However, Fahftania joined forces with the giant organization Hellmuth Brigade to sacrifice 1000 of their citizens to create the greatest chimera in history.
Having acquired this overwhelming power, no one possessed the ability to defeat Fahftania and the Hellmuth Brigade.
Seth Arden, a scout from the Clausewitz Battalion has discovered that Fahftania is creating chimeras in their aim to take over the world.
Hearing this, Captain Vel Dina is angered by their inhumane experiments.
To put a stop to these terrible, cold-hearted experiments, the Clausewitz Battalion sets off for Fahftania.
However, they would soon find that all of Fahftania is under the Hellmuth Brigade thrall...

・ Fresh Gameplay: combining roguelike-style deckbuilding with SRPGs for a brand-new experience
・ Cards: over 100 varieties, all with unique designs
・ Search Through the Mist: Clear away the mist on the map to discover enemies, facilities, and equipment and form a battle plan
・ Battle system: combines SRPG turn-based battles with card battles

Witness the unique tactical gameplay offered by SRPGs with a rougelike twist!
Use over 100 varieties of cards to build powerful decks, and strategically confront enemies on an SRPG field.
Every encounter requires a different strategy. Adapt to new battlegrounds and plan accordingly.
Build the strongest deck and put a stop to the Hellmuth Brigade's actions.
Don't miss out on this new gaming experience!

It adds the elements of card battles to the traditional SRPG strategy-focused turn-based battles.
Good deckbuilding is important to gain the upper edge in any battle.
A fusion of the strategic positioning and tactics of SRPGs, with the excitement of card battlers!

A map shrouded in mist awaits you.
Clear the mist away as you advance forward, and discover hidden enemies, facilities, and equipment.
What could be hiding in the mist? Anticipate anything and account for everything in your strategy.

Different cards will appear on different stages, allowing you to build a new deck and experience a new combat style on each stage.

The Clausewitz Battalion is voiced by the following people:
・ Captain Vel Dina: Lynn
・ Swordsman Leon Haith: Takeo Otsuka
・ Heavy Infantryman Alex Galleon: Hiroki Yasumoto
・ Archer Lily Maple: Chiwa Saito
・ Scout Seth Arden: Atsumi Tanezaki
・ Cavalry Erik Lapide: Yuuichirou Umehara
・ Thief Jade Shadowclaw: Nobuhiko Okamoto
・ Wizard Ann Clausen: Karin Takahashi
This game has both Japanese and English voice options.
Choose your language and experience the story in either!

C: Commander - Represents Veldina's leadership
A: Adventure - Represents the Clausewitz Mercenary Group
R: Revolution - Represents innovative games and narrative
D: Deck building - Represents the genre and gameplay
S: Strategy - Represents the strategic elements of the entire game
Add-ons
Each DLC is estimated with the same model as a game, then summed — a modeled figure, not reported DLC sales.
Sums Steam only; Nintendo publishes no volume signal, so the true total is higher by an unknown amount.
| Store | Price | Audience | Score | Chart | Est. revenue |
|---|---|---|---|---|---|
SteamYou are here | $39.99 | 89reviews | 53% | — | $72.2K |
| $39.99 | — | — | — | not modelled |
Matched by title — a reused name can pair the wrong games. * is a critic aggregate. Prices and positions are each store's United States storefront; Epic charts worldwide. Audience and Score too, except Steam's, which is worldwide.
Engagement
Reviews
Themes across 41 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
《雾隐战记C.A.R.D.S.RPG》:所谓跌倒、然后爬起、最后再慢慢地迈步向前 [h3]前言[/h3] 当我听说八方旅人2的开发商ACQUIRE Corp.整了一部卡牌肉鸽+SRPG战棋玩法类游戏,而作为一个八方的狂热粉丝,顿时便来了兴致,自然也想来品鉴一下,但抱着游玩一番下来后,感到有些差强人意,便想来试着聊聊自己的个人体验。 [h3]从伊始之地开始的冒险之旅[/h3] 由主角团团长薇尔领导的克劳塞维茨佣兵团发现了法夫塔尼亚正在制造“嵌合体”,并计划征服世界,为了阻止这种非人道的实验以及野蛮入侵行为,踏上了前往法夫塔尼亚的旅程。这场充满冒险感的史诗旅途也就此拉开序幕... (不过说起来咱主角团后面解锁收服后也是八位成员,不如就叫他《八方旅人》罢(bushi)) [h3]堪称豪华的全明星阵容[/h3] 起初在听到角色配音的时候我就感觉这配音质量真不错hhh,后来逐渐怀疑是不是熟悉的声音,直到我后来翻出了这张表,好家伙真就是全明星阵容。 (请选择你的英雄.jpg) [h3]较为丰富的技能树与数值渐渐上升的关卡[/h3] 可以说很大一部分玩不来这类SRPG的玩家在游戏失败后都需要利用技能树带来的点数去补足角色升级数值,进而渐渐攻克动辄一刀20+30+伤害的关卡,就我个人体验而言,remake很大一部分都是因为被棋差一招没拉扯好,后排被几下近身秒掉,从而队伍被逐渐蚕食。(呜呜呜说我菜就菜8脑子真转不过来) [h3]缝合玩法深度略显不足,战棋差点意思[/h3] 本作将肉鸽卡牌和战棋融合希望整出一番水平,但我个人认为在打牌方面还是有些潦草了,由于抽牌的随机性,在对局中时常会出现对方要进攻时没有防御牌,能量不足导致卡手,对手破防时角色发出“我有时候也是可以发动攻击的,就让我来露两手吧”balabala...的进攻宣言时发现自己手上并没有进攻牌等等尴尬局面。 另一方面,我个人认为卡牌构筑深度也较为不足,前期开始很多都是1费叠10甲,2费叠20甲或是给药水从回10血到回30血的简单处理,装备也多数都是数值属性加成,较为缺乏构筑深度,玩久了还是很让人疲倦的啦。 而在战棋方面,传统战棋更多考虑战术配合,但本作目前看来更多是先让远程弓箭手/法师偷摸输出一顿后,让战士上去输出,对付敌人这种有些标准化的简单战术打法似乎玩多了有点小倦怠,加上弓箭手、法师、重装战士、团长这帮人都用的一套牌,emmm似乎除了近战远程、武器类别还有重装战士开局会叠甲、侦察兵能发现弱点等等被动技能之外就没有什么特别的差异了,要说也是在剧情上做文章了罢。 另外游戏甚至特意说明了升级后会回满血的设定,而从经验值给定的数值上来看稍微通过几次小怪就可以获得一次升级,将回血融入策略与布局计算中就是让玩家精打细算,以战养战,滚刀摸经验一路推关下去罢。 小小的碎碎念 由于我本人并不是一位SRPG老手玩家,脑子也没那么好使,对于战场的把控也时常会被甩的晕头转向,但每次失败后都会拿到指挥官的经验值提升,“高情商”地来说《雾隐战记C.A.R.D.S.RPG》就是需要玩家在一次次失败中点亮技能树,从而成功过关,也正如我个人体验所言: “跌倒、站起、再迈步向前” 或许真的是要死上很多次,收获战力或是灵光一现后才能破解当下的困局。 [h3]结语[/h3] 作为由八方旅人系列开发商ACQUIRE Corp.的新作,《雾隐战记C.A.R.D.S.RPG》融合了Roguelike牌组构建以及SRPG元素,希望在卡牌和战棋赛道中都闯出一片天地来,细品下来这套逻辑也着实有趣,数量超过100+的卡牌库,紧张刺激的迷雾探索体验,以及融合了回合制SPRG与卡牌要素的战斗系统都让其战斗添上一笔冒险色彩,本作还同时支持日语/英文配音,其配音团队更是豪华明星阵容,这也将这场沙场征途的代入感拉满了,推荐给喜欢SRPG/卡牌类玩家们的。 (内心OS:到底什么时候才能玩到八方3啊等不及力) [quote]加入[url=https://steamcommunity.com/groups/GHYX]干货游戏[/url]&关注[url=https://store.steampowered.com/curator/35106417/]咱的鉴赏家[/url],不定期为大家带来游戏体验分享,也期待您来一起分享自己的游戏体验干货~[/quote]
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Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: Japanese*, English*, French, Italian, German, Spanish - Spain, Portuguese - Brazil, Polish, Simplified Chinese, Traditional Chinese*languages with full audio support
Hours played at review time, across 41 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
后悔买了,卡牌通用。人物角色太少,形象单一,没有专职变化之类的元素在里面,升级后可以解锁的也就三个角色就没了。挺无聊的也没啥剧情!非常无聊!
超級無聊,又貴。
스테이지 6 숲으로 스테이지에서 안움직이는 버그가 있어 게임을 할수가 없습니다. 참고 하고 사지마세요,
遊戲劇情單調,戰鬥牌組未成型太依賴運氣,成型後過於簡單。 現價錢偏貴,但對於嘗試新的遊戲戰鬥系統,戰棋混合卡牌給予鼓勵,給予好評。
まだクリアしていませんが、今のところ面白いです。 シミュレーションRPGとカードデッキ編成ローグライクというのがそもそも非常に好みのジャンル同士のかけ合わせなので楽しんでいます。 今のところはシミュレーションRPGの終盤で感じる、強化しきったキャラでクリアするだけの作業感が払拭されそうなゲームシステムだなという期待でいっぱいです! クリアまで到達したらまたレビューを更新します。
加油
这游戏的平衡设计真的很离谱,个人卡组加战旗真的是个很好的想法但是两者在这款游戏内并没有做到融合在一起,而生硬的组合在一起。举个例子这游戏的卡组构筑,一张盾强化对一张对半减伤的防御牌使用,变成100%减伤,带一张零费加一费再带任何两张伤害牌,每回合稳定这五张牌,攻击就是单方面输出。最离谱的是每个角色都能用这套模板,弓兵强的可怕,这游戏完全还没还没搞明白dbg的理念急于模仿但设计缺乏根本上的逻辑。
随着游戏的更新,如今的游戏版本体验上已经没有大问题了,职业独立牌组、大地图自由选关一开始即解锁,战场拾取装备可在队友间自由装备,武器弱点阶段和多回合buff生效接战继承,职业核心牌能够彰显职业特性成为独特的构筑流派,每个角色包括侦察兵都能有一战之力(如:卖血流、高频暴击流、防转攻流、血牛转攻流、手牌快速流转流、远程固伤流、远程干扰暴击流等)本体八个角色每个角色最多持有50张牌,虽然换牌不限制次数但丢牌固定张数,对不同阶段、定位的牌组持牌比例和种类的规划有一定门槛。 当然小问题依旧有,比如剧情比较流水账和常规、装备对第一回合不消耗费用的下定义与玩家常规思维有出入、天赋树点满对刷的需求较大,部分卡牌描述不生效(战斗结束前卡牌效果不生效导致钢铁肌肉二阶、必杀之剑二阶、连斩二阶显得毫无意义),部分卡牌反向升阶(防转攻的核心牌诡计攻击2阶比一阶需要更多的费用效果却未升级)、容错率因为手牌的随机性在前期比较低,脆皮被先手进战很容易因为第一回合没有防御和恢复牌直接带走,而八个角色里有五个是脆皮。 总体来说,目前版本策略玩法爱好者值得一试。
I decided to buy the collectors edition for the switch and had a lot of fun. It's very casual to be fair and there are no difficulty options. So keep that in mind.
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See how fast this game is selling right now — estimated copies and revenue per day from recent review growth.
Players by region
Where this game's players are, estimated from review languages.
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