
Become a tiny ZX8000 robot and begin your journey through a beautiful, pixel-art world inspired by games iconic to the platformer genre. Follow a cute story, upgrade your skills, beat challenging levels, and compete with other players for the fastest speedrun!
Modeled estimate, not a reported figure. How we estimate →
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 0.14/day in the week to Sep 1 → 0.29/day in the week after.
About

Sums Steam only; GOG, Nintendo publish no volume signal, so the true total is higher by an unknown amount.
| Store | Price | Audience | Score | Chart | Est. revenue |
|---|---|---|---|---|---|
SteamYou are here | $11.99 | 1.2Kreviews | 95% | — | $436.8K |
| $2.99−75% | 50ratings | 94% | — | not modelled | |
Engagement
Reviews
Themes across 63 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
一款可能不适合你的精品平台跳跃游戏 如果想要感受这款游戏的灵魂,那么一定要挑战黄金完美通关!
약 2시간 만에 노말 난이도 클리어했습니다. 도전과제 신경 안 씀 게임을 진행하면서 최대한 황금 나사를 먹으면서 진행을 했으나.. 엔딩을 보고 난 후에 스테이지가 더 있다는 걸 뒤늦게 알았다. 이 스테이지들은 지나왔던 스테이지마다 황금 나사 모두먹기 + 제한 시간 안에 들어와야 잠겨있는 스테이지가 하나 둘 열리는 방식이다. 난 이걸 몰라서 그냥 대충 진행했다....ㅠㅠ 다시 하기엔 귀찮아서 그냥 꺼버렸다. 아무튼 게임 자체는 재밌었고 완성도도 높아 보인다.
Before I fell in love with console gaming, I was obsessed with Flash web games. Planted to the chair in the computer room, Diner Dash and Bloxorz were always on an Internet Explorer tab on the chunky Dell monitor. Even now, I look back on this era with nostalgia, the quirks and poor design choices of these titles not subject to the criticism I’d give a contemporary AAA title. Still, no one had as much personality as Nitrome. The house style of their library of pixel platformers and puzzlers was recognizable at a glance. The way these looked, sounded, and played were all part of Nitrome’s brand identity. Bzzzt feels like the spiritual successor to these Nitrome games. From its short, stocky pixel art and bouncy visual effects to its tight controls. Everything here is a whimsical treat. It’s fun to look at, so it can come at a surprise with how difficult this game can be. If you take damage, you’ll return to the start of the level. While realizing you’re going to be replaying a level for a while can be brutal, it’s underscored in the game’s UI at the end, which detracts and insults: if you don’t finish a level within a certain amount of time or obtain all of the collectibles in a level, the game lets you know immediately that you didn’t actually finish. In the design of the UI, your shortcomings stand out more than your successes. “You have all these other tasks,” the game seems to say, so I walked away from almost every level feeling guilty or inadequate. If the goal is to get players to replay levels, the game should instead 1) congratulate the player for finishing and upon congratulation 2) show off these other challenges, in a more tempting and inviting away. Perfection should be an optional choice for the player trying to master their skills, not the default. Getting to the end of a level but feeling like I didn’t really finish it made me feel as if Bzzzt had contempt for how I was playing. I look back on my childhood of video games for how good it felt to play them and eventually them. But I don’t think I could say I was ever made to feel bad for not getting 100% completion.
Media

Related
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Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
This and every other Pro feature is free until October 20, 2026. A free account is all it takes.
Reviews, worldwide (the counter carries no country): 38.5/day in the week to Jul 17 → 0.57/day in the week after.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 26 chart moves that followed a price cut of more than 20% went a median of 7 places towards #1, and the 2,400 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English, Czech, Polish, Portuguese - Brazil, French, Italian, Spanish - Spain, German, Swedish, Turkish, Japanese, Simplified Chinese
| $14.99 |
| — |
| — |
| — |
| not modelled |
Matched by title — a reused name can pair the wrong games. * is a critic aggregate. Prices and positions are each store's United States storefront; Epic charts worldwide. Audience and Score too, except Steam's, which is worldwide.
Hours played at review time, across 64 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
This was a phenomenal little platformer! I usually am not into these type of games but this has def made its way to one of my top platformers. For the most part it has a great difficulty ramp, and enemy designs making it very easy to understand what they can and cannot do. The art design in this games beautiful too, it genuinely surprised me how amazing everything is animated. Its fairly short, being 2 hours to get to the credits but I honestly like that, I am glad that it doesn't go on for too long and if you really want there is about 25 bonus levels to unlock through completing perfect runs of levels. The criticisms I do have are very sparse, but one is some very select enemy placement/designs. There is a new enemy type that appears in a fairly long level near the end and it doesn't give you time to understand what he does before he kills you. The other example is there is a mode you acquire that turns certain enemies blue, which means that cant harm you, except for one that for some reason does. Its the only time that blue trick happens in the entire game so its a tiny complaint.
2D platformer arayanlar bakabilir
普通模式完美通关,中规中矩的一款精确平台游戏,美术和手感优秀,机制很常规缺少创意,整体难度偏简单
Molto ma molto bello, una piccola perla nel mondo dei platform di precisione, bellissimo anche da vedere! Preparatevi a ripetere N (ed N+) volte lo stesso livello, alcuni apparentemente crudeli, con la pratica diventeranno fattibili. Ho giocato 4 ore per completare la storia principale. Con sommo piacere sono comparsi livelli nuovi :-) Platinarlo? boh ci vorrà un bel po'! Ad ogni modo se avete pazienza, riflessi, timing... prendetelo!
Such an amazing game, made with so much heart and passion! In an era where physical games are being killed and more and more titles are becoming increasingly expensive and generic, we should truly appreciate and support games like this!
JUEGAZO! Cómpralo lo vale
Would recommend picking this game up if it's on a sale, BZZZT is a very solid precision platformer akin to Meat Boy or Celeste, just without any of the sauce those games have that makes them special. The game is about 70 minutes long for the main story and has time trial challenges that unlock some bonus levels. Character control feels good and the level design is good as well, but the game never really does anything truly interesting movement or mechanics wise. I think the highest praise I can give the game is that it's got some very pretty pixel animation. Really, I wouldn't say any aspect of it is bad, it's just that it doesn't attempt to achieve anything more.
Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
The games this title's players most often review too — audience affinity.
Related
| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
| $81.2K | 285 | 81% | $11.99 | |
| $6.8K | 33 | 100% | $9.99 | |
| $4.1K | 33 | 85% | $9.99 | |
| $2.2K | 13 | 69% | $8.99 | |
| $510 | 18 | 94% | $1.24 | |
| $166 | 9 | 89% | $0.99 |
Related
| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
| $436.7K | 1.6K | 94% | $14.99 | |
| $437K | 1.2K | 93% | $9.99 | |
| $436.6K | 2.2K | 89% | $7.99 | |
| $437K | 4.9K | 97% | $4.99 | |
| $437.1K | 1.1K | 92% | $14.99 | |
| $437.1K | 799 | 69% | $19.99 |