
Buttons Up! is a incremental button collecting game where you hoard Buttons and keep them safe from stealing intruders. Get those Buttons Up by buying buildings, using skills and by automating your income.
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New World: Kings Button - Use Powerups, activate Lasers & Smack the King

Don't let the gnomes steal your buttons.
Boost your Button income & Get Collectors to automate the process
Unlock more by completing the game

From the Solo Game Developer: Jestercraft. The journey of “Shipping 24 Games in 24 Months.”

Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English
Engagement
Hours played at review time, across 40 reviews with recorded playtime.
Reviews
Themes across 40 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
positive critical· bar length = how often the theme comes up
Reviews
Spent a half of a day unlocking everything, which is great value for a dollar. Seriously, the longest lasting dollar I have ever spent and it's well worth it for an afternoon if you like the genre. The menu is a piece of garbage that doesn't save anything when carrying over into a new game or if you close the game and resume. Also, even if you mute the sound, the clickable bags that spawn will still make a faint noise just before popping. With that, if you're a fan of the genre I'd say its a must buy.
Es un juego cortito, pero muy entretenido, entre recoger botones y matar gnomos, la verdad que no te aburres. Y cuando lo terminas te da la opción de seguir y desbloquear nuevas mejoras. Reseña completa: https://cozy-kis.bearblog.dev/analisis-capybara-spa/ [b] Más jueguitos indies [url=https://store.steampowered.com/curator/44960983-Jueguitos-Indie-Cozy/] mi mentoría [/url][/b]
This game doesn't stay toggled off fullscreen WHILE MENUING nor between launches. Also doesn't save window position. No Cloud save. It pauses when minimized. These are bare minimum needs for an idle game. disappointing
For a dollar or less, sure you get some fun out of it. There's also a free content update (which apparently breaks the game). But its horribly programmed and end game can glitch out. This is not one I would recommend to play, especially if you intend to 100%. Cons: - Picking up coins often doesn't work - 90% of the playtime was spent playing through the skill tree (which is very limited, I may add) - Can't reset a level, have to reset entire progress - The prestige unlocking 1 thing and then forcing a redo got old after the 3rd, 4th, 5th, and 6th time - New powerups are completely imbalanced - Last achievement (1 quadrillion buttons) is achievable only using the "Double" power-ups, everything else becomes completely worthless - Base button starts glitching out after using Gnome powerup a few times in a row (blinking across the majority of the screen), creating coins off screen that are uncollectable, and now its affecting FPS, and I can't spawn gnomes because they steal the buttons really fast - which is the only way to get powerups, which is the only way to get the last achievement. Stuck in a nightmare loop. The game loop itself is fine, but the execution is really poor, even for a dollar. I would hope this dev would spend a bit more time quality testing their products, but they seem to just rapid fire games out as quickly as possible, so I doubt I will try another game from them. 3/10 - I want my time back
All achievements in 2.3 hours. Satisfying. Gameplay is similar to "Incredicer" if you liked that.
Buttons Up! est un petit jeu incrémental au concept basique mais efficace. On récolte des boutons avec la souris et les dépense pour améliorer notre production. L'originalité vient du fait qu'il faut protéger le gros bouton central contre des gnomes qui tentent de l'atteindre pour voler nos boutons. Cela rajoute un peu de dynamisme au gameplay, ce qui est très appréciable, et cette mécanique peut être désactiver si besoin. On retrouve aussi un arbre de compétences qui n'est pas très fourni, mais qui reste cohérent avec le côté minimaliste du jeu. La durée de vie est d'environ une heure pour terminer une première partie, et trois heures au total pour obtenir tous les succès, ce qui demande de finir le jeu trois fois de plus. C'est le point négatif du jeu, car le système de prestige ne sert quasiment à rien. Chaque nouvelle partie ne débloque qu'une seule amélioration qui n'augmente pas vraiment la production et n'apporte aucune modification de gameplay. J'aurais aussi apprécié que les gnomes aient des comportements plus diversifiés. Un autre petit défaut concerne les paramètres du jeu. Les boutons du menu pause sont disposés d'une manière étrange, ça m'est arrivé plusieurs de fois de quitter le jeu sans faire exprès. De plus, le jeu ne sauvegarde pas lorsqu'on quitte et relance, il y a seulement une sauvegarde automatique sans option manuelle. Le jeu se termine en une ou deux sessions, donc ce n'est pas très dérangeant. Pour seulement 1€, Buttons Up! reste un jeu convenable. À ce prix, on ne peut pas en demander trop. Malgré un système de prestige décevant et quelques soucis d'interface, cela reste un petit jeu incrémental sympathique.
This game is fun to play, but it has some really annoying technical issues that drag the experience down. The most frustrating part is the window mode bug. If you change it to window mode before starting, it immediately forces itself back into full screen once you click to play. It does the exact same thing whenever you prestige or if you close and reopen the game. It's a constant battle just to keep it in a simple window. There is also an issue with the audio settings. Since this is an idler, I usually turn all the sounds off and minimize it to let it play by itself. However, when I return to the game, the music and sound effects magically turn back on. Even though both sound bars show they are completely off, the audio still plays. It also forces the sound to play whenever you prestige, which is incredibly irritating. The progression system has a weird flaw as well. The base button upgrade shows that it has five levels, but practically, it only has four. The second you buy that fifth level, the game automatically triggers a prestige for you. There is absolutely no point in having five levels if you can only ever utilize four of them before it resets your progress. Finally, the user interface breaks down as you get further in. The cost numbers start overlapping with the button icons at higher levels. Because the game never abbreviates the numbers into standard formats like 1M, 1B, or 1T, the numbers just keep expanding until they are blocked by the UI. It makes it really hard to know how much an upgrade costs.
Stupidly addicting
For about a buck and a half ($1.50) you can't complain. It's a fun little cozy clicker game. After you beat it you can play it again with a new unlock and again a couple more times the same way. The unlocks aren't mind-blowing, but they add a little jeuje and the subsequent play throughs are faster than the first. Honestly, it's fun, it's cute, it's got enough going on to make it interesting and it moves at a pace that feels reasonable and enjoyable. Not perfect but if you like idle/clicker/incrementals then it's easily worth the price of admission.
Bought the game started really getting into it and the game crashes and I lost all progress. Also trying to change the settings does nothing Loaded it back up and played back through to where I was before it reset and if that had been my first experience with the game it would have been a lot better. So as long as you don't get unlucky it should be fine
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Trends
Modeled estimate over time, reconstructed from Steam's monthly review histogram.
Audience
Estimated from the language of this game's reviews — a proxy for where players are, not official Steam demographics.
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