
Button City is a cozy narrative adventure game about a fox and his friends banding together to save their local arcade! Explore a diorama world, play exciting arcade games, complete quirky quests and meet cute animal friends.
Modeled estimate, not a reported figure. How we estimate →
Media

About




Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English, French, German, Japanese, Spanish - Latin America
Engagement
Hours played at review time, across 40 reviews with recorded playtime.
Reviews
Themes across 40 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
positive critical· bar length = how often the theme comes up
Reviews
No option to sprint or run. Walking is also incredibly slow. No quest markers, no character compendium, no information on the location of NPCs. Talking to all the NPCs to find one isn't fun, since the dialogue can't be skipped. The NPCs are all terrible, either evil or full of problems. Almost all main and side quests are fetch quests with extra-long paths. The main quests are also a slog. Instead of combining fetch quests the quests are split up and only activated one after the other. The three mini-games aren't good either. The arena and the racing mini-game only have one level. The dance mini-game isn't playable with a controller and can only be played using the numbers 1-4 on the keyboard. Key remapping isn't possible. If buying this game while thinking it's cute, with a fun story, a bit of action, some entertaining mini-games and nice characters, then no, this game is the opposite.
Simple and a cute game about friendship. However the clicing thru conversations did my head in, slow walking, irritating mini games you "need" to play ingame. Some quests are fun to complete and some of them are so annoying I never bothered. Overall; just don't get it.
You can only play 3 arcade games to earn the pal points and they all suck/are too difficult. The opposing team bots in the main game "Gobabots" are always OP, while the bots on your team absolutely suck. The racing game controls are completely bogus, and the rhythm game doesn't even register WASD inputs even tho the game itself says they're meant to be vaild controls. Very Disappointing tbh.
It's a very cute game, I really wanted to like it, but I was immediately thrown off by the swinging camera. This is the only game that's ever given me motion sickness, and even when you turn the automatic camera swinging off, it still turns to follow you automatically, just... Less? I've played a ton of games out there that people say give them motion sickness, but this one has been the worst offender by far. A shame.
ストーリークリア+全実績解除のレビューです。 理不尽な実績もなく、ゲームとして十分楽しめました。 暴力的な描写は少なく、 カートゥーンなコミカルに表現されています。 老若男女楽しめるタイプですが、 可愛いデザインとは裏腹に、 重い話や複雑な人間?模様も。 ・良い点、見どころ ゲームセンターが題材なだけあり、ゲーム内ミニゲームが豊富 レーシングゲームは明らかに元ネタが存在していたり、 所々に細かいパロディ要素も満載。 ローポリと彩度高めの可愛いグラフィック。 ・作中に登場するロボットのデザインが素敵。 ゲームセンターで主に遊ぶ対戦ゲームの ロボットのデザインがとても良い。 フルーツとロボットを組み合わせた造形とネーミングは かなりセンスを感じます。 アイテム収集など、要素も凝っています。 日本語のフォントが選べるのも嬉しい点。 ・気になった所 テキストの翻訳が少し荒い点。 キャラクターの口調や一人称のブレなど少し荒い部分も。 日本語の難しい部分でもありますが、 キャラがたくさん登場するので少し残念。 ストーリーはわかりやすいので、そちらの影響は少なめです。 ダンスミニゲームの配置はキーボード前提の配置で、 コントローラーだとプレイしにくい。 サブクエスト等おつかい要素は嫌いではないが、 主人公の歩く速度が一定なので走るコマンドなどが欲しかった。 何度か往復するので、移動面が少し難あり。 気になる所はありますが、全体的にかなり楽しめました! サッカーゲームのスピンオフが出るらしいので、そちらも気になります。 デモ版は製品版とは違う内容が遊べるので、遊んでおくと良いかも。 定価で適切なボリュームとクオリティだと思いましたが、 翻訳の荒さが気になる場合は、セールで購入するのも良いかもしれません。
[quote]Follow my Curator page, [url=https://store.steampowered.com/curator/41363546-Fruit-N-Doggie-Reviews/]Fruit N Doggie Reviews,[/url] so you can be updated whenever I post a new review.[/quote] [h1]Overall Rating - Average ★★★☆☆[/h1] [h1]First Impressions[/h1] It's funny how quickly things can switch, as I went from not buying any game bundles, to picking up a couple of them within a short span of time. That's how I acquired a copy of Button City (BC), knowing little about what it was supposed to be like. I figured I'd primarily just play a few arcade games, progress the story, and that'd be about it. However, there's more involved with getting the story moving than merely arcade games. What is this, real life? [h1]Gameplay[/h1] My initial impression was that I'd be spending most of my time playing a handful of arcade games, but it probably makes up less than half of the playtime. Instead, much of the game revolves around talking with NPCs, handling simple quests for them, and advancing the plot. Due to the amount of dialogue, simply reading everything winds up being a big chunk of what you do here. I could see some people wanting to have devoted more time to arcade experiences, but with the simplicity of the games here, I don't think this winds up being a bad thing. If I would have had to spend several hours devoted to replaying each iteration, I doubt I'd have finished this release. Knowing in advance that it's much more focused on story just means you'll be better prepared for what to expect than I was. https://steamcommunity.com/sharedfiles/filedetails/?id=3646411730 [h1]Controls[/h1] Although I'd want to play my reason for struggling in the dancing mini-game on the controls, I don't think there's any problems with how things are arranged in BC. Everything was responsive to my controller or keyboard without ever having any issues switching as I wanted. [h1]Story[/h1] Any silly antics shown in the trailer does not fully capture what levels the goofiness gets to in this game. It's probably in part because most of the main characters are children, but I remember what it was like when matters related to hanging out with my friends during summer or after school was the most important issues of my life. Such decisions wouldn't matter much longer than the day they were made, but it meant so much in the moment, and I think this game does a good job capturing that spirit. I'd say it uses a cheap tactic to rouse up a sob story, but it leads to a believable sense of community in the small town, and retribution against someone who didn't know when to shut his big mouth. https://steamcommunity.com/sharedfiles/filedetails/?id=3646412299 [h1]Visuals[/h1] An element that adds to the game's charm is the 3D models used for all the characters. They don't really have much in the way of facial expressions, but the accompanying sound effects and movement help sell their emotional responses. I think my personal favorite is when people would be shocked by something, because they look so taken aback by what happened, “Did he just use a curse word? If so, should we tell an adult?” Navigating from one place to the next could be a bit cumbersome, because you always start in the same opening area, and in some cases have to walk a good distance to reach your destination. [h1]Sound Design[/h1] I'd describe the soundtrack as a mixed bag, because one downside for all the songs is how short they are. A benefit to longer songs is how it tends to help them from being so repetitive as they play across longer spans of time. It's likely that a decent number of the tunes play in specific circumstances, so the shorter time won't matter as much. However, the longest songs don't pass a minute and a half, which is quite short for video game music. Ignoring the length, the use of sound effects makes me think of chip tunes, but many of the noises are unique to this game, instead of being something I've heard in dozens of other tracks. There's a few times where the music felt a bit too intense, almost like it was stumbling over itself in its hurry to move things along. Despite these complaints, I actually do enjoy the OST, but the composer may want to work on ways to extend their duration. https://steamcommunity.com/sharedfiles/filedetails/?id=3646412915 [h1]Pros[/h1] 🌟 I thought the tone captured the sense of childhood pretty well, if you don't mind goofy antics. Otherwise, you won't want to spend any time with this title. 🌟 Power-ups can change the gameplay in a handful of ways, besides just the obvious. [h1]Cons[/h1] ❌ It can be kind of unclear where you need to go or who to talk with in order to advance. ❌ The arcade games are kind of boring. [h1]Tips[/h1] 🔍 It's commonly agreed upon that the dancing mini game is the hardest to earn all the achievements for. Thankfully, drinking sodas can make it a mite easier. Also, using the keyboard was the better choice for me, instead of using my controller. 🔍 Wait until you've earned 10,000 buttons before buying items. 🔍 Be thorough in exploring and talking with NPCs. [h1]Final Thoughts[/h1] Although the mechanics in the arcade games were pretty lackluster, I'd say this title works well enough as a vehicle for its story. You have to be in a mindset where you're willing to embrace silly tangents and childish logic, but if so, it serves as a fun way to take a detour into nostalgia. Even without the experience of hanging out at an arcade, I remember both the bonds forged through mutual interest, and how annoying other groups of kids you didn't get along with could be. We never acted out any kooky schemes to vanquish them, but the desire to drive them off one way or another was still there. Either way, the gameplay isn't the most interesting or engaging element, so I can see how this title wouldn't be for everyone. Depending on the timing, I might not have appreciated this game myself, so I give it a cautious recommendation. [table] [tr] [th]PC Specs[/th] [th]Performance[/th] [/tr] [tr] [td]Ryzen 2700 RTX 2070 16GB RAM ADATA SSD 1920x1080 [/td] [td]The game ran without incident on default settings. 💖 - BC is healthy [/td] [/tr] [/table]
Very cute game. Lots of charm. Occasionally does a good job juxtaposing the bright vibrant world with sad realities. Worth playing through if the concept speaks to you. The pace is a little slow for my taste, and the lack of direction occasionally is unfortunate, but it's nothing deal breaking. The main mini game, Fruit Bots, has a surprising amount of depth involved. The biggest thing holding it back is the AI not being particularly smart or strategic. Once you figure out a good strategy, the biggest challenge the game throws at ya is forcing you to play a bot you're not used to. The drifting game has a similar issue, where the puzzle of how to win is tricky to figure out, but once you do, there's no variation. It's easy to mop the floor with all the challengers. The music game I didn't end up spending a lot of time with, but that's because the controls are garbage on controller. The symbols used to signify when you're supposed to hit a button don't correlate with anything on the controller, and apparently the dev was like "Oh I just use the 1234 keys above WASD." It's such a huge oversight. Biggest issue is the all the running around you're forced to do. There's one side quest that's emblematic of the problem. Basically A asks you to get info from person B, person B tells you to relay back to person A, they are 10 ft away from one another, in fact, the running joke is that person B can hear everything person A is telling you to ask, but instead of just calling them over to have the conversation, you're forced to go back and forth way more times than it should have. And the game is very slow about interactions, so you walk to someone, click on them, and then your character has to angle themselves just right before it'll engage. The game over stays its welcome. The dead air between interesting things adds up over the 6 hours it took me to complete. Honestly, if the game's movement was a little faster, or if there had been a run button, and interacting with things instantly teleported you to where they wanted you, or at least did it way faster, the game probably would have been a tighter 4 hours. Still, the story is well told all in all. It's not a complex tale, maybe even a little cliched, but well done. [url=https://store.steampowered.com/curator/45463802-Haunted-PS1/] Written for the Haunted PS1 Curator Group[/url]
Button City est un petit jeu d’aventure aux couleurs acidulées, dans lequel on incarne le renard Fenouil, fraîchement installé en ville. En quête d’amis, il rencontre un groupe de jeunes à la salle d’arcade du coin, ainsi que leurs rivaux. S’ensuit une succession de rencontres, de dialogues et de mini-jeux pour devancer les autres enfants sur le jeu en vogue, “[i]Gobabots[/i]”, et sauver la salle d’un sort funeste. Malgré ses airs survitaminés, Button City est un jeu étonnamment ronflant : les déplacements sont très lents, les animations de dialogue (que l’on doit répéter à maintes reprises) s’étirent au ralenti, et les allers-retours sont légion… Une vraie déception de ce côté-là. J’ai d’ailleurs mis plus de six mois à me résoudre à en voir le bout, tant mes yeux devenaient sableux à chaque session. https://steamcommunity.com/sharedfiles/filedetails/?id=3689168223 Le principal problème du jeu, étroitement lié à cette lenteur, reste l’absence d’un trombinoscope pour identifier les personnages (avec, idéalement, une petite indication sur les endroits où ils traînent le plus souvent). Quel calvaire de s’y retrouver avec tous ces noms de légumes et autres joyeusetés ! Entre Fenouil, Oseille, Safran, Persil ou Thym, c’est un vrai casse-tête. Et le plus drôle, c’est que le nom des personnages ne s’affiche même pas lorsqu’on s’approche d’eux. Combien de fois ai-je cliqué sur l’un des habitants de la ville, assisté à un lent zoom avant, attendu l’apparition de la bulle de dialogue… pour finalement pester : “Mais ce n’est pas lui, Ortie ! Il est où ce cornichon ?!”. https://steamcommunity.com/sharedfiles/filedetails/?id=3689168017 L’histoire est mignonne, assez enfantine dans ses débuts, parfois drôle, et elle prend même, par moments, un tournant plus réaliste et déprimant. Il y a clairement de bonnes idées. Malheureusement, tout cela se retrouve noyé sous un amas de quêtes FedEx aux récompenses cosmétiques dérisoires, ou de sessions de [i]grind[/i] sur des mini-jeux imbuvables. Je reste donc assez mitigée sur le titre. Je n’ai d’ailleurs pas eu le courage de terminer les deux dernières quêtes restantes, sachant pertinemment que cela m’aurait demandé un temps considérable pour, au final, une récompense sans intérêt. Si le jeu vous intrigue, essayez-le, mais gardez les quêtes secondaires pour la fin (aucune n’est manquable, et il y en a même de nouvelles post-crédits) et ne vous y attardez que si l’expérience vous plaît vraiment. [quote]Retrouvez d’autres tests de jeux ma page de curation : [b][url=http://store.steampowered.com/curator/9002662/]Kitsune's Guide[/url][/b][/quote]
https://youtu.be/VWdnZKw6hwE Opening strong with some solid whimsy but quickly runs out of steam when the narrative and gameplay hit major pacing and space issues.
Button City is a fantastic experience that filled a hole I didn’t know I had. It's a very relaxing and fun game with a cute art style and lots of personality. Discovering this city and its people as a "new kid" is a real pleasure. Each one has their own personality and backstory with plenty of funny moments and sometimes some pretty serious ones. Sure, the minigames can seem a bit basic and the puzzles aren't really challenging but that's not the point of the game. The main thing is the world you explore, the characters you meet, the friends you make along the way and the quest to save Button City from the evil PepperBottom. The developers did an incredible job creating this world. After almost 9 hours spent on it I'm almost sad there's nothing left for me to do. It was so good that I wish I could find something new to spend more time with the Fluff Squad. [u]Give it a chance; It's wonderful![/u]
Related
Related
Trends
Concurrent players on Steam, sampled daily since tracking started.
Audience
Estimated from the language of this game's reviews — a proxy for where players are, not official Steam demographics.
Related
| The Dark Crystal: Age of Resistance Tactics | $48.8K | 119 | 78% | $19.99 |
| Roundscape Adorevia | $48.8K | 141 | 79% | $15.99 |
| Grapple Force Rena | $48.8K | 145 | 94% | $14.99 |
| PC Creator - PC Building Simulator | $48.8K | 198 | 65% | $5.99 |
| Consortium: THE TOWER | $48.8K | 58 | 48% | $24.99 |
| Happy Guy | $48.8K | 646 | 78% | $2.99 |