
Drive officially licensed buses from renowned manufacturers and manage your bus company to success. Felicia Bay’s public transportation system is counting on you!
Modeled estimate, not a reported figure. How we estimate →
Charts
Each storefront's own chart, in its own country — the closest public signal to sales where none is published. A country missing from a list is one we don't collect there, not one where the game doesn't chart.
No United States chart position — it charts only in the markets below.
About
Look forward to the most comprehensive and advanced bus fleet in the history of the series so far. More than 45 officially licensed buses from 13 world-famous manufacturers, such as Solaris™, Mercedes-Benz, MAN, IVECO BUS, Scania, and Volvo, are waiting for you to drive. Whether you are interested in classic rigid, articulated, and double-decker buses or in new electric buses – Bus Simulator 27 has got you covered. And for the first time ever in the series, you can get behind the wheel of impressive coach buses and enjoy long-distance journeys!
Felicia Bay is the perfect place to work where others go on vacation – a sunny fictive region in Southern Europe inspired by Spain and Portugal. Explore the vibrant twin cities of Alcaztelar and Mequina, featuring 20 unique districts packed with exciting landmarks – all brought to life by dynamic weather, a full day and night cycle, and bustling, crowded streets powered by Unreal® Engine 5. Create and serve routes, manage timetables, hire bus drivers, assign lines, customize buses with wraps and advertisements, and restore faith in public transportation in the local residents and visiting tourists.
Discover three different game modes and play the way you prefer: Story, Career, and Sandbox. Enjoy your time on the bus interacting with passengers. Watch out for in-bus and traffic events that may occur during your journey. And if you need a bit of variety, play as an inspector or take a ride as a passenger. You can also just exit the bus and explore Felicia Bay on foot to search for stunning points of interest and hidden collectibles.
Play solo or with your friends in 4-player cooperative multiplayer crossplay mode. Coordinate routes and manage your bus fleet together and grow your company. Plus, mod your Bus Simulator 27 experience with mod.io on PC! Bus Simulator 27 supports a host of popular steering wheels and gamepads to make your ride as enjoyable as possible.
Jump aboard and let’s Ride the Sunshine!
Features:
BIGGEST BUS FLEET YET: 45+ buses from 13 renowned manufacturers
NEW BUS TYPE: Drive licensed coach buses
ONLY YOU: Enjoy the game at your pace
WITH FRIENDS: cooperatively with up to 4 players
FULL CROSSPLAY: No one is left behind
ONLINE COOP: No one is left behind
3 GAME MODES: Story, Career, & Sandbox
YOUR ROLES: Play as a driver, inspector, or passenger
IN-BUS EVENTS: Look after your passengers
HEAVY TRAFFIC: Deal with accidents and more on your routes
RIDE THE SUNSHINE: Explore Felicia Bay, a southern European paradise
HUGE MAP: With 2 cities, 20 districts and beautiful landscapes
MANAGER: Run your company and enjoy extensive management options
MODDING: Expandable with mod.io mods on PC
PERIPHERALS: Supports popular steering wheels and gamepads
Sums Steam only; Xbox, PlayStation, Epic publish no volume signal, so the true total is higher by an unknown amount.
| Store | Price | Audience | Score | Chart | Est. revenue |
|---|---|---|---|---|---|
SteamYou are here | $29.99 | 738reviews | 59% | — | $878.4K |
| $34.99 | 148ratings | 68% | — | not modelled | |
Engagement
Reviews
Themes across 515 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
It is a Really good game but!.... When i Singleplayer it has some bugs but not so many that u will have any problem. But when u play Multiplayer i have the problem that u can not use the ac or speedlimiter or something not working also the npc are sitting on the road at some bus station and walking like they sit in a wheelchair. idk if this just my problem or not but this feels likes bus sim 21 but a bit better in the multiplayer. in my singleplayer world is all fine and yea i need to it is defenitly better then bus sim 21. but now the graphics & Sounds. The graphics are better then bus sim 21 the sounds feels like yea idk some time i have the bus announce from my bus and at other time i have it from a another bus, also idk if it just my problem or not but yea. i would like give this game some stars So Singleplayer mode got 7 from 10 stars i like it.. but The Multiplayer got a 5 from 10 stars it is really better then bus sim 21 but it has problems. The sound got a 5 from 10 stars nothing to say really The Graphics got 7 fromt 10 Stars it solid and good for the engine this game use it feels defenitly better then Bus sim 21. When i have a option to change many things then it would be. When u done with a line that u get a option to self drive to the bus stop and not teleporting. The Sound problems with u get a announce from the other busses I would add the Passenger Info screen idk why it is in the game but not working so i would to add the screen that u see the bus stops and time. Now Multiplayer stuff. I would change that u can a server from a hoster like G-Portal or you host, A Bug Problem that when u play multiplayer that u can use the ac when u not the game host and the other stuff and for mp and sp The Blinkers are to fast off after the turn and i would change that u have a option for auto turn off and Manual Turn off done with the change i would make. Now if i would say buy or not. Buy it after the next game update i would say. But yea its ur own choice if u buy it or not.
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Latest in each market: best FR #65, worst UK #100 · 4 markets collected
Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English*, German*, French, Spanish - Spain, Japanese, Polish, Simplified Chinese*, Turkish*languages with full audio support
| $34.99 |
| 0ratings |
| 0% |
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| $29.99 | — | — | #23 | not modelled |
Matched by title — a reused name can pair the wrong games. * is a critic aggregate. Prices and positions are each store's United States storefront; Epic charts worldwide. Audience and Score too, except Steam's, which is worldwide.
Hours played at review time, across 518 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
[h1]Disappointed. I simply don't feel the progress.[/h1] I have spent a lot of time with [b]Bus Simulator 18[/b], and it was honestly one of my favorite bus simulator games. I also played [b]Bus Simulator 21[/b] and enjoyed it to some extent, but something about it always felt off, so I never spent nearly as much time with it. Now that I have tried [b]Bus Simulator 27[/b], I have to say that I am quite disappointed. [hr][/hr] [h2]DISPLAY SYSTEMS[/h2] [b]The biggest turn-off for me is the way the bus destination displays still look.[/b] They are one of the most obvious examples of something that feels strangely unfinished. The font looks like some kind of [i]Consolas-style[/i] font with a simple texture placed over it, rather than something resembling a real passenger information or destination display. On some bus models, the text even extends outside the actual display area and appears to be floating in the air. On top of that, the font size is unrealistically small. [b]The stop displays are an even bigger problem.[/b] Some of them are so tiny that they are practically unreadable. Honestly, [b]Bus Simulator 16 had more realistic-looking displays than Bus Simulator 27.[/b] I am going into this in so much detail because this is actually something I work with professionally, and therefore these details stand out to me immediately. I know what real-world systems look and behave like, and seeing such unrealistic displays throughout the game genuinely hurts the immersion for me. This becomes even more noticeable when you compare it to something like [b]City Transport Simulator 2026[/b], where the developers have done an excellent job recreating the appearance and behavior of real [b]Gorba, Mobitec and LAWO[/b] display systems. That is the kind of attention to detail I would expect from a modern bus simulator. [hr][/hr] [h2]BUSES, ANIMATIONS AND SOUNDS[/h2] It is also disappointing that, after almost a decade, [b]the strange door-opening animation on the MAN buses still has not been properly fixed.[/b] The sound design is another area where I expected more. Some bus types seem to share very similar, if not practically identical, sounds to what we have been hearing for years. It makes the buses feel less distinct from one another. One exception is the [b]electric Solaris[/b], which actually has very convincing and appropriate sounds. [b]That one gets a thumbs-up from me.[/b] [hr][/hr] [h2]ROUTE CREATION[/h2] The route creation system still feels unnecessarily awkward. For example, when creating a circular route, the game will sometimes force passengers to get off at one of the stops and treat it as a terminus. But that completely defeats the purpose of a circular route. [b]A proper circular service does not have one clearly defined final stop where everyone has to get off.[/b] There is also very little flexibility when creating two-way routes. I cannot properly define how I want the buses to turn around at the end of the line, which makes route planning feel more restrictive than it should be. [hr][/hr] [h2]SCORING SYSTEM[/h2] The scoring system is probably one of the most frustrating parts of the game. One example is the indicator system. Even when I use my turn signals correctly while turning or when entering or leaving a bus stop bay, the game sometimes automatically cancels the indicator before it has properly registered what I was doing. As a result, [b]I can still lose points even though I was actually using the indicator correctly.[/b] That makes the scoring feel less like a measure of driving quality and more like a system that is constantly looking for reasons to penalize the player. [hr][/hr] [h2]AI TRAFFIC[/h2] The AI traffic is another major problem. Cars frequently get stuck, which can create huge traffic jams. While I am sitting there unable to move because the AI has completely blocked the road, the game can still penalize me for being in the wrong lane or for not moving properly. [b]That is incredibly frustrating because the situation is not caused by my driving in the first place.[/b] [hr][/hr] [h2]PASSENGERS AND EVENTS[/h2] The passenger behavior also feels very artificial. Passengers waiting at stops seem to stand around almost randomly, and not everyone boards the bus even when it is the only service stopping there. That raises the obvious question: [i]why are those passengers even waiting at the stop if they are not going to use the service?[/i] The passenger events are another immersion breaker. On a route with maybe five stops, I can hear someone playing loud music several times, see multiple passengers getting into trouble, have people blocking the doors, and find several passengers falling asleep. Under normal gameplay settings, being forced to leave the driver's cab this frequently simply does not feel realistic. [b]In real bus operations, this kind of constant stream of incidents would be extremely unusual.[/b] I understand the "American city" vibe the game is going for, but even then, it feels exaggerated to the point where it becomes more annoying than entertaining. [hr][/hr] [h2]OVERALL EXPERIENCE[/h2] Above all, the entire environment and gameplay loop feel [b]very repetitive, robotic and artificial[/b]. And that is particularly disappointing to me because I grew up playing bus simulators. I have spent entire shifts driving in [b]OMSI[/b], including full routes and realistic timetables, and I genuinely enjoy the slower, more immersive side of bus simulation. With Bus Simulator 27, however, [b]I can get bored after about an hour.[/b] It is not because I dislike bus simulators. Quite the opposite. It is because the game often feels tedious, irritating, unrealistic, artificial and overly scripted. Instead of creating the feeling that I am actually operating a bus, too many systems remind me that I am simply playing a game. [hr][/hr] [h2]FINAL THOUGHTS[/h2] I want to emphasize that I am familiar with the [b]Bus Simulator[/b] series, and I really liked [b]Bus Simulator 18[/b]. That is exactly why I find Bus Simulator 27 so disappointing. [b]I simply do not feel the progress.[/b] After all these years, I expected the newer game to improve on the things that made the older games enjoyable and to push the simulation further. Instead, a lot of the same issues are still here, while some newer systems feel more artificial than realistic. That said, I genuinely hope the developers continue improving the game. There is a solid foundation here, and with enough bug fixes, better AI behavior, more realistic passenger events, improved route creation and much more attention to detail, I could definitely see myself changing my opinion in the future. [b]For now, though, I cannot recommend it to players who are looking for a realistic and immersive bus simulation experience.[/b]
**Leider keine Empfehlung** **Kurzfassung** **Pro:** Interessante Auswahl an Busmodellen Neue Freischaltmöglichkeiten für Bezirke und Hersteller Grundsätzlich gute Ansätze für den Spielfortschritt **Contra:** Zahlreiche offensichtliche Bugs Penetrantes Levelsystem und störende Benachrichtigungen Fehlerhafte Menütexte und NPCs Stark eingeschränktes Bus Customizing Fehlerhaftes und vereinfachtes Kassensystem Viele Bedienelemente nicht manuell steuerbar Keine Haltestellenbremse **Ausführliches Review** Enttäuschend, wie leider so viele Spiele heutzutage. Ein Spiel mit derart offensichtlichen Fehlern zu veröffentlichen, empfinde ich gegenüber den Spielern schlicht als respektlos. Ich spiele dieses Franchise bereits seit dem Bus Simulator 2009. Der letzte wirklich gelungene Teil war für mich der Bus Simulator 18, den ich bis heute gerne spiele. Schon mit dem Bus Simulator 21 war ich so unzufrieden, dass ich ihn irgendwann nicht mehr angerührt habe. Den Bus Simulator 27 werde ich nun nach nur etwa einer Stunde Spielzeit ebenfalls zurückgeben. Besonders störend ist das penetrante Levelsystem. Für nahezu jede Kleinigkeit, wie Blinken, Gas geben und Ähnliches, erscheint gefühlt alle ein bis zwei Sekunden eine neue Benachrichtigung. Das lenkt permanent vom eigentlichen Fahren ab und lässt sich kaum ignorieren. Hinzu kommen zahlreiche Bugs. Manche Menütexte werden plötzlich in einer anderen Sprache angezeigt. NPCs möchten zunächst aussteigen, entscheiden sich dann offenbar wieder um oder verhalten sich anderweitig fehlerhaft. Andere Fahrgäste clippen im Sitzen aus dem Bus heraus und lassen sich anschließend nicht mehr entfernen. Auch beim Customizing ist der neue Teil für mich ein deutlicher Rückschritt gegenüber dem Bus Simulator 18. Es gibt lediglich wenige vorgegebene Stickerpositionen, deren Größe und Platzierung nicht frei angepasst werden können. Eigene Sticker oder individuelle Lackierungen lassen sich gar nicht hinzufügen. Die verfügbaren Innenraumdesigns sind außerdem größtenteils extrem grell und auf Dauer unangenehm für die Augen. Das Kassensystem weist ebenfalls Probleme auf. Nachdem man ein Ticket verkauft hat, muss man das Kassiermenü erneut öffnen, damit der nächste Ticketwunsch angezeigt wird. Die frühere Barzahlung, bei der man Geld annehmen und das passende Wechselgeld herausgeben musste, hat mir immer sehr gefallen. Diese Funktion fehlt hier vollständig, da offenbar nur noch per Karte bezahlt wird. Dadurch geht ein weiterer kleiner, aber atmosphärisch wichtiger Teil des Busfahreralltags verloren. Auch Scheibenwischer und andere Bedienelemente werden automatisch gesteuert und können nicht selbst betätigt werden. Besonders schlimm finde ich zudem das Fehlen einer Haltestellenbremse. Solche Einschränkungen sind für einen Bus Simulator nur schwer nachvollziehbar. Positiv hervorheben möchte ich die Auswahl der Busmodelle sowie die neuen Freischaltmöglichkeiten für Bezirke, Hersteller und weitere Inhalte. Das sind interessante Ideen und grundsätzlich ein guter Ansatz. Leider wiegen diese Punkte die zahlreichen technischen Probleme, fehlenden Funktionen und spielerischen Rückschritte bei Weitem nicht auf. Alles in allem ist der Bus Simulator 27 für mich eine große Enttäuschung. Gerade als langjähriger Spieler der Reihe hatte ich auf eine echte Weiterentwicklung gehofft. Stattdessen fühlt sich vieles gegenüber älteren Teilen eingeschränkt, unausgereift oder schlicht fehlerhaft an. **Daher aktuell keine Empfehlung.**
After playing Bus Simulator 27 for several hours I have not run into any of the issues outlined by other reviews. The game run smoothly out of the box, the game world is interesting and I find it an overall improvement to the previous game.
Gra nie powinna być jeszcze wypuszczona, zawiera masę błędów. Autobusy kierowany przez Ai jeżdzą notorycznie puste oraz od połowy trasy nie pojawiaja sie żadni pasażerowie na przystankach.
Jogo novo desse e não tem tradução para o português!!!
I'm really disappointed. I don't play Bus Sim for the Simulation, I already work as a Bus Driver in real life so I just want to have a game where you can fly off cliffs and the NPCs say really funny/stupid things. The demo for this game gave me that, but the full version walls everything off and resets you anytime you hit someone going only slightly fast. I thought it would at least let the people who want to play a Bus Sim game do that and let me play Ultimate Destruction, but they have to the Sim bros what they wanted and ripped the game I wanted from my hands. Please let me turn these restrictions off and I'll buy the game again.
vou pede reembolso por conta que nao e traduzido, PT-BR
''The graphics are total disaster, and honestly games from 2010 year look better than your garbage in 2026. This is a straight-up unplayable cash grab, it's an absolute disgrace that anyone even alowed you to put this out! This looks like a game from 2000 year with zero optimization, horrible FPS drops and so many other bugs that i won't even bother listing because they wouldn't fit into ten columns.''
so einen Müll rauszubringen ist echt frech. Unspielbar.
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