
Visual novel «Burned One» - story that tells about a post-apocalyptic world in post-soviet decorations, and about its people. In the center of the story a stalker Voyla, who trying to find his wife, disappeared during the Cataclysm...
Modeled estimate, not a reported figure. How we estimate →
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About

Immerse yourself in a world where hope battles against the abyss of catastrophe, and discover a story that could change the fate of the main character.
Explore the post-Soviet space, which has turned into a single gloomy place where anomalies violate the laws of physics and reality.|
The main character, Voila, a stalker with a difficult fate, seeks to unravel the mystery of his wife's disappearance during the Cataclysm.
Gather clues, explore the dark corners of new lands, and uncover mysteries lost among the ruins. Here, in the heart of an abandoned world, you will not only find the answer to the fate of Voyla's wife, but also the way to save other people from the creatures of the Cataclysm.
«Burned One» — not just a game, but an exploration of the human soul on the brink of survival. In this world full of danger and hope, you will learn to cherish every moment and never lose faith in the possibility of salvation.
Step into the dark corridors of the post-apocalypse and find out if Voyla will become a guide to the New World...
...or just another shadow in the ashes of the old...
Every step in the New World could be your last. Keep an eye on your surroundings and react as quickly as possible. But... don't make a mistake.
You don't want to end up right in the middle of the «Collapse»...

There is no black and white in this world. Your decisions affect your relationships with people, and in the future — with factions. One wrong move, and the game will end differently than you expected.
Sometimes helping — means putting yourself in danger.
Betraying — means surviving.
And survival — not always a reward.
Every area of the Wastelands holds fragments of the past — diaries, audio recordings, scraps of maps. Collect them to piece together the fate of those who disappeared and uncover what really happened to Voyla's wife.
But some truths are better left buried beneath the ruins...
Currently available in the game:
5 unique chapters, each of which takes half an hour to complete.
4 unique side quests dedicated to various characters of the game.
2 mini-side quests with card games, where you can play a game or two with game characters in a fool or 21 points.
The game has a lot of end-game content, secrets, Easter eggs and just interesting content!
Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English, Russian, German, Ukrainian, Belarusian
Engagement
Hours played at review time, across 23 reviews with recorded playtime.
Reviews
в целом новелла прикольная и интересная, мне больше всего понравилась игра где нужно было взломать замок с помощью отмычек, в игре намного больше возможностей чем в других новеллах.
Наиграв пару часов, могу сказать: РУВН ещё не утонул в яндере-подобном и дейтсимном г-у-а-н-е - и это, блин, спасение жанра. Есть геймплей ( удивительно), есть чем заняться - хотя бы опробовать разные пути прохождения в этой версии, а по словам девелоперов, впереди ещё куча глав. Механик - много, и это не просто "а вот ещё одна система для галочки". Тут всё взаимосвязано: и журнал для лора, и КПК для сайд-квестов - всё реально полезно и познавательно с точки зрения изучения истории и аспектов сеттинга. Плюс в копилочку - безумно общительный главный разработчик, который реально держит связь с комьюнити. Это редкость, и это ценно. Я не фанат новелл, и меня обычно пугает текст: визуал норм, код норм, а текст - лажа. Тут не так. Текст проработанный, без ошибок. Да, времена повествования прыгают - в книге это косяк, но в визуалке, где важнее подача и атмосфера это даже плюс. Персонажи не картонные, диалоги живые, без этой тупой книжной артистичности. Никакого навязанного романса - игра не про это. У Войлы, например, чувства к потерянной жене не мелодрама, а что-то большее. И да, тут ещё мемы - и они АХЕРЕННО встроены. Отсылки на метал гир, ачивки про контру (не CS, а ту самую), текст местами просто взрывается живой речью и шутками. А если матершина не по душе есть фильтр нецензурной брани. В общем, не жалею ни рубля. Даже без скидки купил бы не задумываясь.
Сначала я просто включил "Погорельца" на часик, посмотреть что там за история. Но час превратился в ночь, и в итоге я прошёл всё залпом. Атмосфера держит с самых первых минут. Персонажи не картонные. У каждого есть своя трещина, и в какой-то момент начинаешь узнавать в них себя. Диалоги простые, но попадают прямо в ребро, иногда больно, иногда тепло. Музыка… ну это отдельный кайф. Такое ощущение, будто композитор реально прошёл через огонь вместе с героями. Лёгкий гул, скрипящие ноты, и вдруг тишина - и ты уже не понимаешь, это в игре или у тебя в комнате... Да. В общем, "Погорелец" - не развлекаловка на вечер, а штука, которая прожигает изнутри. Не знаю, считают ли остальные эту игру шедевром ли, но лично для меня данная новелла стала любимой.
Хорошая новелл,каких то больших ошибок не заметил,досадно что не закончена и сама по себе короткая,с 3 по пятую главы буквально за час прошел
Забудьте всё, что вы знали о новеллах! Эта игра БОЛЬШЕ, чем просто новелла, да таких игр я похожих и не играл из новелл - пожалуй их нет!)) Крайне рекомендую попробовать всем любителям игр, и как обещает автор, самое интересное ещё впереди! Прошёл все 5 глав в паре концовок, за пару дней. Психологический триллер на фоне постапокалиптического мира вряд ли оставит равнодушным кого-то, буду ждать продолжения! Кстати, моё прохождение можно найти в сети, может кому интересно ознакомиться.
Ронди сказал игра хороша
Burned One is a somber, atmospheric narrative-driven game that blends visual novel storytelling with exploration and survival elements to create an experience steeped in loss, uncertainty, and quiet resilience. Developed and published by HELIX741, the game situates players in a post-cataclysmic world where reality itself feels unstable, shaped by disaster and abandonment rather than heroic recovery. Instead of focusing on large-scale spectacle or action, Burned One anchors itself in an intimate, emotionally charged journey, asking the player to inhabit the mindset of a lone survivor searching for meaning and connection in a world that has already burned itself hollow. The story follows Voyla, a hardened stalker navigating the remnants of a devastated, post-Soviet landscape warped by a mysterious catastrophe. His motivation is deeply personal: the search for his missing wife, who vanished during the collapse of the old world. This quest gives the narrative a strong emotional spine, grounding the bleak setting in human attachment and longing rather than abstract survival alone. As Voyla moves through ruined settlements, abandoned facilities, and anomalous zones, fragments of the past surface through conversations, discovered items, and environmental storytelling. The game excels at conveying how trauma lingers, not just in broken buildings but in the people who remain, many of whom are emotionally scarred, morally ambiguous, or simply exhausted by existence. Narrative choice plays a central role in shaping the experience. Dialogue options frequently force players to weigh compassion against self-preservation, curiosity against caution, and hope against resignation. Decisions are rarely framed as clearly right or wrong, and their consequences often unfold gradually rather than immediately. This slow-burn approach reinforces the game’s tone, making each choice feel deliberate and heavy. Multiple story paths and endings emerge from these decisions, encouraging replayability and rewarding players who pay attention to subtle character dynamics and environmental clues rather than rushing forward. While the visual novel format forms the foundation of Burned One, it expands beyond static storytelling through exploration and survival-oriented mechanics. Players traverse locations, manage an inventory with meaningful limitations, and collect items that can alter narrative outcomes or unlock optional content. Resource management is intentionally restrictive, reinforcing the sense of vulnerability that permeates the world. Recent updates have deepened these systems further, introducing difficulty-based mechanics that affect saving, weight limits, environmental hazards, and health conditions. These elements do not overwhelm the narrative, but they add tension and texture, making the act of survival feel earned rather than incidental. Visually, Burned One adopts a restrained but evocative 2D art style that emphasizes decay, isolation, and quiet desolation. Character portraits are expressive without being exaggerated, often conveying fatigue, suspicion, or suppressed emotion. Backgrounds depict crumbling infrastructure, empty roads, and distorted environments touched by the cataclysm, reinforcing the sense that this world is both physically and psychologically broken. The presentation is supported by a subdued soundtrack and ambient sound design that leans into silence and melancholy, allowing moments of tension or revelation to land with greater impact. One of the game’s greatest strengths lies in its commitment to tone and thematic consistency. Burned One does not offer easy answers or comforting resolutions, and it resists the temptation to romanticize survival. Instead, it presents a world where endurance is often all that remains, and meaning must be constructed from fragile connections and small acts of persistence. This approach may not appeal to players seeking fast-paced gameplay or clear power progression, but it will strongly resonate with those who value introspective storytelling and morally complex worlds. Overall, Burned One stands as a compelling example of how indie narrative games can blend systems and storytelling without sacrificing emotional focus. Its post-apocalyptic setting serves not as a backdrop for spectacle, but as a canvas for exploring grief, hope, and the cost of survival. Through careful writing, meaningful choices, and steadily evolving mechanics, the game offers an experience that lingers long after its conclusion. For players drawn to dark, thoughtful narratives and slow, deliberate exploration, Burned One delivers a haunting and memorable journey through the ashes of a broken world. Rating: 6/10
Отзыв в поддержку. Очень надеюсь, что новеллу не забросят...
I liked this story - surprisingly sweet and wholesome with a dystopian fantasy world that could have been a RPG but a visual novel with minigames is cool. I liked the timed choices and the story was good translation was mostly good although I feel like I might of misinterpreted things here and there. There are achievements which is cool. One play through is 90 minutes and it can be sweet or spicy I guess I made him sweet. More to come that's great. Shurik's story is super sweet reminds me of the Hungry Lamb but this is a good guy or I made him one or something. Graphics, story, music, good. Not finished but I give it a 9/10 because I had some difficulty with translation.
Очень долго наблюдала за разработкой и самим разработчиком, не решалась попробовать, но представился шанс Итого получила прекрасную новеллу с классным вайбом около-сталкерской тематики, интересных персонажей и не менее интересный мир для изучения и осмысливания. Он (то есть мир) лишь частично напоминает сеттинг сталкера, всё таки разраб далеко отошел от привычной постапокалиптической темы на более приближенное к нашему знакомому миру, но оттого даже лучше - мир иной, правила иные и ощущения, соответственно, тоже Отдельно подкачал саундтрек и прикольная анимация игры на гитаре с главным героем)
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Trends
Concurrent players on Steam, sampled daily since tracking started.
Momentum
Pace estimated from the game's recent review growth (our daily snapshots) at its own sales-per-review ratio — a momentum signal, not booked sales.
Audience
Estimated from the language of this game's reviews — a proxy for where players are, not official Steam demographics.
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