
Make tasty food items to serve hungry customers in this fast-paced sequel to the amazing food making games Burger Shop 1 & 2!
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All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English
Engagement
Reviews
Themes across 41 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
Perfect burger, perfect game.
Improved on the last game and added more challenges to make the game fun. I really enjoy it.
神一样的游戏,跳票了整整十年后恢复开发,换来的仍然是可玩性极高的游戏内容 最近更新了非常有趣的主线剧情,不过距离制作完成还有一定距离 虽然只有一代有中文,但是官方确认了会在开发完成后加入本地化,我正在沟通尝试为中文版提供文本翻译 这游戏虽然只要21元,但是想要全通关大约需要210个小时吧(加上半官方DIscord的挑战还不止)
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Trends
Modeled estimate over time, reconstructed from Steam's monthly review histogram.
Hours played at review time, across 41 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
I love this game. I grew up playing the other 2 and this is a faithful sequel. Here's to many more
Guys, I played the whole sereies of Burger Shop since the first part when I had to defense my PC against t-rex, and I swear, don't allow te game fool yourself. Because behind cute and freindly make-up of family games, arcade etc the most freakin hard gameplay is hidden which literally says: Hey Fromsoftware! Hold my beer! The game has a very simple but very attractive game loop. The main mechanic of ordrer preparation provides great variety for players. In the 3rd part the developers made a significant step and added national cuisines which provides more variety of order collection. For all sauce-like gamers strictly recommended! 8/10
main ja la
I've played the first two burger shops on mobile. this game is so much fun
burger shop 3 scales insanely in terms of difficulty, a real treat for many time-management fans like myself i work in fast food and this can be more brain trauma inducing than that, very fun!
Overall, I found this game addicting and worth getting. The core gameplay loop is pretty easy to get a hang of, but you are always on your toes having to constantly keep attention to small things and plan your actions. It can get somewhat stale if you play for too long, but I usually end up returning after a break or the next day. [h2]Game modes[/h2] Story Mode is very replayable, but restarting from beginning is [i]pretty[/i] boring, imo. However, I was left intrigued by the story itself and passionately enjoyed it; will wait for the continuation! Some restaurants are easier or harder, you will find a [i]big[/i] disbalance between some, but your difficulty hierarchy [b]will be subjective[/b]. And a handful of specific customers can and [i]will[/i] give you trouble. But it's [i]not so bad[/i]. You can practice each gameplay component with special modes. Also, there is a great helper feature that is boosts, with which you can create loadouts that will help you cope with your weak points. On the other modes: Arcade Mode is good when you want a break from the "main" gameplay style, and Relax Mode is your sandbox where you can, well, relax, or goof around in. [h2]Polish and neat features[/h2] It is still early to make [b]final[/b] critique on the game's polish. What I can note, though, is that many things have been thought through with convenience and personalization in mind - there are a bunch of such features you can toggle to your liking. As for other neat features: The writing is very witty and gives you an inner humorous smile; Customers have jingles that occasionally play when they're present, and they are very pleasant and refreshing to hear; You can have multiple profiles (locally), and they are automatically backed up; The developers are [i]very[/i] receptive to feedback, and [b]one[/b] is actually [b]regularly active on the forums[/b]!; You [i]can[/i] mod some parts of the game, but there's no documentation provided - you'll have to dig the info yourself.
Full of my childhood memory and even better!
Momentum
Pace estimated from the game's recent review growth (our daily snapshots) at its own sales-per-review ratio — a momentum signal, not booked sales.
Engagement
DAU/MAU are modeled from peak concurrent players (≈×8 and ×28) — Steam publishes no active-user counts, so treat these as rough estimates, not reported figures.
Audience
Estimated from the language of this game's reviews — a proxy for where players are, not official Steam demographics.
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