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Prices
The United States storefront in every case, so this compares stores and not countries.
About
Broken Reality 2000 is a single player adventure game set in an ethereal metaverse called NATEM, that is full of quests, puzzles and light platforming. Explore diferent sites, make new friends and collect Likes to raise your popularity and earn access to new areas. Discover a wide set of tools, like a virus-slaying Katana, a net-surfing Hoverboard, a Camera to take beautiful pictures, and more, that will help you explore this colorful world!

We can't wait to tell you more about the game, but first...
Welcome back, user.
We're ecstatic to have you here for the next chapter of the Internet.
NATEM is a metaverse company founded under one sole premise: You are special, more so than anyone else. This is why we, in NATEM, have created a beautiful, expansive world, full of business opportunities, communities, and freedom. Within our guidelines and terms of service.
NATEM's also a place for you to make friends, empower one another, and find your voice to feel validated.
With our upcoming Y2K Update, we're about to welcome the new millennium with style, and take the world by storm while also making it a better place.
Log in now to experience preview features and secure your spot in this new beginning!
Featuring:
Interconnected worlds to gradually explore!
New hats to express your true self
50% less problematic memes
State of the art camera control invertion system
99.99% Softlock free!
All bugs have been turned into features
Achievement
Somewhat cohesive narrative
Don't sleep on this unique opportunity! There is no better time to jump into NATEM and be part of a new, better world. Come join us as we create the best possible version of the future where you can find your voice and connect with likeminded Users.
The future is now, what are you doing about it?
Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English
Sums Steam only; Xbox publishes no volume signal, so the true total is higher by an unknown amount.
| Store | Price | Audience | Score | Chart | Est. revenue |
|---|---|---|---|---|---|
SteamYou are here | $14.99 | 383reviews | 77% | — | $105.6K |
| $14.99 | 16ratings | 84% | — | not modelled |
Matched by title — a reused name can pair the wrong games. * is a critic aggregate. Prices and positions are each store's United States storefront; Epic charts worldwide. Audience and Score too, except Steam's, which is worldwide.
Engagement
Reviews
Themes across 313 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
BR2000 is an improvement and step up from BR in almost every way, but both have a distinct charm to them. In BR there was more of a PSX, vapor wave, late 80's to 90's aesthetics and graphics, while BR2000 leans into the Dreamcast/Y2K era. Playing the first game isn't required, but definitely enhances the enjoyment and I would personally recommend it if possible. The characters are so fun and interesting, the locales are beautiful, the puzzles are fairly understandable and you always feel like there's something to do. It's essentially a metroidvania, so you'll be backtracking with new abilities often, but progression is fluid and there's so much to scan, see, pick-up and find, it doesn't get stale. It is a bit of a collect-a-thon, but like the games of the era, its balanced to keep giving those quick hits of dopamine with every photo and picked up like, without making it a chore and rewarding exploration. The music is amazing and I'm surprised there isn't a soundtrack to purchase alongside. It takes over a dozen hours to complete with 2 endings and entertaining enough to warrant multiple playthroughs. It's also amazing that in the big 2026, where games are being sold for $70-$80, that games with this much value, love, and soul exist and are being released for $15! Support indie games!
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Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
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Hours played at review time, across 313 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
When the question of my favorite video game ever made is raised, I am exceptionally quick to list Broken Reality as one of my top candidates. The visuals, the aesthetic, the humor, the vague yet clear-messaged worldbuilding. I loved it. With high hopes, Broken Reality 2000 had been on my wishlist for the better part of a decade - exactly why I am so displeased with the fact that I can't review it positively. I will, however, do the grace of forgoing the plethora of present bugs in favor of reviewing Broken Reality 2000 as a video game itself. This review is going to be overly critical, but it comes from a place of absolute love for the first title. First and foremost, this game has no identity. It has no idea what it wants to be. The title would lead you to assume it intends to take a Y2K focus in direct succession to the vaporwave aesthetic present in the first game, but any time you become immersed in that feel you're immediately jolted out by yet another mention of cryptocurrency or generative AI. There is no stark feeling of nostalgia, which would be perfectly fine if the game gave the impression that a modern feel was intended from the beginning instead of being interjected between moments of actual enjoyment. The first time I stepped foot in Minami Beach was one of Broken Reality 2000's highest highs, and things could only tumble downhill from there. Taking on a larger scope, away from the little intricacies tucked away within each world, the environments themselves are left feeling unabashedly bland. Once again, Minami Beach and Grifton are the only areas that felt like they had anything resembling a shred of flair. The majority of relevant areas feel like nothing more than a handful of assets pasted about so that the tiresome work they call "puzzles" have somewhere to be housed. It feels as if the environments themselves received cut corners in an attempt to improve on gameplay, just for the gameplay to be equally lackluster. Somehow, a game in development for 8 years has come out feeling rushed. This section is, admittedly, a nitpick - but the 2D art in this game left me sorely disappointed when compared to what is present in the former. The likeable ad popups in Broken Reality were one of my favorite parts of the entire game. They were all packed with nostalgic, early internet-style humor and I made sure to not miss a single one. Broken Reality 2000 absolutely missed the mark on this frontier. It was something I noticed unbelievably early. There were only a handful of images that were seemingly lazily pasted around everywhere just to give the illusion of variety. One could argue that a "Dorados" flavored ramen and drink is meant to be seen as commentary on the absurdity of packaged food these days, but I see no reason to defend seeing an ad for an anime dating simulator and then walking into a store and seeing a soda sporting the exact same logo. At a point, I began to barely pay these things any mind. Broken Reality 2000 does have a handful of highs when compared to the game that came before, albeit limited. There were a few moments that got a smile out of me, and I enjoyed the new tools when used creatively. For the most part, however? This game felt like a charmless chore. Like a hollow shell thinly-veiling it's attempts to replicate the experience that was Broken Reality. I really expected more.
This feels so lopsided. Almost nothing outside of visuals here actually pairs up with the Y2K setting. The game is littered with modern cultural references like AI generated art, crypto currency, NFTs, "grifters," there's even a dead mall area. Like dude, malls were still great in the 2000s, what are you doing? .-. Where the first game felt like a celebration of internet culture, this game instead feels like a cynical and spiteful take on it. I just feel zero whimsy with this, rather it's just a reminder of how fricking awful so much of modern culture is. Not to mention the soundtrack is also way less interesting thus far. I've only heard 1 song that I can actually recall clearly. (The Nexus hub theme.) To top it off the game is littered with bugs, even after the new patch I still got softlocked in the first area. (The bank wouldn't let me out after i got the credit card item.) There's also certain things missing sounds or variants. (Some subway trains are missing sounds, and the map texture inside them only has a "you are here" variant for the first area.) I also found myself clipping into buildings a couple times, getting to clearly out of bounds areas, it just feels so unfinished. Some other things are the walkspeed is painfully slow, every area is smaller than the first game likely to compensate for VR performance, which isn't out yet, and even on desktop I got performance drops anyway. Also there is no FOV slider and the mouse sensitivity slider doesn't go up high enough at all. I had to change my mouse DPI to actually play this. Honestly besides the visuals there is kind of nothing here. It's the first game but worse, that's it. Wish I could get a refund tbh but I guess i'll finish it now since there's not a lot left to do. But yeah, play the first one instead if you're stumbling onto this by any chance and think it looks interesting. There are things here I like, (the visuals are *seriously* gorgeous,) and I'm sure I'll find more to enjoy as I finish it, but as a follow up to the first game this is unfortunately very underwhelming to me. EDIT: Honestly, can't get myself to want to finish it. It's just so painfully dull and unlike the first game there's not really any carrot-on-a-string mystery to follow. You just kind of meander around for no clear reason. This truly feels like an unfinished product.
Broken Reality (the first game) is a great walking simulator/collecting game carried by its presentation and aesthetic. Broken Reality 2000 tries to move away from this by packing more mechanics and quests into the game but at the expense of that same presentation. The narrative isn't any more cohesive, the characters aren't really interesting, and the modern references to AI and crypto don't add anything new to the worldbuilding. I'm still amazed that your main tool, the Liker, is just an ugly 3d model instead of the nice pixel-art one from the first game. With graphical glitches and a worse soundtrack, there isn't anything new or unique enough about this game to warrant its full price, especially since the new mechanics aren't fun enough to carry a game. Broken Reality 1 is a 10/10 game that definitely stands on its own, and you should play that instead.
This game feels unfinished There are bugs everywhere and sometimes I can't tell what was intended and what wasn't Puzzles are confusing and not explained well, it feels directionless so lots of it had me questioning if I was sequence breaking or not Overall I had fun with it but it's not nearly as polished or good as the first game and I can't recommend it considering how buggy and janky it is.
really really loved the first game, but this one just didn't do it for me. it didn't really have as much charm as the first game, unfortunately. the theming felt... off? it was supposed to be y2k but most of the references felt like they were from 2013+. it never felt like I was doing something for a reason, either. "ok i guess i go here now. alright so now i go here? am i supposed to do this yet?" i beat the game and didn't realize it. my biggest gripe, however, is how slow everything is. 17 hours in the game and at least 10 spent walking... if you like broken reality don't play this one; if you want to play broken reality get the first one. :( i'm upset
Deeply, deeply disappointed in this game. I will forever recommend the original, but the end product of this sequel doesn't even seem to attempt to accomplish what made the first game special. I've been progressing through the game steadily, wondering when exactly there will be any hint of an explanation as to how this connects to the ending of the original game, as the pervasive story and final act are what makes the original such a spectacle. I've wondered since before BR2000's release what exactly you can even *do* in a sequel given the whole thematic throughline of the original's ending. And it turns out it's just kind of. To not really acknowledge it much at all? This game seems to just lack any kind of point or vision like the original. It's not Saying anything. It's not responding to what the original did. Upon seeing other discussions and reviews talk about how they didn't even realize the game had ended, I gave up entirely on finishing this one. If you can't even muster an attempt to the first game's story and final act, just cancel the game. This sequel is lost and confused. If you haven't yet, go play the original. Don't buy this one.
I've been having a blast playing this game so far and I know I haven't even gotten to the really good stuff yet. Bizarre and strange games like this are my absolute favorite. Adding more to my review I have to say the game is really stunning, the graphics are gorgeous and I absolutely LOVE it. The devs did an amazing job, and I hope they continue to make more games and I will continue to support them.
I wanted to like the game. Fact of the matter is that it's nothing like what I expected. First of all, the first game was retconned? It wasn't exactly clear but I only got an hour and a half into the game before I'd had enough. I was intending on waiting until the VR released but I later found that what I'd feared was all but confirmed. The game has a lot of modern references to pop culture, political movements and Net 3.0 garbage. For a game that's supposed to play to a Y2K aesthetic, it has a lot of modern internet crap. References to NFTs, Crypto Bros and AI. I don't believe any AI was used in the production of the game, but it makes references to it. The Y2K Aesthetic appears to just be a vehicle to appeal to the modern audience that enjoys that aesthetic. This is especially a problem as from what i played, the game is following almost the exact same story beats as the original game but worse. If I wanted to play the original again, I'd have done that... Finally the bugs, now sure these can be fixed with time, but it makes me wonder if the game was given any passes before release? As it stands when I played, it was very easy to sequence break, access areas earlier than intended, glitch into or past obstacles and of course a treasure trove of seams in level geometry, misplaced assets and more. Also a lot of mechanics feel like they were built as VR first, in desktop they feel really clunky. TLDR? The game comes off as a confused and rushed mess. It doesn't seem to know if it's trying to be a period piece or parody of the modern internet. It also doesn't seem to know if it's a VR or Desktop game. Despite taking a lot longer than expected, it still comes off as rushed. Very disappointing...
I think some of the negative reviews are a little confused, because Broken Reality was always a parody of the internet as a whole and not a period piece. The first game is full of outdated memes of it's time (2014-2016), and the same is true here. I think it just goes to show how bad things have gotten that we don't want any reminders of the current state of things... Overall, it's good. I like the new tools, especially the surfboard. Collectable skins are a nice touch and make exploring more fun. Minami Beach, the Nexus, and the Museum were the highlights for me. I was dreading the final level after the awful slog of the final area in Broken Reality 1, but it was actually fine. But to echo other reviewers, there is a lack of whimsy in it's locations and a lack of memorable character interactions compared to the first game. Especially both malls and the crypto mines, very uninspired levels and they contain a lot of busywork too. If DMT ever decide to make Broken Reality 3D, I really hope they lean into the strengths of the first game and take into account some of the feedback for 2000. To this day, there still isn't any other game that matches the vibes and setting of this series, so I really hope we get to see more. Furroboto deserves more screentime!
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Where this game's players are, estimated from review languages.
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