
Build a peaceful island village for cute bunnies. Place homes, plants, workshops, and play spaces, assign gentle jobs, grow and process food, or simply leave the game running and watch the bunnies eat, sleep, work, play, and live their tiny everyday lives.
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About
This is a gentle, low-pressure life simulation game about building a peaceful island village for cute bunnies.
Place houses, plants, workshops, and play spaces, then watch the island slowly become a home where bunnies can work, rest, eat, and play.
There are no stressful goals or harsh punishments. You can plan the village carefully, or simply leave the game running and enjoy watching a small world move on its own through day and night.
Each bunny has its own needs. They look for food, rest when tired, go to work, and spend their free time playing or joining small group activities. After finishing their workday, bunnies happily go off duty and find something else to do around the island.
You do not need to control every moment. A big part of the game is stepping back and watching the bunnies decide what they want to do next.
ᯓ 💌Remember to click the mailbox to read the adorable letters from the bunnies. Happy little bunnies love writing letters to humans!
You can place, rotate, and remove buildings and plants on the island grid. Plants grow over time, and harvested resources can be carried to different facilities to become food or other products.
Some workshops need both ingredients and wood as energy. Assign bunnies to plant crops, care for trees, transport resources, and help the island’s little production chain come alive.
Bunnies are not just workers. They get tired, need meals and rest, and enjoy their free time after work. Build beds, seats, play areas, and cozy places for them so the island feels less like a factory and more like a home.
The island also has small story moments. Visitors may arrive through the storybook, and the bunnies may gently care for humans who need help. More stories, interactions, and daily-life details will continue to grow as development continues.
Cute animals, cozy building, light simulation, idle observation, and relaxing games with very little pressure.
If you enjoy watching a small world quietly take care of itself, Bunny Eureka is meant to bring you a soft little pocket of joy.
More features will be added based on player feedback.
We look forward to growing Bunny Island together with you.
Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English*, Simplified Chinese**languages with full audio support
Engagement
Hours played at review time, across 33 reviews with recorded playtime.
Reviews
好玩的呀,小兔崽子真的太可爱了!就是有几只比较“叛逆”。这个游戏很简单,很容易上手,不一会就可以摸清楚怎么玩了。希望多多改进,继续进步!!!
很可爱的小游戏,作者一直保持着更新这一点值得肯定,固定视角和帧率的硬伤希望能被优化,音效和BGM如果能做出来就更好了
I LOVE bunnies and will play pretty much anything that has cute ones in it, and the bunnies in this game were so adorable! Even though the game is short it is clear the developer has so much love and passion for it, it makes me sad that there might not be any more updates. I love just watching the little bunnies walk around and their dialogue is adorable, it just warms my heart and makes me happy. The letters about every new facility with paintings were also cute, the dev was obviously inspired by Van Gogh (the museum has his paintings as well). There's a lot of cute details like bunny shaped fireworks at night and the bunnies wearing different hats when working. I also really loved the building designs especially the big teapot and the mushroom stew area with the clovers. I truly hope the developer makes more games even if this one isn't updated, because there is so much heart in it and I would love to see what else they can come up with (hopefully with more bunnies)!
Bunny Eureka is a cozy farming and village management simulation developed and published by Li Min that focuses on building a peaceful island community inhabited entirely by adorable rabbits. Designed around comfort and slow progression rather than challenge and competition, the game creates an experience centered on relaxation, gentle management mechanics, and watching a small settlement gradually grow into a lively home filled with activity. Instead of pushing players toward efficiency-driven optimization or demanding survival systems, Bunny Eureka embraces a quieter philosophy where simple moments and gradual development become the primary source of enjoyment. The game places players on a peaceful island where a community of rabbits depends on careful planning and thoughtful expansion to thrive. Players take responsibility for developing the village by placing structures, managing resources, and helping create an environment where the bunny residents can live productive and happy lives. The overall structure avoids heavy pressure systems, allowing progress to unfold naturally without constantly introducing stressful objectives or punishing setbacks. One of the game's strongest qualities comes from its pacing. Bunny Eureka intentionally slows things down, encouraging players to enjoy the process of building rather than rushing toward completion. Village development happens gradually as new buildings appear, farming systems improve, and daily routines become more organized. The satisfaction comes less from achieving major milestones and more from watching a once-empty island slowly transform into a vibrant and functioning rabbit settlement. Resource management exists, but it remains approachable and easy to understand. Farming plays a central role in maintaining village life, requiring players to grow crops and manage production systems that support long-term development. Harvested materials contribute toward expansion while also helping sustain the growing population. Resource planning adds structure without disrupting the calm atmosphere that defines the experience. Village management extends beyond farming alone. Rabbits can be assigned different responsibilities that contribute toward maintaining operations efficiently. Some residents focus on agricultural work while others transport materials or assist with village maintenance. The management systems remain simple compared to larger colony simulators, but they provide enough involvement to make expansion feel rewarding without overwhelming players with complexity. What gives Bunny Eureka much of its charm is how it treats its residents. The rabbits do not simply function as background workers. They behave like members of an evolving community. Once daily tasks are complete, they spend time relaxing and enjoying the environment players have helped build. Watching rabbits explore attractions, rest after work, or simply interact with village life creates personality that strengthens attachment to the island over time. The game succeeds particularly well at creating atmosphere. The visual style favors warmth and charm over technical complexity, building an environment that feels peaceful from the moment players arrive. Bright environments, soft presentation, and relaxing environmental details work together to create a comforting experience. Dynamic weather and changing time cycles further strengthen immersion while helping the island feel more alive throughout longer sessions. Small narrative details also contribute positively to the experience. Interactions involving visitors and communication between rabbits and humans create subtle storytelling moments that strengthen the world without shifting focus away from village management. These smaller touches help the island feel inhabited and reinforce the cozy identity that defines the game. The accessibility of Bunny Eureka naturally becomes both a strength and limitation depending on player expectations. Players looking for highly detailed management simulations or demanding economic systems may find the gameplay lighter than anticipated. The mechanics focus more heavily on atmosphere and comfort than strategic depth. However, players searching for a calming experience built around steady progression may view that simplicity as one of the game's greatest strengths. The slower pace also makes Bunny Eureka particularly effective as a relaxation-focused game. There is little urgency pushing players toward rapid advancement. Instead, the game encourages enjoying quiet moments and appreciating gradual improvement. That design philosophy creates an experience that feels welcoming rather than demanding. Bunny Eureka succeeds because it understands exactly what kind of experience it wants to deliver. It avoids unnecessary complexity and instead focuses on creating a peaceful environment where players can build, observe, and enjoy the process of helping a small rabbit community thrive. The combination of light farming systems, approachable village management, and charming presentation creates a cozy simulation experience that values comfort as much as progression. Rating: 7/10
很可爱的游戏!!希望以后可以增加更多的植物和供兔兔玩的设施。如果画面可以移动就好了,看不了背面的情况。
i like this game a lot, relaxing and overall very peaceful :-) run an island with bunnies and watch them live their lives peacefully. its a very quirky game but i really do enjoy it a lot
好可爱的毛毛兔和作者啊啊啊啊啊啊啊啊(幸福地倒下)
Bunny Eureka是一款3D卡通风格的种田游戏,由独立制作人Li Min打造,玩家将扮演一位可爱的人类,在小岛上跟兔子们一起耕作、建设,在运营家园的同时接待小猪朋友,欣赏名画和风景,风格清新可爱,玩法轻松愉快,是非常适合缓解疲劳的可爱作品。 [h1]想致富,先撸树[/h1] 进入游戏后,要种树来收集建材,为兔子们修建住房、学校、娱乐设施和工厂等,种植萝卜、开设食堂来给兔子们提供食物,接着慢慢发展小岛,解锁新的植物和建筑。到达到兔数上限,完成所有建筑、植物建造为止,大概需要一个小时,流程不长,剧情线不明显,以观察兔子们的休闲生活为主。虽然地图只有两个小岛,小小的世界像个水球,本作细节方面还是十分到位——清晨的鸟鸣,夜晚的烟火,水的波纹,空中的《桃花源记》,无不透露这一方小桃园的悠闲惬意。如愿意放慢节奏,偶尔发呆,像小神仙一样看看兔子,多是一件美事(*^▽^*) 在得到测评机会后,听制作者说希望能够根据玩家操作习惯优化UI,想要游戏前十分钟的录屏作为参考。第一次听到这么奇怪的要求(以前只见过上市前一两天收到bug反馈表示懒得改的),我觉得这位制作者是深爱自己的游戏的,于是看完了评论区,在各平台搜寻了一些信息,有了一些疑问。又从去年十月开始的更新日志逐篇读完,一些疑问得到了解答。以下是一些建议和我遇到的BUG,姑且列出。加油ヾ(◍°∇°◍)ノ゙期待你的下一部作品。 [h1]建议[/h1] 1.UI界面比较简洁,点击进入游戏后比较突兀,希望可以稍微优化一下开局引导; 2.选中兔子或建筑时点击感不强,加一个和通常点击音效选中效果音和轻微描边怎么样? 3.来点音乐如何呢? 4.做一套成就系统,可以稍稍满足玩家的收集欲,也不需要什么难度,比如“达到兔口上线”、“看X次烟花”之类的如何? [h1]BUG[/h1] 1.在点选移动建筑时由于空地不足无法旋转,在按几次R之后建筑可能会消失; 2.今天读档的时候食堂消失了(悲 3.不暂停时间的话,移动公交站牌会让车上的兔子变卡Σ(⊙▽⊙"a --------------------以下不用阅读,只为沟通用--------------------- [spoiler] 我不懂编程,也没有学过美术,只是非常喜欢游戏,喜欢这种艺术形式。从经典的老游戏入坑,到玩到耳熟能详的经典大作,最后接触到了独立游戏,确信这是自己最喜欢的游戏门类,有幸玩到了一些不太出名,但十分优秀的作品,它们对我的成长影响颇深,是我最重要的回忆的一部分。后来接触到了STEAM鉴赏家组,有机会了解和游玩更多新的游戏,能够一边做自己喜欢的事情,一边满足表达和审美欲,十分开心,慢慢有了自己做一款游戏的想法,因为有些思考和美想要传达,想要为其他玩家营造独特的幸福的体验,但我确乎什么都不会,现在也只是在积累阅历,想着能够为以后自己的游戏做基础。 我觉得游戏兼具艺术和商品两个方面,它要给人好的体验,也要让人觉得“值回票价”。虽然你说这部游戏没能为你带来太多收益,但在不起眼的“更新日志”里你营造了一个小小的抱怨室,读来像下班后痛饮啤酒怒骂老板的社畜,也还过瘾。雅达利的《寻剑》也是内容朴素,但在游戏外有所呼应,形成了一个虚实连通的整体,这不也是游戏的特色嘛。 看完了你写的更新日志,感觉像一篇小说,记录了近九个月来的思想,有关游戏要素的展望,精进编程的努力,生活的压力和逃避,纾解的方法,重新拿起画笔。看着你和游戏一起成长,感觉到了一个有血肉的制作人,很亲切,读毕一篇常常惋惜没能玩到当时推出的功能(小怪兽、月亮小村),也会蹦出一些建议。再读一两篇,一边斟酌表述,看到你已经想到这点,释然又惋惜——要是能在发售之初体验到游戏就好了。读到最后一篇,知道你做出了决定,找到了方向,十分开心。独立游戏开发不易,有任何能帮到你的请不吝开口♪(^∇^*) 就像我刚才说的,读你的日志像解连环,读来会忖度,期待读下一篇,仿佛怀着疑问对坐倾谈,释然之后又能谈新的话题,你一定很会讲故事,期待你的新游戏(#^.^#)到时候一定要找我测评哦! [/spoiler] [code]双语评测,认准我们: [url=https://store.steampowered.com/curator/35263058-Bilingual-Curator/]双语评测[/url] Make Chinese and English speaker feel at home: [url=https://store.steampowered.com/curator/35263058-Bilingual-Curator/]BilingualCurator[/url][/code]
非常棒的游戏。兔子的作动非常的可爱,非常的解压。能否有机会也加入小狗朋友。
很可爱!尤其是兔兔寄出的信,让我想到了我养过的几只兔子!有没有考虑再增加些兔子,人手不够啦,一定要坚持做下去呀。
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Modeled estimate over time, reconstructed from Steam's monthly review histogram.
Momentum
Pace estimated from the game's recent review growth (our daily snapshots) at its own sales-per-review ratio — a momentum signal, not booked sales.
Audience
Estimated from the language of this game's reviews — a proxy for where players are, not official Steam demographics.
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