
Build a peaceful island village for cute bunnies. Place homes, plants, workshops, and play spaces, assign gentle jobs, grow and process food, or simply leave the game running and watch the bunnies eat, sleep, work, play, and live their tiny everyday lives.
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About
This is a gentle, low-pressure life simulation game about building a peaceful island village for cute bunnies.
Place houses, plants, workshops, and play spaces, then watch the island slowly become a home where bunnies can work, rest, eat, and play.
There are no stressful goals or harsh punishments. You can plan the village carefully, or simply leave the game running and enjoy watching a small world move on its own through day and night.
Each bunny has its own needs. They look for food, rest when tired, go to work, and spend their free time playing or joining small group activities. After finishing their workday, bunnies happily go off duty and find something else to do around the island.
You do not need to control every moment. A big part of the game is stepping back and watching the bunnies decide what they want to do next.
ᯓ 💌Remember to click the mailbox to read the adorable letters from the bunnies. Happy little bunnies love writing letters to humans!
You can place, rotate, and remove buildings and plants on the island grid. Plants grow over time, and harvested resources can be carried to different facilities to become food or other products.
Some workshops need both ingredients and wood as energy. Assign bunnies to plant crops, care for trees, transport resources, and help the island’s little production chain come alive.
Bunnies are not just workers. They get tired, need meals and rest, and enjoy their free time after work. Build beds, seats, play areas, and cozy places for them so the island feels less like a factory and more like a home.
The island also has small story moments. Visitors may arrive through the storybook, and the bunnies may gently care for humans who need help. More stories, interactions, and daily-life details will continue to grow as development continues.
Cute animals, cozy building, light simulation, idle observation, and relaxing games with very little pressure.
If you enjoy watching a small world quietly take care of itself, Bunny Eureka is meant to bring you a soft little pocket of joy.
More features will be added based on player feedback.
We look forward to growing Bunny Island together with you.
Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English*, Simplified Chinese**languages with full audio support
Engagement
Hours played at review time, across 33 reviews with recorded playtime.
Reviews
---Update--- 看到制作人的回复啦!好高兴自己的建议能被采纳~期待未来的更新,希望小兔子和猪猪越来越好! ------------------- 好可爱的小游戏! 一开始知道这个游戏是因为朋友说她很爱看这个游戏的更新日志,于是我也慕名看了看,发现制作人的碎碎念确实可爱又好笑,看着感觉心情都好了~ 玩了之后发现音效做得很可爱,小兔子们写的信我也很爱看,茶壶形状的茶叶工厂更是把我可爱晕了!!! 看着小兔子们忙来忙去真的很治愈,我一开始为了攒木材把工作时间设置的很长,然后在截图的时候突然发现小兔子在喝果汁荡秋千的时候都一脸忧郁,看了下说明才发现是因为让它们工作得太久了,一下子就好愧疚(虽然我还是没有缩短工时😈) 在这里提几个发现的问题和一些建议~ 1. 转视角的时候有时会卡住,卡住之后就不能用鼠标转视角了,只能用wasd拉近拉远,只有通过重启游戏才能恢复正常。 2. 晚上的光线太暗啦,如果能够亮一点或是能让玩家布置灯具就好了 3. 现在的建筑物只有四个可选方向,如果可以更细致地调整建筑方向就好了(比如可以调八个方向),我好希望能够让建筑和岛的形状对齐(强迫症犯了 4. 说明的字体大小不是很统一,而且所有标点符号都是半角的啊啊啊啊啊(强迫症犯了!! 5. 加油啊!!期待能有更多岛和更多建筑❤️很希望制作人能坚持做下去,记得多发一点更新日志!!
ENG: Small and adorable city builder with bunnies (and piggies?) the graphics are very cute and pleasant, has several good things, the only negative could be the interface a little rough and at first can be a little difficult to understand, but with reading a little bit that makes each building / trees is solved. The dev is very active and puts updates constantly. ESP: Pequeño y adorable city builder con conejitos (y cerditas?) los gráficos son muy lindos y agradables, tiene varias cositas buenas, lo único negativo podría ser la interfaz un poco rustica y que al principio puede ser un poco difícil entender, pero con leer un poquito que hace cada edificio/arboles se soluciona. El dev es muy activo y mete actualizaciones de manera constante, el precio es bajo.
SO cute and comfy :D I hope there will be more to come <3
可爱的小游戏 但是几乎没什么可玩性 如果喜欢farm together的玩家也许会喜欢 虽然售价已经很便宜了 但是内容真的不多 好在制作组一直在更新 比较推荐打折购入
Q版卡通风格,充满童趣,精简,有趣的兔子小镇模拟器。能建造的东西很多,非常轻松愉快。 没有明确目标,就是建造和欣赏,沙盘游戏,很容易随意搭建,建造后的建筑也可以轻松拿起换位置。 耕种,料理加工厂,休闲街,更有艺术馆,作者很很有艺术气质都放进来了。 价格不贵,诚意满满。很棒。 菜单文字总是遮挡。建议有个弹起切换文字说明按钮。 双击浇水的时候,第一下点击总是弹文字遮挡,点第二下又消失,建议加个永久关闭或者弹起切换按钮。 开启建造时AD键移动场景位置会抢占游戏速度选项,建议把游戏速度绑到大键盘1234对应速率。 召唤小鸟帮忙的时候,经常看不到效果。 有时候夜晚礼花会变成彩色汉字,故意设计的吗?BUG? 强烈建议硬性教会玩家如何提升兔子数量,因为我建造前面2个居民房,都没看到效果,我好久没去尝试建造第三个房子。或者游戏默认设置3兔子,再默认1住房。这样理解起来就明朗多了。 按删除的时候经常没效果,尤其神庙。有时候能删有时候不能,奇怪。 可以简化删除,比如按住右键N秒,再加个读条提示。 移动建筑也可以同理,比如按住左键N秒。 [table][td][b]关注我们 [/b][url=https://store.steampowered.com/curator/30253125]甄游组[/url] [url=https://store.steampowered.com/curator/34433893]第一印象[/url] [url=https://store.steampowered.com/curator/40602490]免费游戏[/url][/td][/table]
兔年买个兔子主题的游戏,很应景~ 非常可爱的画风,也已具备相当的可玩性,物有所值。买前看了新闻中心里的以往更新内容,还有作者很多的回复,可以看得出相当勤奋,也非常投入地在开发。希望游戏可以得到更多人的喜爱。👍
希望,加入wasd可以移动镜头,不然鼠标太忙了。
I LOVE bunnies and will play pretty much anything that has cute ones in it, and the bunnies in this game were so adorable! Even though the game is short it is clear the developer has so much love and passion for it, it makes me sad that there might not be any more updates. I love just watching the little bunnies walk around and their dialogue is adorable, it just warms my heart and makes me happy. The letters about every new facility with paintings were also cute, the dev was obviously inspired by Van Gogh (the museum has his paintings as well). There's a lot of cute details like bunny shaped fireworks at night and the bunnies wearing different hats when working. I also really loved the building designs especially the big teapot and the mushroom stew area with the clovers. I truly hope the developer makes more games even if this one isn't updated, because there is so much heart in it and I would love to see what else they can come up with (hopefully with more bunnies)!
Bunny Eureka is a cozy farming and village management simulation developed and published by Li Min that focuses on building a peaceful island community inhabited entirely by adorable rabbits. Designed around comfort and slow progression rather than challenge and competition, the game creates an experience centered on relaxation, gentle management mechanics, and watching a small settlement gradually grow into a lively home filled with activity. Instead of pushing players toward efficiency-driven optimization or demanding survival systems, Bunny Eureka embraces a quieter philosophy where simple moments and gradual development become the primary source of enjoyment. The game places players on a peaceful island where a community of rabbits depends on careful planning and thoughtful expansion to thrive. Players take responsibility for developing the village by placing structures, managing resources, and helping create an environment where the bunny residents can live productive and happy lives. The overall structure avoids heavy pressure systems, allowing progress to unfold naturally without constantly introducing stressful objectives or punishing setbacks. One of the game's strongest qualities comes from its pacing. Bunny Eureka intentionally slows things down, encouraging players to enjoy the process of building rather than rushing toward completion. Village development happens gradually as new buildings appear, farming systems improve, and daily routines become more organized. The satisfaction comes less from achieving major milestones and more from watching a once-empty island slowly transform into a vibrant and functioning rabbit settlement. Resource management exists, but it remains approachable and easy to understand. Farming plays a central role in maintaining village life, requiring players to grow crops and manage production systems that support long-term development. Harvested materials contribute toward expansion while also helping sustain the growing population. Resource planning adds structure without disrupting the calm atmosphere that defines the experience. Village management extends beyond farming alone. Rabbits can be assigned different responsibilities that contribute toward maintaining operations efficiently. Some residents focus on agricultural work while others transport materials or assist with village maintenance. The management systems remain simple compared to larger colony simulators, but they provide enough involvement to make expansion feel rewarding without overwhelming players with complexity. What gives Bunny Eureka much of its charm is how it treats its residents. The rabbits do not simply function as background workers. They behave like members of an evolving community. Once daily tasks are complete, they spend time relaxing and enjoying the environment players have helped build. Watching rabbits explore attractions, rest after work, or simply interact with village life creates personality that strengthens attachment to the island over time. The game succeeds particularly well at creating atmosphere. The visual style favors warmth and charm over technical complexity, building an environment that feels peaceful from the moment players arrive. Bright environments, soft presentation, and relaxing environmental details work together to create a comforting experience. Dynamic weather and changing time cycles further strengthen immersion while helping the island feel more alive throughout longer sessions. Small narrative details also contribute positively to the experience. Interactions involving visitors and communication between rabbits and humans create subtle storytelling moments that strengthen the world without shifting focus away from village management. These smaller touches help the island feel inhabited and reinforce the cozy identity that defines the game. The accessibility of Bunny Eureka naturally becomes both a strength and limitation depending on player expectations. Players looking for highly detailed management simulations or demanding economic systems may find the gameplay lighter than anticipated. The mechanics focus more heavily on atmosphere and comfort than strategic depth. However, players searching for a calming experience built around steady progression may view that simplicity as one of the game's greatest strengths. The slower pace also makes Bunny Eureka particularly effective as a relaxation-focused game. There is little urgency pushing players toward rapid advancement. Instead, the game encourages enjoying quiet moments and appreciating gradual improvement. That design philosophy creates an experience that feels welcoming rather than demanding. Bunny Eureka succeeds because it understands exactly what kind of experience it wants to deliver. It avoids unnecessary complexity and instead focuses on creating a peaceful environment where players can build, observe, and enjoy the process of helping a small rabbit community thrive. The combination of light farming systems, approachable village management, and charming presentation creates a cozy simulation experience that values comfort as much as progression. Rating: 7/10
好玩的呀,小兔崽子真的太可爱了!就是有几只比较“叛逆”。这个游戏很简单,很容易上手,不一会就可以摸清楚怎么玩了。希望多多改进,继续进步!!!
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Modeled estimate over time, reconstructed from Steam's monthly review histogram.
Momentum
Pace estimated from the game's recent review growth (our daily snapshots) at its own sales-per-review ratio — a momentum signal, not booked sales.
Audience
Estimated from the language of this game's reviews — a proxy for where players are, not official Steam demographics.
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