
Experience a hilarious and adorable e-commerce game in a magical world where humans and monsters are at war. Help a humble rabbit fairy expand her online store selling homegrown carrots. Uncover hidden secrets while growing the business and becoming a successful entrepreneur.
Modeled estimate, not a reported figure. How we estimate →
Prices
Each in the currency that store quoted — not converted: the gap between two rows is the publisher's pricing, not an exchange rate.
Every market we collect.
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 0/day in the week to Aug 10 → 0.57/day in the week after.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 23 chart moves that followed a price cut of more than 20% went a median of 14 places towards #1, and the 2,515 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
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Updates
Build ids and update times come straight from Steam's PICS — the same source SteamDB reads. Patch history grows as we record new builds.
Engagement
Reviews
Themes across 811 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
挺好玩的一款游戏, 借助贸易战的现实情景, 还原仙丹(芯片, 科技产品)的无情打压. 剧情版, 还算可以, 用各种动物塑造剧情人物也有很新意. 电商模式具备一定的可玩性, 让玩家对商贸有了初步(过家家式)的了解. 当然游戏数值还是存在非常不合理的地方, 比如库存的虚空占用, 客服招募的人工成本畸形增长, 最大处理问题量是2000, 商品浮动价格过于浮夸, 研究费用畸高, 盈利面小, 难以兼顾剧情和数值. 低廉的商品价值, 与畸高的成本曲线, 造成了玩家正常游戏无法攻略剧情的悲剧.游戏是否又在隐喻现实仅靠白手起家无法打赢人家三辈耕耘的经济困局呢, 是否是在批判现实群众没钱就没资格结婚呢?
好玩!!!
国产gal,故身十分精彩,其中非常多的隐喻明白人懂得都懂。要注意的是,与传统gal不同,这是一个本正经讲资本经营,讲阶级之间对抗的游戏,所以甚至没什么感情线。虽然感觉有些受限于篇幅,但主线本身是很值得一看的。 缺点是在剧情模式中的玩法设计不尽人意,许多功能在剧情模式中很难用上,为了剧情也需要在经营时间上做出妥协。剧情中加入模拟经营的玩法没起到更拉近世界观,增加三小只感情的作用,反而造成了强烈的割裂感。 除此之外就整个游戏来说,有优秀的剧情演出和人物塑造,音乐也好听,是个不错的国产gal
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Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
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Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: Simplified Chinese*, English*languages with full audio support
Hours played at review time, across 812 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
其实我觉得这不完全算一款gal,感情线全是拉扯看得我有点红温。不过本体还是蛮有趣的,梗也很多经常被逗乐。映射出一些现实的影子也确实值得深思。但游戏有个一个问题就是运营,毕竟主要玩法就是开店进货卖货,可能我确实缺少这方面的能力,经常到半路上倒闭破产,看不到全部的剧情有点可惜。 dlc也卡在平凡结局了。 但不可否认这游戏在国产gal里面也算是独出一枝了。
good
很不错了,台词可以看得出是用心了,剧情也可以,虽然最后的转折有点突兀,但只是游戏嘛,大家都想要个好结局也能接受,整体来看是可以了,能跟正经的日系gal打打了。
就这配音质量只能说就值一个好评了。配音质量很高,所有角色的特点很清晰醒目。 虽然有模拟经营成分,但本质还是一个文字游戏。 看起来很幼+可爱,但是剧情底子是有点黑暗的,感觉是有点不太搭。 一个很小清新的游戏,但是总在一些地方让你细思极恐的有点难受确实不好。还不如走一整条可爱线。但是这点并不是说剧情质量不高,因为配音的整个剧情代入感很强烈,一路玩下来是会觉得剧情很不错的。 好评推荐。
玩gal的时候突然想起来《高考恋爱100天》是我的入坑作,于是想补一下票,结果发现自己的steam家庭里有,也不想多买一份浪费钱了。正想着怎么才能给曾经的感动补票呢,突然发现高恋的作者还有另一个叫《小白兔电商》的长篇,恰好此时史低就买下了。好久没玩过国产gal了,刚开始玩就打破了我对国产gal配音的刻板印象,也有可能我印象中的国产gal都是10年前的老登游戏了,配音听起来很舒服,没有让人感到尴尬。我最初还以为这是一个开开心心开网店致富的故事,没想到之后处处映射现实,甚至感觉这种行为影响到了普通gal里男主跟女主们建立恋爱关系的过程。但这恰恰是这款游戏的优点,让玩惯了传统gal的我眼前一亮,感到十分新鲜。至于剧情模式的结局,我玩的时候甚至不止一次怀疑是否走了badend,感觉主角团已经无力回天,但最后作者还是给了个好结局,有人说这个结局也太机械将神了,但我觉得都玩游戏了不要这么现实好吧,玩gal不就是来体验在现实中不存在的美好吗?还有一点让人难绷的是,剧情里到后期主角团都深陷危险了,养成玩法还在悠哉游哉的开网店。但无伤大雅,我是来玩gal的,又不是来玩模拟经营小游戏的
好喜欢小青蛇,一看到小青就想蛇
非常的有趣!玩了这款游戏让我更加了解电商的含义,一龙也是非常的帅还带点酷~兔牙也是非常的令人可爱。每个角色都塑造的挺好,故事的最后告诉了大家兔子村的胡萝卜辣么厉害,做成丸子居然有治疗瘟疫效果,虽说是剧情需要但是当时看了有点震惊。DLC夫妻剧情不知道如何凑齐1000w的我用了大佬的方法也是打了两个通宵把部分线剧情打通关了。剧情都非常的有趣!值得一玩
Selling now
See how fast this game is selling right now — estimated copies and revenue per day from recent review growth.
Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
The games this title's players most often review too — audience affinity.
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