
Bullet Sorrow VR is a Multi-player Online FPS game, also contains full story single stages to discover. Using progressive Bullet Time abilities and a bunker-cover system, evade attacks and move on! Available on Oculus Rift and HTC Vive.
Modeled estimate, not a reported figure. How we estimate →
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All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English*, Simplified Chinese*, French, German, Spanish - Spain, Japanese*languages with full audio support
Engagement
Hours played at review time, across 49 reviews with recorded playtime.
Reviews
Themes across 49 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
positive critical· bar length = how often the theme comes up
Reviews
bon Jeu, permet d'utiliser le décors pour se mettre à couvert et se protéger.
Good graphics, fast and fun game play, plenty of replay-ability, impressive use of VR. 1.5 hours in, haven’t beaten it yet, but I already enjoy replaying the first few levels. I like it! Thumbs: UP!
17年底入手oculus之时,VR射击类游戏虽然已有发展但实际体验上强沉浸感的并不多。Bullet Sorrow VR作为中国团队的作品,在沉浸感和设计效果的体验的确出乎我的预期,而且在有限的空间内实现了操作简单的半自主移动,对战激烈并且需要多种移动技巧和躲闪动作,一场战斗下来并无明显眩晕感,总之是一部用心之作,PS: 支持一下老同事的公司,Logan加油!
multi player de sorun var.ne zaman düzelecek
非常好玩66666666666666666666
I liked it enough not to refund it. Get it on sale.
My impression from this game had three stages - first time amazement as with most games that are not absolute crap from the beginning - for VR titles this imerssion is usually even stronger - than groving dissapointment from realizing that there is not so much content, that some mechanics are a bit weird, for example the cyber ninjas teleporting all around, weird pump action shotgun handling, enemis spawning always in the same position, not so much variety in enemies and the not so clever AI - than third stage that seems to be final is realization that this game has, similar to it's predecestor Time Crisis series, great replayability and the real fun is trying to get the best score and improving your skill and tactics Overall the gunplay is very nice, weapons feels right, especially aiming with pistol using sights is spot on, I had no problem with gun angle at all (playing in Oculus). Bullet time reminds me all the thrill and joy of Max Payne. Graphic is not stellar, but it does it's job. Story is a plus, adding another layer to overall good secret project atmosphere (somehow it remainds me the action parts of Fear. What I am missing - destructible objects - shattering glass, chairs falling to all directions, crates able to take only few hits before they collapse - this will make the shootouts and especially bullet time even more enjoyable - better training scenario where the player can try and test all guns - I suppose that my isues with pump action shotgun atc. mostly comes from my inexperience with them, if I could test how to exactly position hands and how much hand movement the pumping requires it would definitely improve my experience with them. Its hard to test something in the heat of the shootout - co-op multiplayer - this game started as pure VR PvP, that the single player was added and I thing that next logical step is adding co-op option to singleplayer mission. As being casual player and huge fan of Borderlands, Gears of War or Warfreme, co-op is the biggest source of gaming fun for me. And the co-op might fith like a glove here, because the Time Crisis had also cooperative mode Final verdict; Bullet Sorrow has it's issues, but as a wave shooter with cover mechanics and bullet time it delivers exactly what you expect. And it does not ruin your wallet
我现在在进页面就卡住了。哪位大神教教我😂
萌新求教 pico neo3左右手是反的怎么搞啊???
Für mich ist es nichts aber wer gerne mal abgehen möchte wie Christian Bale in diesem SciFi Film mit den Gun Kata´s (mir fällt der Name nicht ein) der kann es sich holen, die Physik ist nachvollziehbar und das Waffenhandling astrein. Für jeden der auf Balleraction steht ganz ok.
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Trends
Concurrent players on Steam, sampled daily since tracking started.
Momentum
Pace estimated from the game's recent review growth (our daily snapshots) at its own sales-per-review ratio — a momentum signal, not booked sales.
Audience
Estimated from the language of this game's reviews — a proxy for where players are, not official Steam demographics.
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